Magnets!
I like 2 loadouts for riptides (hypothetically speaking):
1.) Weight-Of-Fire SkyKiller - Heavy Burst Cannon, SMS, Early Warning System & Velocity Tracker - This build can get 12-16 shots per turn of various strength and twin-linkage. AV10 and 11 flyers have much to fear from the nova charged burst cannon, and when those are gone he can revert to slaying hordes. This is not my #1 choice loadout but it looks viable.
2.) Terminate-the Terminators- Ion Accelerator/Plasma Rifle/ Stims/Early Warning -- This loadout to me seems the way to go. Using my nova charge to boost the ripple fire of the plasma gun would give 4 TL shots plus a s8 ap2 blast from the Ion gun on any units within 12" and the early warning system lets me do this before any deep strikers have had a chance to leave that tasty pie plate formation. If you've intercepted and can't shoot, then nova charge the thrusters or shield for safety purposes and you have feel no pain in case any of your servomotors overheat.
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