Switch Theme:

Tau 2000 points, suggestions appreciated  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Focused Fire Warrior




Canada

HQ:
Ethereal
Black sun filter
Honour bade
60


Elites


Riptide
Ion accelerator
Early warning override
TL Fusion blaster
190

Riptide
Ion accelerator
Early warning override
TL Fusion blaster
190



Troops

Fire warriors x12
108

Fire warriors x12
108

Fire warriors x12
108

Fire warriors x12
108

Fire warriors x12
108

Fire warriors x12
108


Fast attack

Pathfinder x10
110

Pathfinder x 10
110

Pathfinder x10
110




Heavy

Hammerhead
Smart missile system
Submunition rounds
Disruption pod
longstrike
190

Broadside team x2
Heavy Rail rifle’s
Velocity tracker
170


Broadside team x2
Heavy Rail rifles
Velocity tracker
170

Fortifications
Defence line
50

Total 1998




This message was edited 4 times. Last update was at 2013/04/15 03:12:32


 
   
Made in us
Regular Dakkanaut



Northern MN

competitive?

Don't use an Ethereal. Period. You are just giving away VPs with your list build, this is not a good idea, and will go away soon on these netlists.

Get rid of the grav inhibitor drones on pathfinders. Understand that the enemy doesn't get cover saves from them so you can get these guys out of harms way.. They will be shot to death by most people quickly anyways.

Firewarriors... don't run full squads like that when you don't have max troops for point level already. Meaning Drop them down to 9-10 man squads and then add an extra squad with the ones you droped. So for this list 5x 10 man squads.

What is your secondary weapon system on your riptides?

I ask because you seem to want to use a suicide crisis team for anti armor. Deepstrike in and blow something up, flamers for the countercharge. Really feel this is a waste.

Give your riptides the TLfusion, they CAN (not saying should) Nova charge for str 9 ordinance blasts, with broadsides and your hammerhead, I would change their loadout to Missile pods and fusion, just the two systems. IF you feel you still need anti tank. I think that you may want a bit more plasma in your list though... so at least experiment with their loadout.

RAWRR! 
   
Made in ca
Focused Fire Warrior




Canada

Rirptides do have tl fusion, forgot to add that.

I respect your opniion on ehterals, but every game I have played with them, they have come out as the mvp of my entire army. If I fear for his life, i can always stick hiim with a riptide. Extremly versatile, give much needed Ld, give blacksun filters to non suits, are able to take homing beacons, and dirt cheap. They might take my fav HQ slot for any army. (I would never take 2 however)

I agree about the fire worriars and crises squads (although your advice is a tad bit ironic as smaller sqauds also can be throwing away vp points). I will get rid of them, and make changes soon.

Grav inhib drones will most likely get dropped, or at least 2 of them.




(new list up)

This message was edited 13 times. Last update was at 2013/04/15 03:10:37


 
   
Made in us
Fresh-Faced New User




I would suggest potentially replacing one unit of fire warriors with a squad of kroot with sniper rounds. They are absolutely fantastic for the points.

I'd also suggest finding a way to mount up a squad (or preferably 2) of fire warriors, so you have something with which to threaten objectives. I like your list outside of the lack of mobility, It's good to see people starting to realize that the paradigm shift in the Tau army has moved the power to the (almost borderline undercosted) fire warrior squads.

I agree with you that Ethereals are awesome, and the extra point doesn't matter... they'll usually get you two or save you one by themselves anyway. On the joining to Riptides, there's already a lot of talk happening on that subject and while yes, it is technically allowed because the unit doesn't "always" consist of one model, it is pretty clearly not RAI and will likely be FAQ'd once abuse becomes widespread. It's grey, but the minute someone does this and wins any sort of significant event, it's over. I bring it up only to suggest you do not become reliant on this tactic. All it will tell is for one tourney organizer to tell you "nope" that may be the difference between winning and losing with a 2 VP guy floating about.


