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Made in nz
Disguised Speculo





I just love this damn gun. Random Strength, AP2 pie plates at 60"? Yes please. Crazy shenanigans on a double? The more the better! Abusing Ammo Runts to get those sweet, sweet high strength direct hits on rear armour and on enermy heavy weapons teams? Hell yeah!


HQ [356]
2x Big Mek w/ SAG, Cybork, Bosspole, Ammo Runt
1x Allied Big Mek w/ KFF, Cybork, Bosspole, Burna

Elites [405]
x9 Lootas
x9 Lootas
x9 Lootas

Troops [515]
x10 Gretchin, Runtherd
x30 Shoota Boyz, 3x Big Shoota
x25 Shoota Boyz, 2x Big Shoota
x20 Allied Spanna Boyz (Shoota)

Heavy Support [288]
3x Lobba Guns w/ w/ 2x Extra Krew, 3x Ammo Runt

Fortifications [85]
Aegis Defense Line w/ 'looted Lascannon' emplacement

=1649pts


Straightforward taktiks 'ere boys - The lootas, Lobbas, and SAG Meks take up positions in cover and behind the Aegis, which is parked near an objective. Lobbas use the extra Grots to man the Lascannon. SAG Meks attach themselves to Lobbas and hide behind the Aegis. Use the Ammo Runts attached to the Lobbas to re-roll Lobba shots, Lascannon shots, and SAG scatters as necessary. Meanwhile, da boys and that KFF Mek move up the field and grab the middle objective, then hunker down and dakka dakka where necessary. Grot unit is used to hold the backfield, and hides behind the Aegis, making itself invulnable to anything but a barrage weapon due to their short height!

Aegis will be arranged in a little unorthodox position - A T-shape, with a wedge coming off the top left or right point of the T, or alternatively, a T with two 'lower' lines. The long part of the T is where the Lootas and SAG Meks position themselves, as per expected. The Wedge, if used, gives the grots on the Lascannon immunity to shooting from one direction. Meanwhile, the bottom part of the T, made up of another short Aegis section or two, divides the dudes behind it into seperate 'foxholes', meaning that no matter how powerful any given blast weapon, at most only the dudes in one foxhole can be hit and lose their cover from the Aegis (Blame the Manticore for this, I still have nightmares about that damn thing!). If the enermy lacks barrage weapons, I'd use two wedges to make my gunner Grots almost invincible. If the enermy has a few barrage weapons, one wedge and one foxhole wall. If the enermy is swarming with barrage stuff, especially nasty gak like Manticores, a double foxhole setup.

This message was edited 1 time. Last update was at 2013/04/18 12:42:49


 
   
Made in us
Longtime Dakkanaut






Your idea is flawed. You can not ally Orks with Orks. No matter what codex or book the list is from. So you have an illegal list. Its just like if I wanted to ally the Elysians with the Imperial guard codex. They are both guard so it can't be done.

As for the list I really don't see it being that great. The SAG's are not the greatest thing at all. They are too random to be worth anything. What good is attaching the SAG's to the Lobbas? They are shooting at different targets. The SAG's should be light vehicles to heavy vehicles while the lobbas are for infantry.

But anyways.
   
Made in us
Hurr! Ogryn Bone 'Ead!






If you took this idea to 2000 points, you could double your force org to fit in four SAGs. As is, balsak is right, you can't ally orks with orks.

 
   
Made in us
Krazed Killa Kan






State of Jefferson

AND... pieplating IG would devastate this list. Not to mention a Daemon Prince hitting that middle objective. Flamers yuck. I wish my orks were better. (



Automatically Appended Next Post:
Saw your SAG mistake in another post so I copy pasted here so you'll see it and not get beat up too bad in your next game if you are depending on this for your SAG

@ Dakkamite. As much as I'd like for my SAGs to hit rear armor of a vehicle. They don't. A blast template hits the armor value of the vehicle which is facing the firer. So unless the SAG is BEHIND the vehicle he will likely hit the front armor (or side at the best). Ref BRB page 72 right column.
DrG

This message was edited 2 times. Last update was at 2013/04/18 17:17:26


 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

 balsak_da_mighty wrote:
Your idea is flawed. You can not ally Orks with Orks. No matter what codex or book the list is from. So you have an illegal list. Its just like if I wanted to ally the Elysians with the Imperial guard codex. They are both guard so it can't be done.

As for the list I really don't see it being that great. The SAG's are not the greatest thing at all. They are too random to be worth anything. What good is attaching the SAG's to the Lobbas? They are shooting at different targets. The SAG's should be light vehicles to heavy vehicles while the lobbas are for infantry.

But anyways.


its called dreadmob http://www.forgeworld.co.uk/Downloads/Product/PDF/a/allies.pdf. FW!

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in gb
Yellin' Yoof




UK

I didn't think the extra crew could fire other weapons, I thought they could only fire the big guns?

WarlordRob117 wrote:To live as an Ork is to look at a galaxy set upon all sides by innumerable horrors...and have a good hearty larf.


Og Waaagh! Dagzhamma skar-gor.
 
   
Made in nz
Disguised Speculo





 balsak_da_mighty wrote:
Your idea is flawed. You can not ally Orks with Orks. No matter what codex or book the list is from. So you have an illegal list. Its just like if I wanted to ally the Elysians with the Imperial guard codex. They are both guard so it can't be done.

