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Made in us
Judgemental Grey Knight Justicar




USA

I did a quick search and didn't see anything relevant to my question. So here it is:

This last weekend I played a game with my Daemons against a Tau army. At the end of the game my opponent had only a few models left and tried to Tank Shock my troops off their objectives to force a draw.

I had my Pink Horrors in sort of a line formation in a ruin, and he ended his Tank Shock move right in the middle of the line, like so:

(x = pink horror, 0000 = devilfish)

xxxxxx00000xxxxxxx

There were a few Horrors "underneath" the vehicle, so they had to move, by the shortest distance out from under the tank. This broke unit coherency, I was left with two groups of horrors from the same unit on either side of the tank. My opponent claimed that I had to pick one of the groups and destroy all of them. Looking at the rules on page 85, it looks like you only have to destroy models that would be "under" the tank and can't be placed 1" from the enemy vehicle that tank shocked.

I realize that the rule says 'any models that cannot manage this are crushed and removed from play as casualties'. It seems to me that this only applies to models that were 'run over' by the tank, and any that weren't are safe. I might be forced to move them back into coherency during their next move, but I'm OK with that.

Thoughts?

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Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

With your models you could not move them away from the tank and still maintain coherency? It seems like with the models under the tank and 2 inch coherency you could have kept the whole group in coherency. If you moved the models back away from the tank, as long as they are an inch away from the devilfish you should be okay. If you were within 3" of the objective you would still control it as a designated transport can NEVER contest an objective...

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Made in ca
Smokin' Skorcha Driver




Canada

IIRC it says you have to move the models the shortest distance possible to maintain coherency. Which would mean moving them around the front or back of the tank. Your models would only die if they were pinned between impassible terrain/enemy models/etc and the tank, with no way to get around it.

I don't have my rulebook with me though.

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Longtime Dakkanaut




The models would have to move. IF they are forced out of coherency you will have to move them into coherency during your next movement/shooting. They are only Destroyed if they are unable to be moved.
   
Made in us
Infiltrating Broodlord





Eureka California

As depicted above your unit is out of coherency. Therefore any models you had to move are destroyed(crushed) as they could not move while maintaining coherency. There is no such thing as 'maintaining coherency with half the unit'. You either move so the unit is in coherency or you don't move maintaining coherency.

"these models must be moved out of the way by the shortest distance, leaving at least 1" between them and the vehicle whilst maintaining unit coherency and staying on the board. Any models that cannot manage this are crushed and removed from play as casualties. Crunch!" page 85, right column, second paragraph

The depiction doesn't look right though, I have a feeling something about this tank shock and the model movement was not done correctly.

-It is not the strongest of the Tyranids that survive but the ones most adaptive to change. 
   
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[DCM]
Tilter at Windmills






Manchester, NH

As Abandon quoted, you move the models which are under the tank the shortest possible distance while maintaining coherency. There's no clear answer about what to do if you're stretched out at maximum coherency and OTHER models would have to move to maintain coherency, but OTOH there's also nothing in the rule to suggest that those other models could be killed, either.

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Made in us
Infiltrating Broodlord





Eureka California

As far as I can tell the Tank Shock rules only permit you to move the models under the tank and those also seem to be the only models at risk. No other models are talked about in this section so the rest of the unit in this case would simply be out of coherency and be forced to attempt to regain it on their next move.

Something also to considered in this type of scenario, a unit already out of coherency is extremely vulnerable to Tank Shocks because it is it will be impossible to move any of it's models while maintaining coherency because that coherency is already compromised. If in the depiction another tank was nearby and Tank Shocked any of those models they would automatically be killed.

Tank Shock kills can be hard to pull off but have the potential to be absolutely devastating. IMO they are overlooked, done incorrectly and underused far to often.

Edit: Not being able to Tank Shock is on of the few things I don't like about playing nids. Perhaps on day I will start another army and get myself some tanks

This message was edited 2 times. Last update was at 2013/04/16 01:57:59


-It is not the strongest of the Tyranids that survive but the ones most adaptive to change. 
   
Made in us
Judgemental Grey Knight Justicar




USA

 Abandon wrote:
The depiction doesn't look right though, I have a feeling something about this tank shock and the model movement was not done correctly.

Yeah, there's not much I can do with x's and o's. I mainly wanted to clarify that only models that had to be moved are 'at risk'. My opponent drove into the middle of the unit and wanted me to destroy one half of the squad because the whole unit wasn't in coherency.

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