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![[Post New]](/s/i/i.gif) 2013/04/21 02:22:18
Subject: 1750 Green Tide Army ORKS!! WAAAAAAAGH!!
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Been Around the Block
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So I'm trying to build a Green Tide Army after some advice and whatnot, this is what I've got so far and not so sure on what to spend my last points on or if I've got the right goods haha.
RIGHT! So this is it so far..
I require 1750.. and I've spent 1660..
HQ
Big Mek
- 'Eavy Armour
- Bosspole
- Kustom Force Field
- Mek's tools
- Power Klaw
Warboss
- 'Eavy Armour
- Bosspole
- Cybork body
- Power Klaw
- Shoota/Skorcha kombi-weapon
- Stikk Bombs
ELITES
Lootas x10
Lootas x10
TROOPS
Ork Boyz x30
- Shootas
- Big Shoota x3
Nob
- Bosspole
- Power Klaw
Ork Boyz x30
- Slootas
- Big Shoota x3
Nob
- Bosspole
- Power Klaw
Ork Boyz x30
- Choppers and Sluggas
Nob
- Bosspole
- Power Klaw
Ork Boyz x30
- Choppers and Sluggas
Nob
- Bosspole
- Power Klaw
Ork Boyz x30
- Choppers and Sluggas
Nob
- Bosspole
- Power Klaw
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You call that a Waaagh? This.. Is a Waaagh!!
That's not a Waagh! That's a spoon..
Hmm.. I see you've played Waaaghy - Spoony before.. |
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![[Post New]](/s/i/i.gif) 2013/04/21 02:36:41
Subject: Re:1750 Green Tide Army ORKS!! WAAAAAAAGH!!
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Squishy Oil Squig
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Hi!
Iim not very experienced with orks, but I have tried a few things out. I noticed two big things that will help this list:
Drop the big shootas. Get more lootas instead.
Normally I run my big mek with a burna; it gives me a few options that a pk doesn't. That being said, pk's are fine, as long as there is lots of meat between the mek and his enemies.
Also, if you have spare points, look into Lobba Big Gunz. It'll give you some templates, and they're indirect fire, so you can hide them behind things and not have them sweat being shot to trash.
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Orks are Warhammer 40K: Hard Mode. We don't play to win, or for turf, or to show off flashy new models.
We're here to fight. |
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![[Post New]](/s/i/i.gif) 2013/04/21 07:43:16
Subject: 1750 Green Tide Army ORKS!! WAAAAAAAGH!!
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Sneaky Kommando
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Now, if you really wanna tide it up, I couldn't help but noticed you have a troop slot open. i'd say drop some gretchin in there. for 120 pts, you can get a meatshield for your meatshields. Remember, any shooting done at gretchin is literally a waste! That being said, using gretchin to soak overwatch has nothng but benefits if your opponent decided not to kill them, and they grant a cover save to orks behind them,.
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"Luck is my middle name. Mind you, my first name is Bad."- Rincewind
4000 Kahmelot Dynasty
10000 WAAAGH! Deffgubinz It's gettin bigga all da time!
3000 Pre-Heresy Alpha Legion
6000 WHFB Dwarfs
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![[Post New]](/s/i/i.gif) 2013/04/21 07:49:09
Subject: 1750 Green Tide Army ORKS!! WAAAAAAAGH!!
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Roarin' Runtherd
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Yeah you dont realy want the mek in combat, so id just give him a forcefield and nothing else.
If you wanted to go full tide, the obvious addition would be another 30 shoota boys. Maybe also swap the warboss for another mek with kff or a warphead to save points and buff boyz.
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3000 points. |
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![[Post New]](/s/i/i.gif) 2013/04/21 07:59:25
Subject: 1750 Green Tide Army ORKS!! WAAAAAAAGH!!
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Regular Dakkanaut
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Big gretchin squad to provide mobile cover, run far enough ahead to speed bump but also benefit from kff. Kannons would offer some fun options too
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![[Post New]](/s/i/i.gif) 2013/04/21 08:13:36
Subject: 1750 Green Tide Army ORKS!! WAAAAAAAGH!!
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Disguised Speculo
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Hey man, just saying, these ideas are all great add-ons to the suggestions I gave you in my reply. Except *maybe* ditching the BS for Lootas - losing 9 shots at S5 for 1-3 at S7... personally I wouldn't do it, but thats just me.
Definitely, definitely take Grot mob. If your willing to shrink your tide, maybe take a small backfield unit of Grots to hold an objective and fire any gun emplacements should you choose to take them
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![[Post New]](/s/i/i.gif) 2013/04/21 11:03:34
Subject: 1750 Green Tide Army ORKS!! WAAAAAAAGH!!
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Been Around the Block
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What about this for a rejig? I'm not sure if I got the quad gun and aegis wall right..
This is 1648 points
HQ......................190 points
Big Mek
- 'Eavy Armour
- Bosspole
- Choppa
- Kustom Force Field
- Mek's Tools
Big Mek
- 'Eavy Armour
- Bosspole
- Choppa
- Kustom Force Field
- Mek's Tools
ELITES..................345points
Loota's x11
- Deffguns
Loota's x12
- Deffguns
TROOPS..................1020points
Gretchin's x30
- Runtherd x3
Ork Boyz x30
- Shoota's
Ork Boyz x30
- Shoota's
Ork Boyz x30
- Shoota's
Ork Boyz x30
- Shoota's
Ork Boyz x30
- Shoota's
HEAVY SUPPORT...........93 points
Big Gunz
- Lobba x3
- Grot Crew x6
- Extra Grot's x6
FORTIFICATIONS..........100 points
Aegis Gunline
- Quad Gun
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You call that a Waaagh? This.. Is a Waaagh!!
