Well, this is my first shot at this. I've had some success with this list recently, so a friend of mine challenged me to put me in my place, so to speak. It was a roller coaster ride of a match, and both of us enjoyed it. Excuse the iphone camera, I'll be using a much nicer one soon.
The armies:
Primaris Psyker (biomancy- iron arm, life leech)
5 Ogryns, Chimera, stormbolter
Vets, 3x plasma, plasma pistol, chimera, heavy stubber
Vets, 3x melta, plasma pistol, chimera, heavy stubber
Vets, 3x grenade launcher, chimera, heavy stubber
Leman Russ Punisher, heavy bolter sponsons
Leman Russ Executioner, plasma cannon sponsons
Leman Russ Demolisher, heavy bolter sponsons
Lord of Change, 2 greater rewards (something that causes instant death and it will not die) divination- prescience, precognition, perfect timing
Bloodthirster, 2 greater rewards (not sure which)
20 bloodletters, banner, champion, lesser reward
20 bloodletters, banner, champion, lesser reward
20 daemonettes, champion, lesser reward
20 plaugebearers
Big Guns never tire on Dawn of war. I deployed first. The little derp trees are objectives.
The Daemons deploy, with the plaguebearers in reserve.
Turn 1:
He fails to seize so I get the first turn. Turns out it's night fight. I scoot in range of the Russes and light up some bloodletters. Multilasers manage to put three wounds on the bloodthirster before it gets airborne. The executioner whiffs, failing to wound (or even really hit) and melts a hull point off itself.
The bloodthirster vector strikes and whips the ogryns' chimera, causing it to explode. The rest of the daemons move forward and the Lord of Change gets perils of the warp and then does this:
And lands where I can't hit it with my five blast templates. Then it regenerates a wound from it will not die. Go figure.
Turn 2:
The ogryns move away from the bloodletters, as I can't charge this turn. The plasma vets move towards the bloodthirster. The melta vets move towards bloodletters, supported by the demolisher. The grenade launcher vets hop out of their doomed transport and prepare to shoot daemonettes. The punisher immobilizes itself on terrain in an effort to back away from the bloodletters. The ogryns down the daemon prince without wounding him, and the plasma vets tear him to pieces, taking his last two wounds off. The melta vets kill a few bloodletters and the demolisher kills a whopping four. The Executioner tries (and fails) to kill some bloodletters before the lord of change shows it where the wild goose goes. The grenade launcher vets do this:
But luckily their frag grenades and the punisher make up for it and whittle down the daemonettes.
The daemons respond with this:
Plaguebearers drop in the most open space available, in front of the melta vets. The warpstorm drops a brass skull on top of the plasma vets, killing the useful ones and immobilizing their transport. The survivors run off the table. They pull off three huge charges and charge all three russes and the surviving four daemonettes charge the grenade launcher vets. The vets are swept and both the punisher and demolisher russes get wrecked. The Lord of Change blows up the executioner and one of the daemonettes in the process. The end of turn 2 looks like this:
Turn 3:
The melta vets and chimeras finish off the demolisher-killing bloodletters while the ogryns shoot and charge the other squad. The chimera kills all but one daemonette of the remaining three. The ogryns shoot and charge the bloodletters, and kill them to a man, losing two wounds in the process.
On the daemons' turn, the warp storm spawned a handful of lesser daemons. They dropped in front of the ogryns and the Lord of Change swooped to assist. The lone daemonette almost wrecks the chimera. The plague bearers charged the melta vets and utterly destroyed them. It looked like this:
Turn 4:
The ogryns get closer to the fresh daemonettes and shoot them. I don't roll well yet again, and kill only two. Two chimeras on the right shoot hopelessly at the huge squad of plaguebearers, while the other finally kills the lone daemonette. The ogryns charge and fail to finish off the squad, locking them in combat.
The Lord of Change charges in to the ogryns, and the primaris psyker challenges to save the ogryns from instant death. I win the combat somehow but lose my psyker in the process. The daemonettes die but the Lord sticks around to beat up the ogryns. The plaguebearers charge and begin to slowly beat the two chimeras to death.
Turn 5:
I'm stuck in close combat so there isn't any movement. The chimeras unload into the plaguebearers to no avail. The Lord of Change kills all but the bone 'ead and one ogryn and they pass their stubborn leadership.
On the daemons' turn, the two chimeras somehow stay alive and the Lord of Change finishes the ogryns.
We roll a dice and the game ends. I gave up first blood, line breaker, slay the warlord, an objective, and all three of my leman russes. I have absolutely nothing. 9-0 daemons. In the beginning I felt pretty good about gunning down loads of daemons and the blood thirster but as the game went on, I just ran out of luck and options.
So for my first battle report, how did I do? Thanks to anyone who checks this out!