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Made in us
Regular Dakkanaut




Battlwagon

90 BW
20 Deff Rolla
5 red paint
10 armour plates
10 Kannon
20 Big Shoota (4 x 5)
----------------------
160 Total

Battlewagon Squad

35 Big Mek
20 Burna
15 Kustom Mega Blasta
50 Kustom Force Field
3 Ammo Runt
5 Bosspole
5 Grot Oiler
225 Burna Boyz
----------------------
358 Total

Lootas

225 Lootas (15 x 15)
----------------------
450 Total (2 x 225)

HQ Squad

60 Warboss
40 Warbike
15 Attack Squig
10 Cybork
5 Bosspole
140 Nobz (7 x 20)
175 Nob Biker Upgrade (7 x 25)
30 Painboy Upgrade
35 Cybork Bodies (7 x 5)
5 Grot Orderly
175 Power Klaw for Nobz/Boss (7 x 25)
35 Kombi Weapon for Nobz/Boss (7 x 5)
15 Waaagh Banner
----------------------
750 Total

Trukk

35 Trukk
5 Red Paint
200 Flash Gits (8 x 25)
40 More Dakka (8 x 5)
----------------------
290 Total


1998 Grand Total

This is the first time I really refined my list for orkz, trying to cover all bases and play my army to the utmost efficiency.

I'd like ANY weaknesses pointed out.

Edited: removed two grot oilers and fixed the grot orderlys. Plus added a flash git and removed armor plates from the trukk.

This message was edited 2 times. Last update was at 2013/04/22 22:55:25


 
   
Made in nz
Disguised Speculo





Weaknesses
>Flash Gits are rubbish
>Can you take 3 Grot Orderlies or Ammo Runts? My 'dex says they can take "a" grot orderly or "a" runt for 5pts. Would be very happy if it can be three! Also no need for more than one on that Big Mek. KMB is a waste of points - its 50% as likely to kill him as it is an enermy, but also you've already got a Burna - use it! - and won't be able to fire that KMB while your driving the wagon at full tilt
>Too many power klaws on the Nob Bikers. Every klaw you take is less efficient than the last, I'd say 1-3 is good and more than that is overkill
>One battlewagon will be focused down and blown apart. You want to run more than one. Also you don't want more than one gun on the wagon - its going to be going full speed every turn and not able to fire any of them, and that one is just to absorb a 'weapon destroyed' instead of turning it into 'immobilized'. Same deal with the Lootas - better to take several squads so its harder for the other guy to wipe out all your support fire.
>Listing points costs for stuff might get the post deleted or something because of jewdoubleyou's sue happy policy

This message was edited 3 times. Last update was at 2013/04/22 22:20:49


 
   
Made in us
Regular Dakkanaut




Weaknesses
Flash Gits are rubbish
I needed 200-some points and couldnt get a elite and wanted something in the trukk that Im taking as my second troop choice.

Can you take 3 Grot Orderlies or Ammo Runts? My 'dex says they can take a grot orderly or a runt for 5pts. Would be very happy if it can be three!
I'm taking the ammo runt for my Big Mek.

Also yeah, I messed up. Only 1.

Also no need for more than one on that Big Mek. KMB is a waste of points - its 50% as likely to kill him as it is an enermy, but also you've already got a Burna - use it! - and won't be able to fire that KMB while your driving the wagon at full tilt
I like the KMB, and yeah I'm going to remove 2 grot oilers. Also, I can't fire KMB if I move the wagon more than 7(red paint) inches? Why not? Its an assault weapon.

Too many power klaws on the Nob Bikers. Every klaw you take is less efficient than the last, I'd say 1-3 is good and more than that is overkill
I like da klawz.

One battlewagon will be focused down and blown apart. You want to run more than one. Also you don't want more than one gun on the wagon - its going to be going full speed every turn and not able to fire any of them, and that one is just to absorb a 'weapon destroyed' instead of turning it into 'immobilized'. Same deal with the Lootas - better to take several squads so its harder for the other guy to wipe out all your support fire.
Why is it going at full speed? Its going to stay near the lootaz to protect them.

