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Made in us
Spawn of Chaos





Where do I find the rules for roads? Specifically the impact that roads have on movement distance.
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

There aren't any.
There used to be back in the 5ed book, not no longer.
You could always use the old rules if both you and your opponent agree.
   
Made in gb
Junior Officer with Laspistol




Perth/Glasgow

In 5e they used to give and extra 6" move for vehicles, I think they are in the main Apocalypse book possibly

Currently debating whether to study for my exams or paint some Deathwing 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

They were in the fifth edition Rulebook.

It gave all models that were vehicles, except walkers 6" extra movement. it was open ground.

IF you want to use roads in sixth, make it

Any non-walker, flyer or skimmer vehicle may move a further 6", so long as their entire move takes place entirely on a road.

 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Scipio Africanus wrote:
They were in the fifth edition Rulebook.

It gave all models that were vehicles, except walkers and skimmers 6" extra movement. it was open ground.

IF you want to use roads in sixth, make it

Any non-walker, flyer or skimmer vehicle may move a further 6", so long as their entire move takes place entirely on a road.


FTFY.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

 Happyjew wrote:
 Scipio Africanus wrote:
They were in the fifth edition Rulebook.

It gave all models that were vehicles, except walkers and skimmers 6" extra movement. it was open ground.

IF you want to use roads in sixth, make it

Any non-walker, flyer or skimmer vehicle may move a further 6", so long as their entire move takes place entirely on a road.


FTFY.


QFT.

 
   
Made in se
Servoarm Flailing Magos






Metalica

 Scipio Africanus wrote:
 Happyjew wrote:
 Scipio Africanus wrote:
They were in the fifth edition Rulebook.

It gave all models that were vehicles, except walkers and skimmers 6" extra movement. it was open ground.

IF you want to use roads in sixth, make it

Any non-walker, flyer or skimmer vehicle may move a further 6", so long as their entire move takes place entirely on a road.


FTFY.


QFT.

HIWPI.

 
   
Made in us
Longtime Dakkanaut






I'd play it that vehicles that begin and end their movement on a 'road' are fast for the remainder of the turn and I would only restrict flyers as they are never really on the road.
   
 
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