That's not a Waagh! That's a spoon..
Hmm.. I see you've played Waaaghy - Spoony before.. |
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![[Post New]](/s/i/i.gif) 2013/04/21 11:20:15
Subject: 1750 Green Tide Army ORKS!! WAAAAAAAGH!!
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Been Around the Block
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Keep some big shootas in your ork mobz. It gives you threat range of 36.
For example: you are shooting at unit and jut 2 models are in range of your shootas.(no big shootas in unit) Even if you score maybe 10 wounds, just 2 will die. Only models in range are removed as casulties. If you have just one big shoota in unit, then you have just increased threat range of your shootas to 36. And you can (although
barely) pose marginal threat to some flyers and transports. Putting big shoota on Nob means that 50% of his hits will be precise shoots.
It give the horde some versatility that you usually lack.
And don't use grots. For 120 points you get 30 grots with 3 Runtherds. For the same price you get 20 boyz. Fearless vs LD7, T4vsT2, 2attacks VS1, Shoota (or slugachoopa) VS grotblasta (rng12, S3), no furious charge. Just use regular orks for giving cover to other orks and expect them to die like you would with grots.
The other usefull cover comes in form of big gunz, but they are purelly for static cover. But speaking of them, for 97 points you get 3 kannons with 3x Ammo runts, runtherd and 12 models, meaning they have to kill 4 T7 models to force a LD test. You can reroll it and with carefull positioning all your guns are still opearational even after 11 wounds (provided they pass the unlikely leaderhip tests). It gives you army option to deal with armour, the part most orks without battlewagons seriously lack
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![[Post New]](/s/i/i.gif) 2013/04/21 11:45:03
Subject: 1750 Green Tide Army ORKS!! WAAAAAAAGH!!
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Disguised Speculo
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Putting big shoota on Nob means that 50% of his hits will be precise shoots.
LOL, I wondered why everyone was doing this lately. So many new rules to remember...
Lacert brings up very good points about the Big Shoota. Just another reason to keep that gak in your mobs!
You did get the Aegis + Flak Gun right, but personally, I'd say swap it for a Lascannon. Why? Because Lootas can already deal to air pretty damn well, Shootas can take a decent crack at it too, and even if you can't hit it, it usually cannot do enough damage to you to really matter - but kannons, the only thing you have that 'can' hurt Armour 14, are pretty crap - that Lascannon gives you a 1/6 chance every turn of damaging it, more with re-rolls from the runts.
You could maybe get away with one KFF Mek, two is pretty much just redundancy which is good to have, but you can likely protect most or all of your Orks using the one field (they only need one model within range to all get it!) - just consider that if your thinking of shedding points for something else.
As for Grots vs Orks, *if* you consider them both with a KFF, and *if* you run only 29 Grots rather than 30, then *if* my mathhammer is correct Grots are much more durable per point against bolter shots - each shot fired will kill 36% of a Gretchin (1.08pts) as opposed to 22% of an Ork (1.32pts). Thats 99 shots to kill 107pts of Grots and Herders vs 81 to kill 108pts of Orks, or like 20% more.
Against bigger guns it moves more in favour of the Grots, against melee Grots will melt away and Orks will do a bit better, but you don't really need to screen your boys from Melee, do you? Grots can also eat overwatch better than Orks - no need to worry about flamers - and are easily your most cost efficient point capper - put the few Grots that live on the middle objective and send your boys forward!
Sure, Orks can shoot back, but if you only want a meatshield, a shoota is wasted points! As for leadership, Orks won't run until ten die, but then they *will* run -. I personally think the re-rolls from Attack Squigs is better than that (also hilarious), but thats too hard to work out with maths so w/e
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This message was edited 1 time. Last update was at 2013/04/21 11:49:56
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![[Post New]](/s/i/i.gif) 2013/04/21 12:07:24
Subject: 1750 Green Tide Army ORKS!! WAAAAAAAGH!!
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Decrepit Dakkanaut
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I like the second list. Put the Big shootas back. Maybe lose one of the HQs. Try to work in more boys for that 6th troop choice.
What's your plan against AV14?
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![[Post New]](/s/i/i.gif) 2013/04/21 13:26:36
Subject: Re:1750 Green Tide Army ORKS!! WAAAAAAAGH!!
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Member of a Lodge? I Can't Say
WI
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Yeah, you need the PKs.
I am a huge proponent of Big Gunz crews manning a ADL gun, and I am also a fan of the Icarus. Remember that Ammo Runtz give one model one re-roll per game, so having two Grots in contact with the gun allows them to fire it via the Intercept rule and maybe burn a re-roll and then on their turn fire the Big Gunz normally, Then just rotate grots as you use re-rolls. Personally, I like the Kannons better than the lobbas.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2013/04/21 23:24:17
Subject: 1750 Green Tide Army ORKS!! WAAAAAAAGH!!
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Disguised Speculo
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The thing about the Iracus, is that while it is damn good, its pretty much just several lootas stacked on top of one another. It can't really do anything that your lootas can't already do, such as break armour 14. The Lascannon is shunned by many players, but what people forget is that re-rollin lascannons from double grot guns (hell yes I know that strategy and its awesome!) is the most reliable, long range anti-tank the Orks can get outside of Dread Mob.
Of course, the Dread Mob Big Trakk can take whats essentially a 60" Boomgun, but if your running a no-forgeworld list the Orks are seriously, seriously deficient here and that lascannon goes a long way towards fixing that.
Another option is Necron allies. I'm working on some myself, and you can 'loot' them to make them right Orky! Necrons have some artefact that can cause Night Fighting (great for Orks) and heavy destroyers are pretty much everything the Orks lack rolled into one tidy package!
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This message was edited 1 time. Last update was at 2013/04/21 23:25:50
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