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20+ years of playing 40K - How can this be my first ever Ork List? 750pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Boom! Leman Russ Commander




Northampton

This is for a campaign where there are tight restrictions on the FOC:

1 HQ
2 Troops
0-1 Elites
0-1 Fast Attack
0-1 Heavy Support

Big Mek: 95
KFF, Boss Pole, Eavy Armour.

10 Lootas: 150

12 Ork Slugga Boyz inc Nob: 117
Big Shoota, PK, Bosspole.
Trukk: 40
Reinforced Ram.

12 Ork Slugga Boyz inc Nob: 117
Big Shoota, PK, Bosspole.
Trukk: 40
Reinforced Ram.

Dakkajet: 130
Ace, 3 Twin Linked Supa Shootas.

Battlewagon: 140
Killkannon, Deff Rolla, Kannon, 4 Big Shootas.

This is part of a larger force for my planned Ork Freebooterz list. How would this fare as a TAC list at 750?

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in nz
Disguised Speculo





Is the battlewagon sitting back to fire its killkannon and the deffguns I assume will be on board? Or is it rolling forward with the trukks?

If its the former, drop the forcefield - not worth it to put 5+ cover on a single vehicle. If its the latter, drop the guns and the deff rolla, the wagon won't be able to use them very much if its hurtling towards the enermy line.

Use the points you free up for either a Warboss in one of the Trukks, a SAG Mek with an ammo runt (always good fun), or more Lootas I reckon.

This message was edited 1 time. Last update was at 2013/04/24 03:49:06


 
   
Made in gb
Boom! Leman Russ Commander




Northampton

I was thinking of using it as a bit of both a firebase and a cover save tool.

I thought the KFF Mek would be a better choice at this points level, as there might be a fair amount of Anti Armour firepower coming in.

Do you think I would benefit from the SAG Mek more?

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in nz
Disguised Speculo





The KFF is an upgrade that scales well. Its a waste of points if it protects one model, but amazing if its giving 5+ cover to a hundred models.

If your Battlewagon is covered in guns you won't want it moving at the speed where it can give cover to the Trukks, and your Lootas will either be *in* the wagon or in 5+ or better cover anyway - so with this list the KFF isn't a great choice.

I'd honestly recommend *any* HQ choice, even the rubbish ones like the Weirdboy, over a KFF Mek in this case. A SAG Mek gives you some crazy yet effective shenanigans - remember, its AP 2 pie plates no matter the strength you roll - and a Warboss would add a hell of a lot of choppy to one of your boys trukks.

That said, Trukks are generally a "go big or go home" choice - perhaps two is enough for a game with a limited FOC like this, but honestly, I'd suggest trading them out for just bigger boys blobs. In this case, a KFF Mek could be useful, as you'd be able to move your Wagon at 6" per turn to keep pace with the troops and still fire the big gun (unless they run or WAAAGH, but even then the Mek could get out and probably still cover both) and a Forcefield Mek thats covering two massive blobs *and* a battlewagon with his forcefield is a Forcefield Mek worth using.

Orks are notoriously good at low points levels due to the overall amazingness of their basic troops as well, so generally speaking, the more of them you field at this level the better you'll do.

If you really want to roll with the Freeboota theme, run a Warboss and Troop-Nobs alongside maybe some 'ard boys or Grots. I can't really imagine Freebootas with Trukks and such, they're more elite infantry and marines IMO
   
Made in gb
Boom! Leman Russ Commander




Northampton

Elite infantry like lots of Nobs elite?

I didn't think that army worked for Orks.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in nz
Disguised Speculo





Biker Nobs are amazing. MegaNobs in transports are ded killy as well. As for Vanilla Nobs in transports, they *look* like they could be awesome but I haven't got the experience or the hearsay to know for sure.

What doesn't work is Nobs on foot. Nowhere near tough enough for the points, they'll be shot down long before they reach the enermy. Some people use them as a distraction because of how threatening they are if they actually do make it to close combat.
   
Made in gb
Boom! Leman Russ Commander




Northampton

That has given me some food for thought.

I'm going by the lore in the old Freebooterz book from years ago regarding the fluff for this force, but you have all given me some great ideas.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in us
Fresh-Faced New User



West Virginia

One thing you have to remember is that the Killkannon causes the Battlewagon to lose all transport capacity. That being said, you could lose the Killkannon and gain 60 points to add somewhere else.

What you might possibly consider is packing up the KFF Mek leading the lootas into the Battlewagon and using those extra points to add on some Mek Boyz. A 5+ save overall with Trukks running on either side (obscuring over 25% of the vehicle, giving you a 4+ save on the BW from the side mitigating the AV12) plus multiple mek toolz inside repairing hull points and immobilized makes for a pretty hard case to crack even being open top. This also helps the issue of the Trukk's AV10 with the 5+ cover as well.

I use the same tactic to get Burna Boyz to the front line and the BW has outlived its fair share of Land Raiders! So if you remove the Killkannon and add one Mek Boy (giving that unit fearless as well even without the Big Mek) with a KMB to give you another chance at cracking a vehicle, that leaves you with 45 points that you could spend on a Deffkopta with TL S8 Rokkits that can jink its way into the backfield.

Looks like a fun list to play, and I hope you enjoy the Waaagh!

This message was edited 1 time. Last update was at 2013/04/24 18:07:17


 
   
Made in nz
Disguised Speculo





I'm going by the lore in the old Freebooterz book from years ago regarding the fluff for this force


Woah, woah. What book is this?

Also, not all its transport capacity, it just drops to 12
   
Made in us
Fresh-Faced New User



West Virginia

Ah, I see that now -- I'm not sure what was making me think that on the transport capacity.

Speaking of the Killkannon, have you had much luck with it? I've never worked with it as I don't like the short range as compared to the Boomgun on the Looted Wagon, but would like an alternative to not having to worry about "Don't Press Dat" (rolled 1's three times in a game last month).
   
Made in nz
Disguised Speculo





Never used it. My deff rollas are 100% squishing and dumping dudes. I've never put more than one gun on it for absorbing a "weapon destroyed"
   
 
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