As for the list I really don't see it being that great. The SAG's are not the greatest thing at all. They are too random to be worth anything. What good is attaching the SAG's to the Lobbas? They are shooting at different targets. The SAG's should be light vehicles to heavy vehicles while the lobbas are for infantry.

But anyways.


Not this again man, I already explained how to do it. The Forgeworld Allies FAQ clearly makes it ok - this is like allying Blood Angels and Dark Angels.

http://www.forgeworld.co.uk/Downloads/Product/PDF/a/allies.pdf

"Ork Dread Mob Armies
When using the Allies Matrix (page 113, Warhammer 40,000 rulebook), Ork Dread Mob armies are treated as Ork armies when both selecting allies to fight alongside them and when using them as allies for another force. The exception to this rule is that they may ally with Ork armies as Battle Brothers. "


@ Dakkamite. As much as I'd like for my SAGs to hit rear armor of a vehicle. They don't. A blast template hits the armor value of the vehicle which is facing the firer. So unless the SAG is BEHIND the vehicle he will likely hit the front armor (or side at the best). Ref BRB page 72 right column.


Now *that* is pretty bad, I gotta admit. That requires a change of strategy.

I didn't think the extra crew could fire other weapons, I thought they could only fire the big guns?


They're simply extra models in the unit, theres no reason why they cannot fire the guns.

AND... pieplating IG would devastate this list. Not to mention a Daemon Prince hitting that middle objective. Flamers yuck. I wish my orks were better.


Pieplating IG will devastate any Ork gunline IMO. Since my tournament allows you to take two lists, I will be running my Deff Rollas and Bad Boys list against players who I think are gonna take a list like that.

As for the Daemon Prince, if 75 Shoota Boyz and 27 Lootas can't kill it, its unkillable.

This message was edited 1 time. Last update was at 2013/04/18 20:52:59


 
   
Made in us
Longtime Dakkanaut






Yes I know. I found out. I posted this before then. Its just weird that you can. But I am sure its not tournament legal as most FW stuff isn't. So its really a moot point to tell people to do it.
   
Made in nz
Disguised Speculo





For NZ tournaments its legal. For everyone/where else, they can either use it if its legal, use it if its not a tournament game, or just disregard the advice if its not legal and they're building a tournament list - I feel that people here are able to make what they will of the advice they're given.
   
Made in us
Flashy Flashgitz





I have played in five local tournaments at my local hobby shop and every one has allowed forge world ect, just my two cents
   
Made in nz
Disguised Speculo





hobby shop


Thats probably the reason why mate - the less GW involvement, the better the tournaments are I reckon
   
Made in au
Grovelin' Grot



Sydney, Australia

If you're going shokk attack gun crazy why not take the Mek junka and give it a shokk attack gun? set you back 165, but it certain circumstances may be more survivable. Or take the Supa kannon on big trakks for 120pts. If you take them in the standard ork list you can field 1-3 as a single heavy slot

5000pts
2000pts
Nurgle Daemons: 2000pts
Lizardmen: 3000pts
Beastmen: 3000pts
Vampires: 2000pts
 
   
Made in nz
Disguised Speculo





Lol, check out my sig mate - though I just looked into the Supa Kannon - I never paid much attention to the Heavy Trakk outside of its deff rolla - and I gotta say, thats pretty damn impressive.

Personally though, I don't think a Junka is survivable at all. A Big Mek can be stuck inside a vehicle or at the back of a unit of boys or Grots - but the Junka is a great, fat Armour 11 target. I'd rather less SAGs but more accurate fire on them

What do you think about Gun Trukks with Supa Lobbas? If I cut one unit of Lootas and one unit of Lobbas I can get four of the things and an extra shoota boy. Strength 6 may not seem like much, but unlike the SAG it *can* hit rear armour of anything nasty, and that 5" blast (is that the pie plate? I have no idea since IA8 mentions three different blast template sizes...) means that it will really earn its points back against troops and light vehicle squadrons as well.

Way I see it, if it has rear armour of 13+ I'm probably better off staying the hell away from it and focusing on the rest of your army!
   
Made in au
Grovelin' Grot



Sydney, Australia

Haha didn't see the sig! Suppa lobbas could be good. 5 incher is the big one. You'd have to test it though to see how often you get the angle you want for armour pen.

I see your point about the junka though. armour 11 is a little weak. I use two heavy trakks with supa kannons in my dread mob and they rarely let me down. you're only paying 15 points more for something without don't press dat, and an extra point of str.

5000pts
2000pts
Nurgle Daemons: 2000pts
Lizardmen: 3000pts
Beastmen: 3000pts
Vampires: 2000pts
 
   
Made in nz
Disguised Speculo





Don't forget 60" range as opposed to the crappy 36" of the boomgun!

And wow, I thought 7" was pie plate... Supa Lobba is pretty damn good if its getting a pie plate.

With regards to the Heavy Trakk... I'm currently building ten of the things to use in a tournament list. If you ignore painting, I'm about 40% finished, but still have three months to get ready! Its just big shootas and deff rollas - nice and cheap
   
Made in au
Grovelin' Grot



Sydney, Australia

10 with deff rollas... that's brutal haha

5000pts
2000pts
Nurgle Daemons: 2000pts
Lizardmen: 3000pts
Beastmen: 3000pts
Vampires: 2000pts
 
   
 
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