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![[Post New]](/s/i/i.gif) 2013/04/17 19:50:12
Subject: Necron Void Dragon Titan
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Commoragh-bound Peer
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Hey all, i have attached a picture of the pdf that houses my VD Titan. I have play tested this already and it has recieved quite a bit of good reviews i just wanted your opinion. There are no pics as i have torn the model apart to make it bulkier due to negative critisism that it is based on a phantom titan and is only around 11 inches tall including base. Yes, i based it it looked naked not dominating stuff  . Anyway please give me all your opinions.
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![[Post New]](/s/i/i.gif) 2013/04/17 21:01:02
Subject: Necron Void Dragon Titan
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Lord of the Fleet
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This is just too OTT I'm afraid, I'd recommend making the following changes:
1: Either change it's concept so it's not a Flyer, or allow any weapon to hit it using it's normal BS value rather than just AA weapons.
2: Keep the Invulnerable saves to a constant value, having it improve each turn if it took no damage is a bit much.
3: You haven't specified how many shots the Tesla weapon gets.
4: Remove the ability to take over enemy Titans: as if you need more firepower than you have.
5: I don't get why the Void Ray doubles wounds, it's a bit of a silly rule on an already powerful weapon.
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![[Post New]](/s/i/i.gif) 2013/04/18 00:37:25
Subject: Re:Necron Void Dragon Titan
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Commoragh-bound Peer
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its that powerful because it is 2500 points. all stats are basically taken from the Phantom Titan.
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![[Post New]](/s/i/i.gif) 2013/04/18 00:43:53
Subject: Necron Void Dragon Titan
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Lord of the Fleet
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Apart from the fact that it's a Flyer, can take over enemy models, and has a 3++ save?
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![[Post New]](/s/i/i.gif) 2013/04/18 03:55:33
Subject: Necron Void Dragon Titan
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Major
Fortress of Solitude
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I agree, some of this stuff is just absurd. I suggest making titans exempt as a start.
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Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
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![[Post New]](/s/i/i.gif) 2013/04/18 21:34:57
Subject: Re:Necron Void Dragon Titan
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Commoragh-bound Peer
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the phantom titan has a 3++ save. The void dragon is where all of mankind draws their knowledge of machinery anyway so why not let him be able to take over titans that were made based on him? it fits into the fluff just fine. I could make it where it takes up all the slots instead of just 3 if that makes you happy but the group i played with agreed that he should be able to take over them.
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![[Post New]](/s/i/i.gif) 2013/04/18 23:21:55
Subject: Necron Void Dragon Titan
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Lord of the Fleet
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Nope, Holo-Fields only grant Shrouded now, not a 3++. While it might fit into the fluff, it'll break the game if you allow him to take over Titans.
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![[Post New]](/s/i/i.gif) 2013/04/25 18:33:37
Subject: Re:Necron Void Dragon Titan
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Commoragh-bound Peer
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Hmmmm ill have to look into it. Im not an apoc player im trying ti be
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![[Post New]](/s/i/i.gif) 2013/04/27 21:20:19
Subject: Necron Void Dragon Titan
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Major
Fortress of Solitude
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Yes, I'm afraid Titan-Controlling is absurd.
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Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
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![[Post New]](/s/i/i.gif) 2013/04/27 21:23:04
Subject: Re:Necron Void Dragon Titan
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Fixture of Dakka
Temple Prime
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So you have this beautiful scratch built Warlord Titan...except now you don't because the Necron player is hijacking it and blowing your army to kingdom come. Generally speaking true mind control and warhammer 40k should never mix, it's way too much of a headache and a nightmare to balance.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/04/27 21:30:59
Subject: Re:Necron Void Dragon Titan
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Homicidal Veteran Blood Angel Assault Marine
north of nowhere
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Kain wrote:So you have this beautiful scratch built Warlord Titan...except now you don't because the Necron player is hijacking it and blowing your army to kingdom come. Generally speaking true mind control and warhammer 40k should never mix, it's way too much of a headache and a nightmare to balance.
Also the machine spirits of titans would be uber p/o'd. They are more powerful than a land raider and must I mention Rynns Might? imagine trying to mind-control tigerus. Same deal.
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![[Post New]](/s/i/i.gif) 2013/04/27 21:33:36
Subject: Re:Necron Void Dragon Titan
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Fixture of Dakka
Temple Prime
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Thatguyhsagun wrote: Kain wrote:So you have this beautiful scratch built Warlord Titan...except now you don't because the Necron player is hijacking it and blowing your army to kingdom come. Generally speaking true mind control and warhammer 40k should never mix, it's way too much of a headache and a nightmare to balance.
Also the machine spirits of titans would be uber p/o'd. They are more powerful than a land raider and must I mention Rynns Might? imagine trying to mind-control tigerus. Same deal.
And furthermore, anyone who has played Yuri's revenge should raise their hands. Now those of you who think that fighting an army that can do that would be fun at all in a game where reinforcements can't be churned out all willy nilly can keep your hands raised, rest of you lower them.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/04/27 23:24:39
Subject: Necron Void Dragon Titan
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Trazyn's Museum Curator
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I played Yuri's revenge! The MC attacks annoying, but all you had to do was build more soldiers than controllers. Or build mine control immune troops. Now, anyone who played UFO: Enemy Unknown (a.k.a XCOM UFO Defense) raise your hand. If you think that having mind control would be good in WH40k, leave.
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This message was edited 1 time. Last update was at 2013/04/27 23:26:47
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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