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Made in us
Regular Dakkanaut




What do you think?

3496 Orks[u]
HQ (395)
- Big Mek w/ Kustome Force Field
- Ghazghkull Thraka
- Weirdboy w/ Warphead

Elites (320)
- 8x Mega Nobz

Troops (1376)
- 8x Nobz w/ 6x Big Choppa, Power Klaw, Boss Pole, Waaagh! Banner, Painboy,
8x Cybork Body
- 19x Shoota Boyz w/ Big Shoota, Nob, Power Klaw, Boss Pole
- 12x Slugga Boyz w/ Big Shoota, Nob, Power Klaw, Boss Pole, Trukk
- 12x Slugga Boyz w/ Big Shoota, Nob, Power Klaw, Boss Pole, Trukk
- 12x Slugga Boyz w/ Big Shoota, Nob, Power Klaw, Boss Pole, Trukk
- 12x Slugga Boyz w/ Big Shoota, Nob, Power Klaw, Boss Pole, Trukk
- 12x Slugga Boyz w/ Big Shoota, Nob, Power Klaw, Boss Pole, Trukk
- 12x Slugga Boyz w/ Big Shoota, Nob, Power Klaw, Boss Pole, Trukk

Fast Attack (375)
- Dakkajet w/ 3x Twin-Linked Supa-Shoota
- Dakkajet w/ 3x Twin-Linked Supa-Shoota
- Deffkopta w/ Twin-Linked Rokkits
- Deffkopta w/ Twin-Linked Rokkits
- Deffkopta w/ Twin-Linked Rokkits

Heavy Support (230)
- Battlewagon w/ Defrolla, Big Shoota
- Battlewagon w/ Defrolla, Big Shoota

Squiggoth Battle Herd +100 (800)
- Big Squiggoth
- Big Squiggoth
- Gargantuan Squiggoth w/ 2x Supa-Lobba

Ghazghkull Thraka will act as Warlord, accompanied by eight Mega Nobz inside of the Gargantuan Squiggoth.
The Gargantuan Squiggoth will be "Da Big Un" leading a Squiggoth Battle Herd with two Big Squiggoths.
The Big Mek will be accompanied by eight Nobz in a Battlewagon.
The Weirdboy will be accompanied by 19 Shoota Boyz in a Battlewagon.
   
Made in nz
Disguised Speculo





Your using forgeworld Squiggoths but haven't changed out battlewagons for Heavy Trakks? I-I don't understand!

As for the rest of the army, the only real problem I see is the koptas - three koptas is a bad idea because you'll lose one and the other two will pretty much 50-50 run off of the table immediately. Also not sure about Ghazghull - is it really worth it for an army that mostly cannot take advantage of his WAAAGH? That is of course, assuming you haven't taken him for the sheer awesomeness of watching him and 8 Meganobs stomp face on anything they touch!

Personally, I'd swap out all the trukks and the battlewagons, two koptas (or all three) and anything else I need to to max out my Heavy Trakks, which can largely fill the roll of both the Trukks andd Wagons (transport 12 and deff rolla). Maybe ally in Codex: Dread Mob to add another Big Mek (and/or swap my existing one for a Warboss) and make it a true Orky Cavalry army - the assaults are now primarily rollas and Squiggoths, with the boys they carry just being a nice little bonus to them.

Just think how awesome that Ghazzy deathstar will be with another Warboss attached to it with a Big Choppa and Bosspole - he'll keep the Nobs in line should Ghazghull go down, and he'll be able to absorb those pain in the ass challenges with his better Initiative and help negate some of the penalties of striking last. Edit: SCRATCH THAT, I FORGOT ABOUT THE PAINBOSS! Ally one in from Codex: Dread Mob and attach him to the mob to give it feel-no-pain and another bosspole, plus some poisoned attacks for that occasional monsterous creature they cannot effectively stomp.

This message was edited 1 time. Last update was at 2013/04/17 02:07:36


 
   
Made in gb
Rogue Grot Kannon Gunna





I'll bite Dakkamite,

What is this Codex: Dread Mob you keep referring to?

Bershaw,
The larger the point value of the battle the harder it is to comment. I think at this sort of game level you will be facing more flyers than the dakkajects can deal with. The meganobz could be limited to a unit of 6 to allow them to take a trukk and get across the board a bit quicker. Sluga boyz in a trukk are a little naff, you could easily make room for some burnaboyz just to mix things up a little. A trukk of lootas or shoota boyz (inc big shoota) could be worthwhile to allow you to take on flyers, the shoota boyz would be restricted to chasing the rear armour of flyers.

The deff coptas (or you could switch to individual warbuggies) could be quite a good idea, get them down the sides and threaten the side and rear armour to make sure the opponent wasts time shooting them while your trukks and squiggoths blast across the board.

 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

 Jasper wrote:
I'll bite Dakkamite,

What is this Codex: Dread Mob you keep referring to?

Bershaw,
The larger the point value of the battle the harder it is to comment. I think at this sort of game level you will be facing more flyers than the dakkajects can deal with. The meganobz could be limited to a unit of 6 to allow them to take a trukk and get across the board a bit quicker. Sluga boyz in a trukk are a little naff, you could easily make room for some burnaboyz just to mix things up a little. A trukk of lootas or shoota boyz (inc big shoota) could be worthwhile to allow you to take on flyers, the shoota boyz would be restricted to chasing the rear armour of flyers.

The deff coptas (or you could switch to individual warbuggies) could be quite a good idea, get them down the sides and threaten the side and rear armour to make sure the opponent wasts time shooting them while your trukks and squiggoths blast across the board.


Dreadmob is like our secound ork codex just diffrent in Imperial armor 8 it's legit and lots of fun stuff in it.

This message was edited 1 time. Last update was at 2013/04/17 13:06:31


Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in gb
Rogue Grot Kannon Gunna





Thanks.
Well I never knew that. Ebay here I come.

 
   
 
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