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![[Post New]](/s/i/i.gif) 2013/04/24 18:07:18
Subject: 1000 Points of Mechanized IG Infantry
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Human Auxiliary to the Empire
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Hey guys, done a bit of work on the list and I've settled on this. Its fairly one dimensional but has a nice simplicity to it.
HQ - CCS Boltgun, 4x flamers, chimera - 127pts
Troops
Vets 1. - 3x meltas, chimeras - 155pts
Vets 2. - 3x meltas, chimeras - 155pts
Vets 3. - 3x plasmas, Lascannon, chimera - 190pts
Vets 4. - 3x plasmas, Lascannon, chimera - 190pts
Vets 5. - 3x plasmas, Lascannon, chimera - 190pts
plasma vets sit in mid range shooting infantry or popping tanks, meltas move forward and drive by side/rear armour, ccs takes out big squishy blobs or sits with the plasma vets. Flyers can be dealt with by plasmas or melta.
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![[Post New]](/s/i/i.gif) 2013/04/24 18:15:13
Subject: 1000 Points of Mechanized IG Infantry
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Krazed Killa Kan
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Looks pretty solid...the only thing I'd suggest is losing the flamers on the CCS. This is your warlord so I doubt you want to be throwing this unit right in the think of things. Once in flamer range it will be toast shortly after. I'd use plasma on my CCS.
I also wouldn't waste flamers on by BS4 vets. The chimeras could all carry heavy flame on the hull if needed.
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2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500 |
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![[Post New]](/s/i/i.gif) 2013/04/24 18:24:01
Subject: Re:1000 Points of Mechanized IG Infantry
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Human Auxiliary to the Empire
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Would it be worth dropping the lascannons for a ccs with 4 plasmas? or am i better off giving them grenade launchers and having them sit with the plasma vets?
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![[Post New]](/s/i/i.gif) 2013/04/24 19:03:05
Subject: 1000 Points of Mechanized IG Infantry
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Fresh-Faced New User
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I personally like grenade launchers. They give a little anti horde by being able to fire frag grenades to take out light infantry and krak to hit heavy infantry and light vehicles.
I am just getting back to this edition but last I ran a Primaris Psyker with a vet squad and 3 grenade launchers in sub 1000 point games, they did some terrible things to foot slogging infantry rolling around in their Chimera.
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![[Post New]](/s/i/i.gif) 2013/04/24 19:34:02
Subject: 1000 Points of Mechanized IG Infantry
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Krazed Killa Kan
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GL in my opinion are one of the worst thing you can spend points on. Max you are hitting on a perfect shot are 3 guys. A lot of times they'll scatter anyways. I never take em but that's just me.
I would just replace the flamers you have with plasma guns and drop a lascannon if needed to find the points.
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2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500 |
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![[Post New]](/s/i/i.gif) 2013/04/24 19:42:40
Subject: 1000 Points of Mechanized IG Infantry
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Hurr! Ogryn Bone 'Ead!
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Do you play a lot of daemons? I have had success with gl vets against them, their deep strikers in particular. Flamers of tzeentch don't take too kindly to templates. 3 direct hits (assisted by bs4) got me a total of 27 hits on the last squad I faced, not including the frfsrf lasguns. They are cheap and flexible, worth five points for sure. I agree that If you want flamers in a veteran list, you should get them on the chimeras. They are free, after all.
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![[Post New]](/s/i/i.gif) 2013/04/24 19:42:53
Subject: 1000 Points of Mechanized IG Infantry
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Decrepit Dakkanaut
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Just drop one of your plasma vet squads down to lascannons, and that will give you enough points.
CCS - 4x meltas, chimera
Vets - 3x meltas, lascannon, chimera
Vets - 3x meltas, lascannon, chimera
Vets - 3x meltas, lascannon, chimera
Vets - 3x plasmas, chimera
Vets - 3x plasmas, chimera
That will give your most defensive units some offensive punch, and will allow your plasmas more free reign to go hunt stuff down.
My only real complaint is that this list nearly entirely lacks offensive power. Special weapons, even in chimeras, are defensive weapons, and three lascannons doesn't seem like a lot. It seems like you'd struggle against things like gunlines. Perhaps you could consider some artillery of your own, or making some use out of your FA slots.
