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Made in gb
Mindless Spore Mine




Hello evryone who chooses to read this i was wondering if you could help me you see i am unsure about the psychic power "iron arm" for biomancy does it last the whole game or just 1 turn one of my regular opponent thinks it's 1 turn but i am fairly sure it is the whole does anybody know for certain?

This message was edited 1 time. Last update was at 2013/04/25 19:59:01


 
   
Made in us
Fixture of Dakka






San Jose, CA

Most Blessings (and Maledictions) last for one game turn, so from the start of your turn until the start of the next turn.

Quis Custodiet Ipsos Custodes? 
   
Made in au
[MOD]
Making Stuff






Under the couch

Yup, this is explained on page 68, in the 'Types of Psychic Powers' section.

 
   
Made in nl
Devious Space Marine dedicated to Tzeentch





The Hague (NL)

 Janthkin wrote:
Most Blessings (and Maledictions) last for one game turn, so from the start of your turn until the start of the next turn.

I'm sure you meant: "[...]from the start of your turn until the start of your next turn"
Which is incorrect. The BRB says (page 68):
Blessings target a friendly unit(s) and, unless otherwise stated, last until the end of the following turn.

The difference is in games with more than two players. According to page 9 of the BRB:
Whenever a rule refers to a turn it always means player turn, unless it specifically refers to a game turn.

If you are player one and you cast a blessing, it would last until the end of player two's turn and will be gone when player 3's turn starts. We houseruled the text of page 68 to:
Blessings target a friendly unit(s) and, unless otherwise stated, last until the start of your following turn.

For games with two players, there's no difference.

12k+ pts Chaos Marines, Heretic Guard and Daemons (The Scourged)
2k pts Tyranids (Hive Fleet Hornet) 
   
Made in au
Frenzied Berserker Terminator






 Hansisaf wrote:
The difference is in games with more than two players.

At which point, you'll need to introduce house rules anyway, since there are no rules for games with more than two player turns per game turn (RB p9, 'Game Turns and Player Turns').
   
Made in gb
Drop Trooper with Demo Charge




 Cheexsta wrote:
 Hansisaf wrote:
The difference is in games with more than two players.

At which point, you'll need to introduce house rules anyway, since there are no rules for games with more than two player turns per game turn (RB p9, 'Game Turns and Player Turns').

Although there is BRB pg 363 "Four's a crowd".
   
 
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