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Made in us
Flashy Flashgitz





So it has bean popping up every now and then when I talk to other ork players about this dread mob, saying about junkas that I now no of. I assumed it was not much else. Apparently I am very wrong as it is practically another way to play orks if you will. So this post is more or less questions about it. I know the book is on forge world and everything. Just to learn more before I make a purchase. So somethings I know, killa kanz are fast attack and squads of 5?! These are my absolute favorite 40k model to play paint and build. Then I nearly lost it when I heard of a way that groups of three deff dreads are troops??? And about some mekka dread hq maybe?? Then for heavy support is it true you can you mega dreads? Now these things alone I am obsessed with because let's face it ork walkers are awesome!! So I am simply asking for any assistance on what can do what, nothing illegal to post just help and information on the matter! Thank you everyone for you help WAAAGH
   
Made in us
Longtime Dakkanaut






Yes everything you mentioned is true. You do have to take one squad of spanner boys as they are 1+. They are lead by a Mek instead of a nob. There are other options that you have in the list as well. lootas are heavies, burnas are elites along with a unit called cybork slashers, there are gretchin scavenger mobs, grot tanks and warkoptas (a transport kopta), big trakks, lifta wagons, and a painboss as an HQ. There is also a couple of special characters in the book. There is also other units that have been made from FW. in the book just not for the dread mob list.

Hope this helps
   
Made in us
Flashy Flashgitz





Hmmmmmm there are some thing I wonder, like if I were to buy a megga dread could he be by himself? Or is he one of those things that you need to run two of? Quite honestly they are too cool for me not to run if they are just a heavy support.

So a lot of this will be wrong I am sure but here goes nothing!

HQ
mekka dread-??? assume 180?
Doesnt he have a kff? armor 13?

TROOPS
20 spanna boys-120? These i quess i would take beacuse i NEED to hehe

3 deff dreads-285
all have 2 skorcha up grade

3 deff dreads-285
all have 2 skorcha up grade

HEAVY SUPPORT
mega dread-180?? I do not know about these
The klaw for and extra attack?
killa kannon??

FAST ATTACK570

5 killa kanz-225
grotzookas

5 killa kanz-225
grot zookas

2 killa kanz-90
grot zookas



This is giving a very rough idea of what can possibly work?
UMMM just hoping someone can sort of guide me through this haha,
   
Made in nz
Disguised Speculo





This, this is why I've been spreading the word. Codex: Dread Mob is pretty much the Ork codex update we've been waiting for for so long.

Drop me a PM and I'll tell you where you can find the Imperial Armour book with this codex in it for very cheaply. By which, I completely mean a store that sells them at a low price.

Strategies and cool stuff I've noted sofar from the dex;
>Painboss is essentially a Painboy that can go on any unit
>Did someone say three Big Meks? Ally them into a standard Ork codex just for this and its totally worth it
>You can have ten Shokk Attakk Guns. Ten.
>17 Dreadnaught monster mash, can optionally add the same of Kans
>Big Trakk (or heavy Trakk?), the Battlewagons little brother, available three to a slot in codex: Orks and half the price - you can put 17 deff rollas or something in a 1500 point force!
>Lootas in the goddamn Heavy slot, finally
>An Ork aerial transport, that fires 2d6 shoota shots
>Fifteen big lobbas in trukks for Codex: Orks
   
 
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