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Made in us
Longtime Dakkanaut





Lord Commissar - Axe - 80
Lord Commissar - Axe - 80

PCS - 30
50 Guardsmen - 5 Axes, 1 Sniper - 305
PCS - 30
50 Guardsmen - 5 Axes, 1 Sniper - 305
PCS - 30
50 Guardsmen - 5 Axes, 1 Sniper - 305
PCS - 30
50 Guardsmen - 5 Axes, 1 Sniper - 305

Rune Priest - Axe - 100
Rune Priest - Axe - 100

5 Grey Hunters - Flamer - 75
5 Grey Hunters - Flamer - 75

Not inventive or interesting, but 10 troops choices, 234 bodies, with 4 very, very hard to kill blobs. Won't table anyone, but probably a tough out in objective games.

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Made in us
Boom! Leman Russ Commander





Ohio

Well you have no anti tank or anti flier, but with all your bodies you could probably pass on the anti fliers. But if you came across Mech Guard you will probably have trouble as chimeras with HHF would love your blobs.

 
   
Made in gb
Secretive Dark Angels Veteran






This list is epic... can you even field that many models?

Mechanicus
Ravenwing
Deathwing

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Made in us
Longtime Dakkanaut





No. This list is an endurance test. Most flyers get one pass and have to fly off the board and honestly, who cares? Scythes kill ~3 models, drakes 3-4 with spacing, vendettas less, stormravens maybe a few more.

If worried about mech add some krak grenades. I still dont think mech would do that well. Too many bodies to easily take care of and the power axe counter charge can wreck chimeras. Take 10 nades on each squad to make it worse. But light mech isnt too heavy these days as flyers can easily alpha them.

Not a balanced list, but how many armies can really stop this from outlasting them? Thats what it is about, simply out-living opponents to take the objectives. Hide/reserve pcs and gh and its damn near impossible to take fb. Warlord would be tough and probably linebreaker as well due to the large footprint.

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Made in us
Hurr! Ogryn Bone 'Ead!






Why snipers in the blobs? And some heavy/special weapons might do you well, like meltas in the blobs or even plasmas.

 
   
Made in us
Longtime Dakkanaut





Sniper rifles are to make it so you can allocate wounds from lasguns up to 48" away. Sneaky, but helps. No points for specials and honestly, I don't think a need. The point isnt really to inflict damage, though at 24" with FRFSRF and prescience, they can do a number on infantry models.

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Made in gb
Secretive Dark Angels Veteran






What are the Rune Priests there for and the GH? Psychic defense and prescience, I'm thinking?

I'm pretty sure the sniper rifle doesn't do that, you can only remove casualties up to the point from which the weapon you're firing's range extends (FAQ)

My Ravenwing would absolutely murder this list though, with 100+ bolter shots a turn against guardsmen + pinpoint applications of assault. When you lose 10 models on your non-fearless blobs in assault, you're rerolling on 2's. Or do Lord Commissars confer fearless (do RPs?)

Things like Blendernaughts and Enfeeble DPs with Black Maces could also have a field day.






Mechanicus
Ravenwing
Deathwing

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Made in us
Hoary Long Fang with Lascannon






Tony Kopach is running this basic concept in a more balanced way.

Two fifty man blobs with axes and melta bombs (each with a RP) with three Manticores and three Vendettas.

Personally I was thinking if I tried it I would run one power blob with RP, Sabre blob with LC, Vulture Gunship, single Manticore, and podding GHs.

Edit: That said, I think your version could work well. It's going to be super annoying for a lot of opponents. Maybe make one blob the sacrificial blob and congaline it out and try to multi assault anything thats actually threatening.

This message was edited 1 time. Last update was at 2013/04/17 00:21:58


Ramblings: http://www.frontlinegaming.org/tag/anonymou5/

Batreps (WIP): http://www.youtube.com/channel/UCl20wU5SV0cVUtDaSqzMkiQ

Armies: Lokisons (The Rout), Sluts and Puppies: A Chaos Daemon Experience (Daemons), PDF of the Union of Surviving Slavic Regimes (Imperial Guard), The Dead Live! (Chaos Marines), Loke's Blokes (Orks), The Kabal of the Hidden Blade (DE) 
   
Made in us
Longtime Dakkanaut





Asmodai Asmodean wrote:
What are the Rune Priests there for and the GH? Psychic defense and prescience, I'm thinking?

I'm pretty sure the sniper rifle doesn't do that, you can only remove casualties up to the point from which the weapon you're firing's range extends (FAQ)

My Ravenwing would absolutely murder this list though, with 100+ bolter shots a turn against guardsmen + pinpoint applications of assault. When you lose 10 models on your non-fearless blobs in assault, you're rerolling on 2's. Or do Lord Commissars confer fearless (do RPs?)

Things like Blendernaughts and Enfeeble DPs with Black Maces could also have a field day.





Nah, the Sniper Rifle trick works. Basically it extends how far Lasgun wounds can be allocated, since the Sniper rifle has a longer range (36) it means that I can allocate wounds from those Lasguns up to 36" away.

Ravenwing would be somewhat tough, however 2 blobs have Stubborn LD10 and can reroll with execution. 2 Blobs have ATSKNF. In combat the Guardsmen will wear you down over time.

I haven't seen Furiosos in the competitive scene. Black Mace would be a problem, but getting enfeeble requires a bit of luck. It has to be rolled for with 2 rolls on Bio, then it has to get past my 4+ and if it targets a squad with RP I get DTW. Lots of hoops. But the Black Mace could certainly be a problem for one of the blobs.

The RPs give prescience support (possible 4++ save), psychic protection, ATSKNF for 2 blobs and the GHs just give more scoring bodies.

The thing about this list is I can break those blobs up into multiple bubble wraps vs some lists. I wouldn't ever play it, because the time constraint and modeling would be too much. Also seems boring as hell. However, I think many people underestimate just how difficult it is to remove that many bodies. At most it can break up into 26 troops choices and at the least it will consist of 10. That is very tough to beat.

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Made in us
Dakka Veteran






do standard gaurd have krak gernades? if not maulerfiends and drednaughts will tie up your units and allow your opponet to position to contest your objectives while you can't threaten his.

I don't think the Blackmace will need enfeeble to be devistating as you will fail half of the tougness tests as is. so expect about 25 dead guardsmen when a blackmace gets into combat with you.

you also can't crack AV14, DA with tripple landradiers and the dakka banner and powerfield will laugh as they pour 72 twinlinked boltershots into you each turn with no threat back at them.
   
Made in us
Longtime Dakkanaut





Pony_law wrote:
do standard gaurd have krak gernades? if not maulerfiends and drednaughts will tie up your units and allow your opponet to position to contest your objectives while you can't threaten his.

I don't think the Blackmace will need enfeeble to be devistating as you will fail half of the tougness tests as is. so expect about 25 dead guardsmen when a blackmace gets into combat with you.

you also can't crack AV14, DA with tripple landradiers and the dakka banner and powerfield will laugh as they pour 72 twinlinked boltershots into you each turn with no threat back at them.

Walkers suck, but if the blob has moved forward you wont be in range to contest the home objectives. Triple raiders is a bummer. But with cover and proper positioning it will still be tough to kill all the guardsmen.

it isn't about how much the Guard can kill, it's about how many of the Guard the opponent can kill.

It isn't balanced, probably not even good, but it's an tough out for most TAC builds in the game.

This message was edited 1 time. Last update was at 2013/04/18 21:54:22


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