Herald of Tzeentch /w Mastery 2
Herald of Tzeentch /w Mastery 2, Exalted Reward
10x Pink Horrors
10x Pink Horrors
Soul Grinder /w Tzeentch, Phlegm
Soul Grinder /w Tzeentch, Phlegm
Soul Grinder /w Tzeentch, Phlegm
Warpsmith /w Combi-Flamer, Meltabombs
15x Cultists /w 2x Flamer, 10x Autoguns
10x Cultists /w Flamer
Heldrake /w Baleflamer
Forgefiend /w 3x Ectoplasma Cannons
Heralds with the pinks, Warpsmith with the larger cultist horde. The soul grinders and forgefiend behind a bubblewrap of cultists to keep from getting tarpitted unnecessarily. Everything steadily marches down the field towards targets, with a portalglyph or a grimoire depending on killpoint/objective games. The Warpsmith hangs back with the hellbots repairing any damage (mostly to the forgefiend constantly overheating) and lowering cover saves from soul grinder bombardments, while Heralds give everybody re-rolls.
Not seeing too much of a problem with hordes with all the pieplates and flamers, plenty of prescience'd skyfire for flier spam, terminator spam could be a problem with only one source of ap2. Assaulty armies will probably kill all my troops but the walkers should be able to counter-assault and relieve most of the pressure.
Any glaring weaknesses that can be seen? I've got most of the army already, but only the comforting encouragement of a semi-competitive list could get me to paint 3 soul grinders without chugging the paint water and running screaming into the night.
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