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I like the list. Chaos has got some pretty strong magic and I think having two sorcerers is a great option. Compared to many other race's wizards, chaos sorcerers are serious fighters. However I think you might want to switch their lores. Having a lvl 1 sorc in a units keeps him pretty safe, but hes only lvl 1 so its not a high priority to your opponent. A lvl 4 sorc on a disc is usually a much more fragile and tempting offer. Of course, he could survive till the end of the game, but then again he might fall to crossbow fire in the second turn, who knows? If you have a lvl 4 sorc of nurgle with the warriors its safer because of LoS and most importantly, the lore of nurgle has 4 augment spells. It is a very good lore to have when supporting a large unit of warriors as some of the effects include, poison weapons, increase toughness and grant regeneration.
On the other hand, the sorc of tzeentch on disc has access to the LoT which has 1 hex spell, 2 magic missiles and three direct damage. With a lvl 4 sorc you wont get too much variation in spell, sure some spells are better suited to use against elite, armored units, or hordes or monstrous units, but overall, they just focus on damage. A lvl 1 sorc on a disc can perhaps roll for a certain spell they want, but can always settle for D6 S D6 hits as the signature spell which isnt bad for a cheap lvl 1 on a disc. Of course still give him a talisman and the third eye so he can be better protected, but I think you'll find your opponent will focus less on it meaning it will stay around longer usually and earn back its points more frequently.
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