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Hey I am putting together a Space Wolves list, with a emphasis on the wolves.
I was hoping to get some feed back!
Original:
Spoiler:
HQ:
Wolf Lord w/ Frost Blade, Storm Shield, Runic Armor, Thunderwolf Mount, Wolftooth Necklace, 2 Fenrisian Wolves, Saga of the Wolfkin, Meltabomb
Rune Priest w/ Terminator Armor, Chooser of the Slain
Troops:
10 man Grey Hunter Pack(x2) w/ Mark of the Wulfen, Wolf Standard, Plasma Gun, Flamer
5 man Grey Hunter Pack(x2) w/ Mark of the Wulfen, Wolf Standard, Plasma Gun
Elites:
5 Wolf Guard(Using them as Pack Leaders) w/ 5 Suits of Terminator Armor, 2 with Chainfist and Stormshield, one with a Wolf Claw, and one with a Cyclone Missile Launcher
Lone Wolf w/ Terminator Armor, Chainfist, Wolf Claw, 2 Fenrisian Wolves
Fast Attack:
10 man Pack of Fenrisian Wolves
3 man Pack of Thunderwolf Cavalry w/ Thunderhammer, 3 Storm Shields, 2 Meltabombs
Heavy Support:
5 man Pack of Long Fangs(x2) w/ 4 Missile Launchers
Fortification:
Aegis Defense Lone w/ Quad Gun
Notes:
The Rune Priest I am using as a long range heavy unit, poping light vehicles with Living Lightning. Putting him with one pack of long fangs. Then I am putting the Wolf Guard with the cyclone missile launcher with the other pack, then placing both of them in the Aegis. The 2 chainfist/stormshield wolf guard are going with my 10 man squads of Grey Hunters as my forward scoring units. The Fenrisian wolves are a distractionary force.
Edit:Here's the new list using your feedback, thank you again for the help!
Second Draft:
Spoiler:
HQ:
Wolf Lord w/ Wolf Claw, Powerfist, Runic Armor, Thunderwolf Mount, Belt of Russ, 2 Fenrisian Wolves, Saga of the Wolfkin, Wolf Tail Talisman
Rune Priest w/ Terminator Armor, Chooser of the Slain
Troops:
10 man Grey Hunter Pack w/ Mark of the Wulfen, Wolf Standard, Melta Gunx2
10 man Grey Hunter Pack w/ Mark of the Wulfen, Wolf Standard, Plasma Gunx2
5 man Grey Hunter Pack(x2) w/ Mark of the Wulfen, Wolf Standard, Flamer
Elites:
5 Wolf Guard(Using them as Pack Leaders) w/ 5 Suits of Terminator Armor, Cyclone Missile Launcher, Combi-Melta, Combi-Plasma
Lone Wolf w/ Terminator Armor, Chainfist, Wolf Claw, 2 Fenrisian Wolves
Fast Attack:
10 man Pack of Fenrisian Wolvesx2
3 man Pack of Thunderwolf Cavalry w/ Thunderhammer, 2 Storm Shields
Heavy Support:
5 man Pack of Long Fangs(x2) w/ 4 Missile Launchers
Fortification:
Aegis Defense Lone w/ Quad Gun
Edit: Edit: This is my most recent draft of the list. I feel like its really coming together.
HQ:
Wolf Lord w/ Wolf Claw, Powerfist, Runic Armor, Thunderwolf Mount, Belt of Russ, 2 Fenrisian Wolves, Saga of the Wolfkin, Wolf Tail Talisman
Rune Priest w/ Terminator Armor, Chooser of the Slain
Troops:
10 man Grey Hunter Pack w/ Mark of the Wulfen, Wolf Standard, Melta Gunx2, Drop Pod
10 man Grey Hunter Pack w/ Mark of the Wulfen, Wolf Standard, Plasma Gunx2, Drop Pod
5 man Grey Hunter Pack(x2) w/ Mark of the Wulfen, Wolf Standard, Flamer, Drop Pods
Elites:
Lone Wolf w/ Terminator Armor, Chainfist, Wolf Claw, 2 Fenrisian Wolves
Fast Attack:
15 man Pack of Fenrisian Wolves
5 man Pack of Thunderwolf Cavalry w/ Thunderhammer, 3 Storm Shields
Heavy Support:
5 man Pack of Long Fangs(x2) w/ 4 Missile Launchers
Fortification:
Aegis Defense Lone w/ Quad Gun
This message was edited 6 times. Last update was at 2013/04/27 03:47:38
your list lack of heavy weapon the lf will give cover to the thw
"Listen closely Brothers, for my life's breath is all but spent. There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime."Leman Russ
HQ:
Wolf Lord w/ Frost Blade, Storm Shield, Runic Armor, Thunderwolf Mount, Wolftooth Necklace, 2 Fenrisian Wolves, Saga of the Wolfkin, Meltabombs
The Frost Blade sucks. A wolf claw has a better chance to wound, gets the same number of attacks (because you'e got a shield) and costs 5 points less than a frost blade.
