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Made in us
Dakka Veteran




Commander w/ early warning override, command and control node, puretide chip, multi sensor suite, and TL Missile Pod 140pts

10x fire warriors 100 pts
6x fire warriors 60pts

7x Pathfinders 77pts

3x broadsides w, high yield missile pods, and smart missile system, early warning override and 6x missile drones 282pts

Hammerhead w/ Longstrike and disruption pod 185pts

Coteaz 100pts

10x Terminators w/ Warding staff, 2x daemon hammers, 2x psycannons, banner, and psybolt ammo 515pts

10x acolytes w/ 3x melta guns 70 pts

Storm Raven w/ TL Plasma and TL Multi Melta 205pts

Aegis defense line w/ quad gun 100pts

Coteaz goes with the terminators and they hunt alone, the firewarriors, broadsides, and hammerhead stay behind the line and I find the best cover I can for the pathfinders. The acolytes go in the raven and hang out for a late game objective grab.

This message was edited 1 time. Last update was at 2013/04/16 21:22:39


 
   
Made in us
Longtime Dakkanaut





I think the Terminators are a poor allocation of points. I find that Terminators are not durable enough. Even 10 of them can be reduced to ineffectiveness fairly easily (assuming average saves). I'd probably consider another troop squad! I'm not sure the Pathfinders are worth it when you are taking so few Tau. I'd probably drop them. I think the Hammerhead would be better served as a Riptide. I'd also consider taking GK as the primary. Maybe fit in a Dreadknight if possible.

Bee beep boo baap 
   
Made in us
Regular Dakkanaut




The early warning override only works for the model. Since the the commander has no weapons, I am not sure what the purpose is of the equipment. Same with the puretide chip.
   
Made in us
Dakka Veteran




the_wraith wrote:
The early warning override only works for the model. Since the the commander has no weapons, I am not sure what the purpose is of the equipment. Same with the puretide chip.


made some corrections to the commander and deleted the wrong item. Was supposed to remove the armour he is actually armed with a TL Missile Pod also the puretide chip confers the bonuses to the squad he is with, what is wrong with that?

LValx wrote:
I think the Terminators are a poor allocation of points. I find that Terminators are not durable enough. Even 10 of them can be reduced to ineffectiveness fairly easily (assuming average saves). I'd probably consider another troop squad! I'm not sure the Pathfinders are worth it when you are taking so few Tau. I'd probably drop them. I think the Hammerhead would be better served as a Riptide. I'd also consider taking GK as the primary. Maybe fit in a Dreadknight if possible.


Would run a Riptide if I had one, thanks to GW fuking up the release I haven't been able to pick one up. A Riptide would justify the pathfinders more than the hammerhead, but I wanted an excuse to run my hammerhead as I don't run it very often.

As far as the terminators go, they are troops. Cut the terminators to run a squishy expensive strike squad that can be char broiled by a heldrake and a Dreadknight?

This message was edited 2 times. Last update was at 2013/04/16 21:26:47


 
   
 
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