   
Made in us
Giggling Nurgling




Columbus, Ohio

I have only ran one game at 2000 points.. But I found having stimulants for the Riptide very effective.. I only had one though. I know its 35 points.. But that second save gives them more staying power.. I have also used one in two 1000 point games today.. Won both.. That critter is a beast:

This message was edited 1 time. Last update was at 2013/04/15 04:25:53


2000+ points
4000+ points
2000+ish)
1500+ish 
   
Made in us
Fresh-Faced New User




Stim on Riptides becomes a little bit less necessary if they're sticking by the ethereal, which seems like his battle plan.
   
Made in us
Giggling Nurgling




Columbus, Ohio

The Riptide is a very fast unit.. I cannot see using them with an Ethereal.. But, I could be wrong If he has a plan down to try.. I say go for it.. We need to learn new tactics with this new codex... The Ethereal is very squishy though.. A 5+ is much better than a 6+

This message was edited 1 time. Last update was at 2013/04/15 04:33:58


2000+ points
4000+ points
2000+ish)
1500+ish 
   
Made in us
Regular Dakkanaut



Northern MN

Didn't realize that you would cut the crisis completely.

would prefer to still see that unit with some plasma, and not just for the plasma, but because they do offer mobility to the list.

crisis x3 PR, burst cannons = 141 = a good number of shots on something that moves and gives an extra target for your opponent to worry about. And gives a good backup to firewarriors even.

Just something to think about.

RAWRR! 
   
Made in ca
Focused Fire Warrior




Canada

 Dewgan wrote:
The Riptide is a very fast unit.. I cannot see using them with an Ethereal.. But, I could be wrong If he has a plan down to try.. I say go for it.. We need to learn new tactics with this new codex... The Ethereal is very squishy though.. A 5+ is much better than a 6+



Stims are very good on the riptides and make them extremly hard to deal with, but the riptides are already more on the tanky end to begin with. My orginal intention is to keep the etherael in the fw squads, but if hes threathened Id gladly stick him behind a riptide.


Automatically Appended Next Post:
Atma wrote:
I would suggest potentially replacing one unit of fire warriors with a squad of kroot with sniper rounds. They are absolutely fantastic for the points.

I'd also suggest finding a way to mount up a squad (or preferably 2) of fire warriors, so you have something with which to threaten objectives. I like your list outside of the lack of mobility, It's good to see people starting to realize that the paradigm shift in the Tau army has moved the power to the (almost borderline undercosted) fire warrior squads.

I agree with you that Ethereals are awesome, and the extra point doesn't matter... they'll usually get you two or save you one by themselves anyway. On the joining to Riptides, there's already a lot of talk happening on that subject and while yes, it is technically allowed because the unit doesn't "always" consist of one model, it is pretty clearly not RAI and will likely be FAQ'd once abuse becomes widespread. It's grey, but the minute someone does this and wins any sort of significant event, it's over. I bring it up only to suggest you do not become reliant on this tactic. All it will tell is for one tourney organizer to tell you "nope" that may be the difference between winning and losing with a 2 VP guy floating about.




One of the nice things about markerlights + etherael, is that you can run and still snap shot with high bs skill shots (which can be used to kite armies, or cover hop effecively without losing shots). Its not the same mobility as a devilfish, but you cant shoot out of them and they are quite expensive for little firepower.

Rawrgyle wrote:
Didn't realize that you would cut the crisis completely.

would prefer to still see that unit with some plasma, and not just for the plasma, but because they do offer mobility to the list.

crisis x3 PR, burst cannons = 141 = a good number of shots on something that moves and gives an extra target for your opponent to worry about. And gives a good backup to firewarriors even.

Just something to think about.


That is a strong unit, but becasue I have an etheral:

at the same range the crises get 12 str 5 and 6 str 6 shots, a unit of fire worriars is getting 36 str 5 shots. The ap 2 is nice, but i have alot of ap 2 coming from the broadsides and riptides.

This message was edited 4 times. Last update was at 2013/04/15 05:48:54


 
   
Made in us
Flashy Flashgitz




CT

I like your list. It could really work and it is a nice infantry strong list.

Definitely keep the ethereal I see the synergy.