You don't need a Wolf Tooth Necklace. With a wolf claw (or frost blade) you want to attack models with 3+ armor. Show me such a model that you don't already hit on a 3+ with your weapon skill 6.
I've just saved you 15 points.
Troops:
10 man Grey Hunter Pack(x2) w/ Mark of the Wulfen, Wolf Standard, Plasma Gun, Flamer
5 man Grey Hunter Pack(x2) w/ Mark of the Wulfen, Wolf Standard, Plasma Gun
Is this supposed to be two 10 man squads and two 5 man squads?
Two comments; First, take two plasmaguns instead of 1 plasma and 1 flamer. Flamers want to get close. Plasmaguns want to hang back. Pick one because you can't do both. Second, you should probably have one squad at least that has meltaguns.
Elites:
5 Wolf Guard(Using them as Pack Leaders) w/ 5 Suits of Terminator Armor, 2 with Chainfist and Stormshield, one with a Wolf Claw, and one with a Cyclone Missile Launcher
This unit will never pay for itself if you break them up for pack leaders. The long fangs don't need pack leaders anyway because they already have Ld 9, although I get it that you want the CML. As for the dudes with Chainfists and Stormshields, I don't see them actually getting into CC. If they're going to be leading your Grey Hunter units - which are too small to be a threat in close combat - then these WG are just wasting points on storm shields and chainfists. Any WG pack leader that leads a shooty troop unit should kit out with stuff that complements that roll. Ditch the Chainfist and StormShield and get a combi-plasma and power axe. Not only will that be a more effective load out, but it also saves you 25 points on each of those models. 30 points each if you just keep the storm bolter.
Lone Wolf w/ Terminator Armor, Chainfist, Wolf Claw, 2 Fenrisian Wolves
^ This is a good choice. Honestly, you could use your other terminator models (CF + SS) as lone wolves too.
Fast Attack:
10 man Pack of Fenrisian Wolves
3 man Pack of Thunderwolf Cavalry w/ Thunderhammer, 3 Storm Shields, 2 Meltabombs
You most definitely do not need to spend 90 points on storm shields. A unit of 3 TWC only needs one storm shield. Also, you won't need the meltabombs. 6 rending attacks is plenty to kill light armor like Rhinos (better than a single meltabomb) and the S10 Thunderhammer is probably enough for heavier armor like a land raider.
Fenrisian wolves are for fluff right? Because if you really want them to perform, you kind of need about 20 more of them. Two units of 15. Consider that they MUST charge in order to kill anything, and they don't have any armor to stop over watch shots. That and you have to make a Ld test at Ld 7 when you lose just 3 models means that a unit of 10 Fen wolves is pretty useless. Plus if they fail a morale test, they'll probably never re-group. Fen wolves know fear - they ain't space marines.
This message was edited 1 time. Last update was at 2013/04/19 16:57:57
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
also if you go with the wolf claw like suggested above, you really dont need the necklace, choose the wolf claw rule to reroll with it. So even if you are hitting on 4's you get a reroll. Wolf claws have shred so auto re-roll wounds.
Wolfclaw > frost weapon
This message was edited 1 time. Last update was at 2013/04/19 19:45:48
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I agree about the wolf tooth necklace and after I put that down I was like, "Why did I give him that?" Also I was thinking and I decided to switch my HQ to powerfist/Wolf Claw.
I stripped my WG to save on points, other than keeping their termie armor, and their cyclone, but personally I don't want to bother with converting the combi weapons, call me lazy lol.
I agree about the twolves, and I was being over cautious.
The fenrisian wolves are there to take shots meant for other things. If they are shooting at the wolves they wont be shooting my grey hunters.
______________________________
Wolf Lord w/ Wolf Claw, Powerfist, Runic Armor, Thunderwolf Mount, Belt of Russ, 2 Fenrisian Wolves, Saga of the Wolfkin, Meltabombs
Rune Priest w/ Terminator Armor, Chooser of the Slain
Troops:
10 man Grey Hunter Pack w/ Mark of the Wulfen, Wolf Standard, Melta Gunx2
10 man Grey Hunter Pack w/ Mark of the Wulfen, Wolf Standard, Plasma Gunx2
5 man Grey Hunter Pack(x2) w/ Mark of the Wulfen, Wolf Standard, Flamer
Elites:
5 Wolf Guard(Using them as Pack Leaders) w/ 5 Suits of Terminator Armor, Cyclone Missile Launcher
Lone Wolf w/ Terminator Armor, Chainfist, Wolf Claw, 2 Fenrisian Wolves
Fast Attack:
15 man Pack of Fenrisian Wolves
3 man Pack of Thunderwolf Cavalry w/ Thunderhammer, 2 Storm Shields
Heavy Support:
5 man Pack of Long Fangs(x2) w/ 4 Missile Launchers
Fortification:
Aegis Defense Lone w/ Quad Gun
I have 50 points left BTW.... NO clue what to do with them lol
This message was edited 1 time. Last update was at 2013/04/19 22:37:43
I know I would lose my sweeping advance, but unless I go Rhino's(which would also mean losing 1 special wep, or lose the wolf guard entirely which would mean losing the cyclone missile launcher and the leadership value) I feel its to dangerous to drop the termie armor. It allows them to absorb shots from the front.
This message was edited 3 times. Last update was at 2013/04/20 23:10:46
Grethos wrote: I know I would lose my sweeping advance, but unless I go Rhino's(which would also mean losing 1 special wep) I feel its to dangerous to drop the termie armor. It allows them to absorb shots from the front.
I guess with the TWC acting as Bullet Magnets it will take some time for them to start shooting at your Grey Hunters. however once they do you are counting on one model to save the Pack. He will also make you venerable to Challenges.
Just some food for though
This message was edited 1 time. Last update was at 2013/04/20 23:14:17
If you don’t care about Seeping Advances, Then Terminators are a Viable Choices.
If you are looking for the 2+/5++ Save, Then Terminators are a Viable Choices.
If you are looking for the “Free Power Weapon”, Then Terminators are a Viable Choices.
However:
If you a just looking for a Leadership Bonus, Then you want a just a Power Armored Wolf guard Pack Leader.
So here are my Suggestions:
Wolf Guard:
1] Power Armor Combi-Plasma and a Power Weapon [Plasma Armed Grey Hunters] {I think the Maul would be best}
2] Power Armor Combi-Melta and a Power Weapon [Melta Armed Grey Hunters] {I think the Maul would be best}
3] MotW Power Armor with Combi-Flamer [5 Man Pack] and just make it a full 10 man Pack.
4] Combi-Plasma, Close Combat Weapon or Power Maul [Long Fang Pack], Terminator Armor as an Option.
5] Terminator with Cyclone [Long Fang Pack]
Mix in some Melta Bombs and you should be good to go.
One other option I see, for Cool Modeling if nothing else, Give you Thunderlord Lighting Claws and Thunder Hammer. He also will not need the Melta Bomb.
I am just scared to walk power armor dudes with no kind of protection. I made a second list, switching all the wolf guard for 2 rhino's and 2 razorbacks(the razorbacks for the 5 man packs of Grey Hunters), giving the razorbacks tl lascannons, and combining my 2 fenrisian wolf packs into 1, but going down to 15 count.
I am going to make both lists, as I don't have to buy much more or different models for the one with rhinos/razorbacks. I already own my termies, and most of my grey hunters.
Grethos wrote: I am just scared to walk power armor dudes with no kind of protection.
Don’t be afraid, just use your cover and go for it. if you are really that concerned and really want to Play Space Wolves look into a Loganwing.
I know in recent history 3+ armies are having a problem, but you have a rune priest, take your rune priest, make him a Master of Runes and make sure one of his Powers is Storm Caller to give your self some mobile cover.
If you exchange the Belt of Russ and powerfist on your wolf lord for a storm shield, you can afford another lone wolf.
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
Grethos wrote: I am just scared to walk power armor dudes with no kind of protection.
Don’t be afraid, just use your cover and go for it. if you are really that concerned and really want to Play Space Wolves look into a Loganwing.
I know in recent history 3+ armies are having a problem, but you have a rune priest, take your rune priest, make him a Master of Runes and make sure one of his Powers is Storm Caller to give your self some mobile cover.
Wait. Your answer is to take a rune priest, spend 50pts on him, make one of his powers storm caller, all so you can take 3+ armor and turn it into 5+ cover?
*boggled*
Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.
Grethos wrote: I am just scared to walk power armor dudes with no kind of protection.
Don’t be afraid, just use your cover and go for it. if you are really that concerned and really want to Play Space Wolves look into a Loganwing.
I know in recent history 3+ armies are having a problem, but you have a rune priest, take your rune priest, make him a Master of Runes and make sure one of his Powers is Storm Caller to give your self some mobile cover.
Wait. Your answer is to take a rune priest, spend 50pts on him, make one of his powers storm caller, all so you can take 3+ armor and turn it into 5+ cover?
*boggled*
A save is a Save is a Save.
The last two games I have nt even gotten to take a 3+ Save, thanks to cover I only lost badly, not crushed.
Grethos wrote: I am just scared to walk power armor dudes with no kind of protection.
Don’t be afraid, just use your cover and go for it. if you are really that concerned and really want to Play Space Wolves look into a Loganwing.
I know in recent history 3+ armies are having a problem, but you have a rune priest, take your rune priest, make him a Master of Runes and make sure one of his Powers is Storm Caller to give your self some mobile cover.
Wait. Your answer is to take a rune priest, spend 50pts on him, make one of his powers storm caller, all so you can take 3+ armor and turn it into 5+ cover?
*boggled*
A save is a Save is a Save.
The last two games I have nt even gotten to take a 3+ Save, thanks to cover I only lost badly, not crushed.
I guess I forgot to add...
...and still lose.
I think something that would actually help would be...I dunno...helpful?
Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.
Grethos wrote: I am just scared to walk power armor dudes with no kind of protection.
Don’t be afraid, just use your cover and go for it. if you are really that concerned and really want to Play Space Wolves look into a Loganwing.
I know in recent history 3+ armies are having a problem, but you have a rune priest, take your rune priest, make him a Master of Runes and make sure one of his Powers is Storm Caller to give your self some mobile cover.
Wait. Your answer is to take a rune priest, spend 50pts on him, make one of his powers storm caller, all so you can take 3+ armor and turn it into 5+ cover?
*boggled*
A save is a Save is a Save.
The last two games I have not even gotten to take a 3+ Save, thanks to cover I only lost badly, not crushed.
I guess I forgot to add...
...and still lose.
I think something that would actually help would be...I dunno...helpful?
To be honest, I have given you what I can without knowing your local Meta.
Take what you have read and give it all a try. Just don’t get discouraged if your list does not work at first.
After a few games you will figure out what works and what doesn’t. then work from there.
I've come around on using TDAWG Pack Leaders, but not for foot GHs as a tank. The reason being, he is only twice as durable to AP4 and lower fire, for slightly more than double the cost, just not worth it. He's there for assaults (TDA under WS and a free power weapon)
I run them in Drop Pods. 7 GHs with a TDAWG and a WS, much easier to keep your TDAWG alive until assault time. Under standard, GHs with a TDAWG are almost a top tier melee unit. In the first round of combat, if your opponent has ap3 weapons, refuse challenges so that you can put wounds on the TDAWG, if he doesn't have AP3 weapons, well your GHs are almost invulnerable anyway, so you can consider accepting the challenge.
I never foot slog GHs. Too slow, too vulnerable. If you invest in a TDA tank, you are essentially just paying for a dead terminator, which is not cost effective. Drop pods put them where you want them (on objectives, at midfield, directly in front of a wraith star, next to a Basilisk, etc). If you run them in Rhinos, I usually do a full pack of 10 for the free plasma, now my Rhino has a dual plasma gun turret.
Armies: Lokisons (The Rout), Sluts and Puppies: A Chaos Daemon Experience (Daemons), PDF of the Union of Surviving Slavic Regimes (Imperial Guard), The Dead Live! (Chaos Marines), Loke's Blokes (Orks), The Kabal of the Hidden Blade (DE)
I don't Footslog mine as much as gunline mine.I usaly put my two Plasma-gun Grey Hunter Packs in the Center flanked by two with Flamers. i usualy then use my Drop Pod Melta-Gun Grey Hunters or a mix of Scouts and an outflanking Grey Hunter Pack to claim objectives.
Hmm, thinking about drop pods. I was going to take drop pods at first, but they give away first blood so easily. I did flesh out a version of this army with 2 rhinos and 2 razorbacks(I removed ALL the wolfguard for that list), but rhinos die as easily as drop pods, and rhinos provide mobile cover for my wolves to get down field.
Drop Pods don't give away First Blood, Drop Pods take first blood. Load one up with four or five combi meltas, remove something nasty turn 1. Tried and true tactic.
Armies: Lokisons (The Rout), Sluts and Puppies: A Chaos Daemon Experience (Daemons), PDF of the Union of Surviving Slavic Regimes (Imperial Guard), The Dead Live! (Chaos Marines), Loke's Blokes (Orks), The Kabal of the Hidden Blade (DE)
anonymou5 wrote: Drop Pods don't give away First Blood, Drop Pods take first blood. Load one up with four or five combi meltas, remove something nasty turn 1. Tried and true tactic.
You cando the same thing with a grey Hunter Pack with 2 Plasma-Guns and a Plasma Pistol.
Then on your Assualt Phase, you Pop your Wolf Banner, This will make your Opponent Think twice before Assualting You.
Grethos wrote: I know I would lose my sweeping advance, but unless I go Rhino's(which would also mean losing 1 special wep, or lose the wolf guard entirely which would mean losing the cyclone missile launcher and the leadership value) I feel its to dangerous to drop the termie armor. It allows them to absorb shots from the front.
Can I just say that you're paying 63 points for the one WG model with a Cyclone missile launcher. He can shoot 2 krak missiles per turn. For 50 points, you could have two long fangs with missile launchers.
Why not ditch ALL of the wolf guard and just get some more long fangs?
Automatically Appended Next Post:
anonymou5 wrote: Drop Pods don't give away First Blood, Drop Pods take first blood. Load one up with four or five combi meltas, remove something nasty turn 1. Tried and true tactic.
This ^. Rhinos give away first blood, Drop Pods take first blood.
If i pop my standard in the assault phase, it wont work until the next assault phase, unless its been errata'ed or faq'ed....
Not that I have Found.
They did actually. The wolf banner takes effect on 'the subsequent' assault phase. Which is fine really. If you want the banner to take effect in YOUR assault phase, you just have to remember to pop your banner in your own shooting phase.
This message was edited 2 times. Last update was at 2013/04/24 14:36:09
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
Grugknuckle wrote: They did actually. The wolf banner takes effect on 'the subsequent' assault phase. Which is fine really. If you want the banner to take effect in YOUR assault phase, you just have to remember to pop your banner in your own shooting phase.
I have found that if I pop my Banner in My Assault Phase in their assault Phase it becomes a great Assault Deterrent. After all you get to Re-Roll All 1s, these are.
1] Overwatch Fire
2] Overwatch Damage 3] The Number of Attacks by the MotW 4] Close Combat Attack Rolls
5] Close Combat Damage Rolls
6] Armor Saves
7] Sweeping Advance Roll
Number 1 and 2 make this a real game changer.
Tactically this sometimes will cause your opponent to rethink his Assault. However if they choose not to assault this will give you one more turn of shooting at them.
This will not really cause most to think about until the fist assault of 30 boys get cut to ribbons by your Overwatch and then the assault that kills off 15-20 Boys while you loose 1 or 2 [especially it you can pull of 3-5 Rending attack]. Then he looks at your second Grey Hunter Pack he was planning on Assaulting.
I updated my list at the top again to include 4 drop pods(for each troop). I also went back down to 15 fenrisian wolves, and bulked out my twolf death star to 5 models. Not sure bout the 5 model death star because a heldrake or the like would easily decimate them with the bale flamer.