And I have 2 squads of lootaz. I can have only 3 squads cause they're elite, and one of my elite squads is a burna boy squad.

Listing points costs for stuff might get the post deleted or something because of jewdoubleyou's sue happy policy
Sorry I just wanted to be as detailed as possible.

I'll change it if I need to.
   
Made in nz
Disguised Speculo





"Please point out the flaws in my 'utmostly efficient' army build"

"Here are the flaws"

"I like all the various units and choices that are 'flaws' so I won't fix any of it"


Honestly man, theres not much point to this thread then. You should be playing semi-competitive with this mindset (which is fine, competitive is gak-tier 40k anyway). Fact is the stuff I pointed out is all crap for an army thats trying to be highly efficient, you've got to cut those units or cut that competitive mindset because the two are mutually exclusive.

And as for the KMB, you can only snap shot it, which is as likely (read: unlikely) to gib that 120+ point Mek as it is his 15 or 40 point target. 15 points for that seems terribly inefficient for a competitive build.

If you take one battlewagon, and you pack it with 300pts of dudes, and drive it slowly towards the enermy what do you think is going to happen to it?
   
Made in us
Regular Dakkanaut




 Dakkamite wrote:
And as for the KMB, you can only snap shot it, which is as likely (read: unlikely) to gib that 120+ point Mek as it is his 15 or 40 point target. 15 points for that seems terribly inefficient for a competitive build.

If you take one battlewagon, and you pack it with 300pts of dudes, and drive it slowly towards the enermy what do you think is going to happen to it?

Well if you drive more than 7 inches everything is snapshot.

But I rarely drive more than that.

Also Im not going to drive it towards the enemy at all.
   
Made in nz
Disguised Speculo





Then I imagine the deff rolla and 245 points of burnas and burna boys inside of it aren't going to see much use?
   
Made in us
Regular Dakkanaut




 Dakkamite wrote:
Then I imagine the deff rolla and 245 points of burnas and burna boys inside of it aren't going to see much use?

The people I fight against LOVE to have dudes inside transports and moving 18 inches.

Also a bit more detail on why power klaws: Its because I have to have a shoota-scorcha aswell, and a big choppa is a 2handed weapon and I don't believe you can wield a 2handed weapon AND a gun.
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

^^^ ahh what?

I think there would be difficulty with this list in a semi-competitive/casual setting. Mostly because you've whacked heaps into one unit of bikes, and then tossed 200 odd at some flash gits in a trukk. Now the first difficulty here is that technically flash gits cannot take a trukk; they've got no dedicated transport option so would have to use a battlewagon.
For something I'd change;
What you have currently: Nobs + flashgits = 1040pts
What I'd get
Bikers #1
Warboss - 155pts
bike, klaw, attack squig, cybork body, bosspole
5 Nobs - 365pts
bikes, painboy, cyborks, 2 klaws, 2 shoota-skorchas, 2 big choppas (painboy can't take one), Waaagh! banner
Total = 520pts

Get 2 lots of them and they'll both be troops with the 2 warbosses. Yeah they haven't all got klaws, but its really not necessary and it'll be nicer to have them divided up between 2 squads rather than one (IMO). One thing you'll notice is that the Big Mek will have to be scrapped. I dont see this as any big issue because the bikes have cover saves anyway, and the 5+ he gives the battlewagon isn't spectacular. (Yes you may intend to camp him with the lootas for covering them as well I dont know, but IMO bikerboss>>>KFF mek)

One other point is you're current list has only 1 troops, so this would satisfy that.
On this note I would probably switch the burna mob for something else.
ATM burna mob = 518pts
20 shootas - 150pts
bosspole/big choppa nob, shootas, 2 big shootas
Battlewagon - 110pts
deffrolla
Total - 260
With 2 units of these it would give you more scoring units and they'd last longer since fire will (probably) be split between them. I see this as a better option to the burnas, but if you want them in particular got with it.

Suggested list
2 biker mobs
2 shoota wagons
3x10 loota mobs

Regardless the most important point is the flash gits in the trukk and only 1 troops choice. Its all well and good to break the FOC with friends, but on a forum ya cant really ask for a broken FOC list (not saying its intentional). Otherwise people will tell you to field nothing but lootas or something ridiculous.

edit; to my knowledge you can have a gun with the big choppa. It only replaces the choppa, so the slugga can still be swapped. It only comes into effect in melee as you cannot get +1A for having a CCW+pistol.