However, the Hammerhead just seems to much of an easier target. I would say replace it with maybe a flier, or another infantry type unit that can fill the same role.

I would say maybe stealth suits since they can double as tank hunters.

I really don't know much of the the new rules or changes tho.

I'm a latin bro, so my slampiece cooks me quesadillas.  
   
Made in us
Fireknife Shas'el





United States

The ethereal is a waste of points. With those crisis, take Farsight and Shadowsun, use Farsight's Warlord Trait, and watch the tanks burn.
   
Made in us
Regular Dakkanaut




Allow me to actually give you some advice and not just criticize your slot selections, as I run a similar list and I know just how effective this list can be. Drop a squad of firewarrors,a broadside squad and two pathfinders from each squad (108+170+66+2 left over =346pts) and take shadowsun with 3 bodyguard armed with double fusion and give one the Neuro-Chip, another a target lock, and another retro thrusters (135+186+15+5+5=346pts). Then make shadowsun your warlord.

With this squad you gain a warlord that is a lot more durable and a squad putting out 8 st8 ap1 melta shots with tank hunter or monster hunter and the ability to fire a two different targets. With Shadowsun as warlord, you also get a squad that moves 3d6 in assault, making them the fastest unit in your army. And they will also have stealth and shrouding and infiltrate, as well as hit and run at I4.


Automatically Appended Next Post:
Furthermore, drop 3 firewarriors from your 5th squad and the disruption pod on longstrike (27+15=42) and replace your etheral with Aun'va. For 40 more pts you get army wide rerolls for your morale and 2 abilities for a turn and a much more durable ethereal choice. You'll still have 57 firewarriors, which is still plenty of firepower.

This message was edited 1 time. Last update was at 2013/04/15 12:56:06



7000pts
(In Progress)

"I don't need to hold a single objective to win any of the missions" -FlingitNow 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Allow me to actually give you some advice and not just criticize your slot selections, as I run a similar list and I know just how effective this list can be. Drop a squad of firewarrors,a broadside squad and two pathfinders from each squad (108+170+66+2 left over =346pts) and take shadowsun with 3 bodyguard armed with double fusion and give one the Neuro-Chip, another a target lock, and another retro thrusters (135+186+15+5+5=346pts). Then make shadowsun your warlord.


You can't have 3 body guards. To get 2 meltashots from a suit you need 3 blasters which prevents those extra options as 2 weapons count as twin linked. So if you're suggesting he cheat why not just suggest taking 6 Riptides as his troop choices...


Automatically Appended Next Post:
Also Aun'va is 50 points more than an Ethereal is significantly less survivable and gives very little benefit as you'll rarely need two Ethereal powers. He's a liability that basically gifts your opponent between 3 & 5 VPs at the start of the game ( STW, FB, FiNaO, KP, the Hunt).

This message was edited 1 time. Last update was at 2013/04/15 14:08:25


Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Regular Dakkanaut




 FlingitNow wrote:
Allow me to actually give you some advice and not just criticize your slot selections, as I run a similar list and I know just how effective this list can be. Drop a squad of firewarrors,a broadside squad and two pathfinders from each squad (108+170+66+2 left over =346pts) and take shadowsun with 3 bodyguard armed with double fusion and give one the Neuro-Chip, another a target lock, and another retro thrusters (135+186+15+5+5=346pts). Then make shadowsun your warlord.


You can't have 3 body guards. To get 2 meltashots from a suit you need 3 blasters which prevents those extra options as 2 weapons count as twin linked. So if you're suggesting he cheat why not just suggest taking 6 Riptides as his troop choices...


Automatically Appended Next Post:
Also Aun'va is 50 points more than an Ethereal is significantly less survivable and gives very little benefit as you'll rarely need two Ethereal powers. He's a liability that basically gifts your opponent between 3 & 5 VPs at the start of the game ( STW, FB, FiNaO, KP, the Hunt).


