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Hive Fleet Inferno vs the new Tau - 1500 points  [RSS] Share on facebook Share on Twitter Submit to Reddit
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How do you think this battle will turn out?
Too many big bugs! Victory to the Nids.
Too much dakka! Victory to the Tau.
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Made in au
Fresh-Faced New User





Hey everyone,

Just so you know I was the Tau player (actually the Tau and Space Wolf player in all of Slices's reports).

Finally stopped being lazy and joined up.
This is my first post on Dakka

There was some criticism of my list. Please keep in mind in was a my first game with the new codex and I was trialing different units. Slice and I play for fun not sheep stations.

Just to adress a few of the questions:

@ gr1m_dan: not saying you are wrong but I find 6 man squads are usefull as they can cover each other with supporting fire. Also when the enevitable hth starts the saturation of units means there are more squads that can still shoot. Surviving is not alwasy good. If the unit lasts 2 combat turns the openent can charge you in their turn avoiding around of shooting. Also the Ethereal has an area affect not just the unit he is with. If you are running with a Firewarrior Comander then a bigger squad would be usefull. Each to there own.

@ jy2 not sure why you are counting the Ethereal as 2 VPs
It wasn't a kill point game. 2 objectives (6 points) + Slay the Worlord (the battle suit commander) (1 point), Line breaker (1 point) and the bonus for the Ethereal (1 point) = 9.

Some (of the many things) I did wrong.
On first turn i only used the Comander's squad (ion pie and missile pods) and the pie plate ion head and Riptide (ion pie again) on the trygon as i wanted to knock of some wounds and the gargoyles infront. The angles of the shots ment the gargoyles came from the sides and i could still hit both. There was also a chance of scattering onto the Hive Guard. Everything else shot at gargoyles or other small things without much luck.

The ion weapons were chosen cause slice does use alot of multi wound nids (warriors and upwards). I was hoping for some ID on warriors and a way past the T6 3+(5+) (with catalyst) multi wound big bugs. These have always been my biggest problem. The rail head helps kill the medium to small nids but i am looking for a way to deal with the medium to big ones. The T9 Flyrant I have encountered twice now and I've still got no idea how to deal with it. The ion weapons were good but were asked to do too much. first turn I should have been multi shooting MC's with them and not using the pie plates. I don't think I used the pie plates after first turn.

The sniper unit was a last choice add in. It looks good on paper with BS5 marker drones and rending sniper guns (and cheep) but I think the unit size needs to be alot bigger and there are better options for the same final costs.

The final turn before all the charges hit home i should have forgotten about holding the objectives and moved back. I think one of the Trygons made are charge on a 10 or 11. It was a very silly oversight.

Another thing I should have done differently is forgotten about taking the pot shots with the devilfish and gone straight for the objective held by the gaunts as this may have pulled a unit out of the main attack.

Also a unit with the interceptor rule would have been useful to deal with those suped up genesteelers. Charging on the turn they arrive is just nasty. (Selecting my list I forgot about them).


I will start a post looking at improving my list but above are a few thoughs. Suggestions are welcome. Cheers for reading and your comments to all of our battles.


Automatically Appended Next Post:
For your suggestions
http://www.dakkadakka.com/dakkaforum/posts/list/0/524112.page#5561964

This message was edited 1 time. Last update was at 2013/04/30 04:11:01


 
Made in au
Fresh-Faced New User





Thanks for the responces

@ jy2: Your friend is correct the Ethereal is worth 2 if he is the warlord (1 for Slay the warlord and 1 cause it is an Ethereal).
Mine wasn't my warlord. In KP games the Ethereal could be worth up to 3 points (1 for the kill, 1 for Slay the warlord (if he is) and 1 cause it is an Ethereal).

@General_Tso: Hope you got your assignment done.
I was trying for 2 fire bases and yes you are correct in that I didn't move anywhere near enough.
Believe it or not I did focus fire each turn on the priority MC. It is just I didn't manage to bring them down. I should have just kept hitting the same one and accepted that a few would get through. Also I couldn't see the flyrant first turn.

I agree with the Broadsides as well. The S reduction and only one shot makes them a bit iffy. The Missile-sides are tempting... with Early Warning Override would make genestealers panic! I wonder how much damage they would do to a TMC as they would still have a 3+ save. i might be giving units too many roles as well... And its alot of points.

Guessing that leaves the riptide for flyers and TMC duties (interceptor)...what do people think? Ion gun or Heavy burst?


Thats the trouble with Tau so many things to shoot and so many guns to do it with....

So we are not high-jacking this thread the bottom of my last post has a link to an army list page if you want to add comments.

Cheers and Happy Gaming!
 
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