This message was edited 1 time. Last update was at 2013/04/23 10:47:39


If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in us
Regular Dakkanaut




 rahxephon wrote:
Now the first difficulty here is that technically flash gits cannot take a trukk; they've got no dedicated transport option so would have to use a battlewagon.

Im taking a trukk as a troop choice so I can get the 2 required troop choices.

Thus I'll meet the FOC standards, because trukks are listed under troop choices, I just won't make it a dedicated transport.

Basically this thread is to ask if there is a better way I can get to 2000 points instead of getting 8 flash gits and a trukk.

Also the ammendments say the big choppa is a 2 handed, you're saying I can have a big choppa AND a gun?

This message was edited 1 time. Last update was at 2013/04/23 18:01:00


 
   
Made in gb
Khorne Rhino Driver with Destroyer





England Bournemouth

yeah there is a better way to get to 2000pts...... bin your whole list.

Orks need plenty of boys with shootas a mek with kff, plenty of lootas deployed in cover, some gretchins using there bs3 on an aegis quad gun sat on an objective. dakkajets and a squad of bikers with a warboss with claw to home towards any av14 it can get to. thats a main core foundation you should be building on.

people have been giving you plenty of advice on your list which you asked for and then you make up some stubborn random reason as to why your spamming klawz for no reason!

i have begrudgingly given you some advice here but im sure it will be wasted....

This message was edited 1 time. Last update was at 2013/04/23 18:17:58


 
   
Made in us
Ragin' Ork Dreadnought




You can't take a trukk by itself as a troops choice. It's a dedicated transport, it doesn't fill any slots and can only be taken with a squad that allows it. (IE, only boys, nobz, and meganobz.) Your list isn't even legal.
   
Made in us
Regular Dakkanaut




 Sebbyp538 wrote:
yeah there is a better way to get to 2000pts...... bin your whole list.

Orks need plenty of boys with shootas a mek with kff, plenty of lootas deployed in cover, some gretchins using there bs3 on an aegis quad gun sat on an objective. dakkajets and a squad of bikers with a warboss with claw to home towards any av14 it can get to. thats a main core foundation you should be building on.

people have been giving you plenty of advice on your list which you asked for and then you make up some stubborn random reason as to why your spamming klawz for no reason!

i have begrudgingly given you some advice here but im sure it will be wasted....


Bikers as in warbikers or nob bikers?

Waaaghpower wrote:
You can't take a trukk by itself as a troops choice. It's a dedicated transport, it doesn't fill any slots and can only be taken with a squad that allows it. (IE, only boys, nobz, and meganobz.) Your list isn't even legal.

I did not know that, I thought it CAN be taken as a dedicated transport, but not that it could be.
   
Made in us
Ragin' Ork Dreadnought




It's specifically listed as a dedicated transport vehicle.
If you really need a 35 point transport, take a looted wagon.
   
Made in us
Regular Dakkanaut




Waaaghpower wrote:
It's specifically listed as a dedicated transport vehicle.
If you really need a 35 point transport, take a looted wagon.

I need a 2nd troop choice.

Edit: What if I replace the trukk of flash gits with a deff dread?

This message was edited 1 time. Last update was at 2013/04/23 19:38:58


 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

You could grab another dread, they're just not very durable. If you do games with scoring units, then it would be advisable to get a unit that can hang around for awhile. For those 290pts, you could get a shoota wagon, or split the bikers. I think either of those options are preferable.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in nz
Disguised Speculo





edit; to my knowledge you can have a gun with the big choppa. It only replaces the choppa, so the slugga can still be swapped. It only comes into effect in melee as you cannot get +1A for having a CCW+pistol.


You can have a Big Choppa and a gun upgrade, but as the Big Choppa is two handed, I'm pretty sure you lose the +1A regardless of if you take a gun upgrade or not.

Thats why all my Nob Bikers have Big Choppas and Kombi-Skorchas!
   
 
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