"2 weapons count as twin-linked" this rule doesn't exist. As of right now RAW you can buy two of the same weapon, there's a separate cost for buying them twin-linked. That's 2 shots per crisis. As for the ethereal comment, you obviously didn't read the part where his ethereal was 60pts, making Aun'va just 40pts more. 3-5 kill points at the start of the game? I'm not sure what game you're playing, but it most certainly isn't warhammer. Worst case scenario it's two points for first blood and price of failure. Aun'va can easily be deployed in a manner that will allow him to survive any attempt of an alpha strike. I've play tested a list similar to this one three times now and Aun'va died once in the 4th turn to the Special Necron Lord taking control of my longstrike and smart missiling him to death. Outside of that, Aun'va has proven to me his ability to withstand punishment. His ability to grant extra shots and give stubborn is a nasty combo when stuff gets close. His ability for the army to reroll morale is by itself worth 40 more pts.

As for the bodyguard, I was mistaken and have been playing them wrong for the past two weeks. They can only have 2, but the purpose and idea still remains the same.

This message was edited 1 time. Last update was at 2013/04/15 15:16:46



7000pts
(In Progress)

"I don't need to hold a single objective to win any of the missions" -FlingitNow 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Check your codex it clearly states what happens if you buy 2 weapons ( they count as twin linked). Check page 95 for this rule.

You still also can't have 3 bodyguards.

It is at least you're right it's 2-4 VPs as he's not the warlord.

Why on earth would you want to be stubborn? It is a terrible rule for Tau!

Sorry but if Aun'va is not being Tesla'd off the board turn 2 by Necrons the Necron player is a moron. Given that you've forgotten to read the twinlinked battlesuit rule maybe forgetting other rules has helped him survive, that or your opponent is not interested in easy VPs...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in ca
Focused Fire Warrior




Canada

 McNinja wrote:
The ethereal is a waste of points. With those crisis, take Farsight and Shadowsun, use Farsight's Warlord Trait, and watch the tanks burn.



I would appreciate if you read the posts before you comment, the etherael thing has been discussed.


Automatically Appended Next Post:
ajsnips44 wrote:
Allow me to actually give you some advice and not just criticize your slot selections, as I run a similar list and I know just how effective this list can be. Drop a squad of firewarrors,a broadside squad and two pathfinders from each squad (108+170+66+2 left over =346pts) and take shadowsun with 3 bodyguard armed with double fusion and give one the Neuro-Chip, another a target lock, and another retro thrusters (135+186+15+5+5=346pts). Then make shadowsun your warlord.

With this squad you gain a warlord that is a lot more durable and a squad putting out 8 st8 ap1 melta shots with tank hunter or monster hunter and the ability to fire a two different targets. With Shadowsun as warlord, you also get a squad that moves 3d6 in assault, making them the fastest unit in your army. And they will also have stealth and shrouding and infiltrate, as well as hit and run at I4.


Automatically Appended Next Post:
Furthermore, drop 3 firewarriors from your 5th squad and the disruption pod on longstrike (27+15=42) and replace your etheral with Aun'va. For 40 more pts you get army wide rerolls for your morale and 2 abilities for a turn and a much more durable ethereal choice. You'll still have 57 firewarriors, which is still plenty of firepower.



I really like your advice on shadowsun and anuva, its just I really dont like using special charactors.

This message was edited 1 time. Last update was at 2013/04/16 01:11:38


 
   
Made in us
Wraith






My suggestion is that you can cut a few pathfinders down (say 8 man squads) and don't use the defense line. A Heldrake will ruin your day.

If you aren't using any of the defense line's upgrades, buy a Skyshield instead. You'll get a 4++ for your Broadsides, Hammerhead, and maybe your ethereal determining on deployment. This would then also allow you to drop the disruption pod for more points to play with.

I made a list recently, too... but no one gives me feedback :/

http://www.dakkadakka.com/dakkaforum/posts/list/521067.page

that's what I'm thinking of building some day.

Edit: Also, use some points saved to buy some Missile Drone for your Broadsides. First, they are a great upgrade and second, they are ablative wounds to eat lascannon shots... that will also have a 4++ on the skyshield.

This message was edited 1 time. Last update was at 2013/04/16 01:30:34


Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
 
Forum Index » 40K Army Lists
Go to: