Jesus, every now and then some combination from the Ork 'dex comes out of the left field and leaves me gobsmacked. Thats fantastic.
Edit; Missed
OP's edits
New Burn Baby Burn
A quick guide to Ork elites, ranked from worst (top) to best (bottom)
-Kommando: Can appear on any table edge with Snikrot, which can make them useful, but otherwise garbage
-Burna Boy: Real glass cannons. They can put the hurt on infantry and dudes in cover, but cannot take any damage in return. Thats why they need to be in a vehicle to be any good - both gets them close enough to use their burnas, and keeps them alive long enough to do so!
-Nob Mobs: Useful for the gear they can bring to the fight. Mega Armour, Bikes, Power Klaws, Kombi-Skorchas, and to a lesser extent the Big Choppa. If your running them without this gear, they're just really expensive and slightly better Slugga Boys.
-Lootas: Aside from
MANz and Biker Nobs, who can be great in certain contexts, Lootas are by far the 'best' elites option. By that I mean the strongest, but the other options can be more enjoyable to use when you get sick to death of every Ork player ever using hordes of these guys. Long ranged S7 AP4 dakka can deal to *anything* but armour 14. Warning - in typical
GW style, they *will* be nerfed in the next Ork Codex, coming out sometime this year or early next year.
New Fast Flank
Stormboys are generally considered to be bad, but that doesn't mean they necessarily are. Make sure you deploy them by deep strike - the one time I used my lovingly converted Stormboys a Manticore shot half of them off the map in turn one, and the rest ran. Haven't used them since...
Warbikes are going to run scared because of terrible leadership, the moment the Biker Boss leaves the unit (which is what alot of Biker Bosses do). Make sure you give that Warboss a Big Choppa or a Power Klaw or your wasting your time - the former is great for busting tanks (S7-8 against rear armour for 5pts? Yes please) and the latter is very expensive but generally better overall. If your just using him as a leader for the Bikers, maybe take a biker Mek instead.
New Green Tide
Yes you want the bosspole. For less than the cost of one Ork, you might stop seven or eight of them running away. Easily, easily worth the points.
Honestly, I'd kit out the boss with a Big Choppa and put a
PK Bosspole Nob with the Sluggas. This way, you'll do some damage to the enermy at an earlier INT step, reducing the kills that stuff like
IG will get on your boys before they strike, and the Warboss can accept challenges allowing your
PK Nob to rend and tear. Otherwise, your klaw attacks are just going to be wasted on some jerkass Sergeant every single turn. Give the Boss cybork, ditch the
TL Shoota, probably ditch the Attack Squig as well (keep it if you can get 60 boys with all the various changes I've made and still afford it)