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![[Post New]](/s/i/i.gif) 2013/04/24 22:58:47
Subject: Re:1000 Points of Mechanized IG Infantry
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Human Auxiliary to the Empire
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Meltas mixed with heavy weapons seems an odd choice for me though. I won't be able to move the melta vets if i want to use the lascannon but i'll want to move them to use the meltas.
Perhaps I can just shift one of the lascannons to the ccs and drop the flamers which gives me enough points to drop a plasma on the ccs as well, as follows.
CCS - Lascannon, Plasma - Chimera - 140
Vets - 3x melta - Chimera - 155
Vets - 3x melta - Chimera - 155
Vets - 3x Plasma, Lascannon - Chimera - 190
Vets - 3x Plasma, Lascannon - Chimera - 190
Vets - 3x Plasma - Chimera - 170
I'll stick heavy flamers on the chimera because I like templates.
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![[Post New]](/s/i/i.gif) 2013/04/25 02:49:04
Subject: Re:1000 Points of Mechanized IG Infantry
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Member of a Lodge? I Can't Say
WI
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Just to make sure Skycapt's point is made on the GLs, they are terrible. Your wasting BS when you use a scatter dice (for frag). Frag is Str 3, AP 6. Your wounding T 3 critters 50% of the time (if you hit). Against anything tougher, it is a joke. Str 6 Krak sounds kinda neat, till you see it's AP, then you ask why bother when the stuff you use krak on makes all of it's armor saves? GLs are only good against IG really, but against all of the power armor codexes out there, they are a joke. If the Frag was Str 4 and/or the AP on the Krak was 3, it would be a winner.
Every attacking Chimera should have a hull heavy flamer, every camping one should have a HB. Remember you can not snap fire template weapons, so snap fire your Multi Laser if you move and want to fire your hull Flamer.
Are you snap-firing your LCs as you move up? If you are, maybe consider ACs instead and lean heavily on your Meltas for AT. A Chimera blowing up will probably kill a lot of your guys inside and they will probably fail that leadership roll. Be ready to accept that. That is why most mech vets have so many chimeras.. they are really mech hoard. So any Chimeras you hang back with are going to be diluting your attacking force. You might want to consider a single Platoon and a second CCS, throwing the PCS (with flamers or melta guns) in a Chimera to go with the Vets and camping the two PIS in the rear either in a blob or separate. Give them a Melta and AC and camp your warlord back there with them so your not handing your opponent a free 'Slay my Warlord' point. They can then, you know, maybe issue orders and stuff. Giving a camping unit Camo Cloaks, a LC, Plasma, and Banner. The banner makes your PIS even better by giving them a Ld re-roll for morale and pinning. A CCS is cheaper than vets and can carry an additional gun. 4 plasma guns on this will give you more punch and can absorb the odd 'Get's Hot!' death.
To be honest, don't change your list... try it out and see if it works for you. If you have problems, such as consistent long range covering fire and home objective campers (since you have to, you know, get out of the Chimera now to cap), then maybe change to what I am suggesting. Give all of your vets Meltas and the attacking CCS plasma and the PCS flamers or meltas. You might end up with less Chimeras over all, but all of them will be attacking and you will have real support fire.
Good luck!
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This message was edited 1 time. Last update was at 2013/04/25 02:52:08
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2013/04/25 06:41:52
Subject: Re:1000 Points of Mechanized IG Infantry
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Decrepit Dakkanaut
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zetinsun wrote:Meltas mixed with heavy weapons seems an odd choice for me though. I won't be able to move the melta vets if i want to use the lascannon but i'll want to move them to use the meltas.
It's no more odd than mixing plasmas and a lascannon. Plasmas in double tap range have the same range as meltaguns, while a plasma's single-tap range isn't THAT long, and three single-tapping plasma guns aren't all that likely to do all that much damage anyways.
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![[Post New]](/s/i/i.gif) 2013/04/25 12:02:20
Subject: 1000 Points of Mechanized IG Infantry
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Human Auxiliary to the Empire
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Aye I guess. OK, i'll go with my revised list, and I should have enough leftovers from the kits to make some autocannons and extra melta vets and a standard guy so I can swap and change as I please.
cheers guys
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