Continuity wrote:Grugknuckle wrote:
I would lose the primaris psyker because compared to the rune priest he sucks. Just take the cheapest cheapo HQ you can find.
Primaris Psyker is the cheapest
HQ that has the potential to do anything.
CCS may be cheaper with no upgrades, but it's just asking to be shot in the face
In the same way that a primaris psyker with
Ld 9 and 1 wound is just asking for perils of the warp. Only for 20 points more. At least an astropath would help your Vendetta get on the table faster.
40 guardsmen with ATSKNF survive fights pretty well in my experience, the blob's role is to bog down any potential threat to SW, the power axes give them some guaranteed damage output in close combat
But aren't the
SW's coming in on Drop Pods? Since you can't fit all 40 guardsmen on one vendetta, I don't see how they're going to help the grey hunters out for a couple of turns at least. And most of them will probably have to walk through the open to get to the grey hunters.
I just figured that most of your guardsmen would hang out on a back field objective and / or behind the
ADL.
EDIT : Ok I just realized that you meant the guardsmen were to protect the Long Fangs. I understand now. But I still think you should give them a big gun instead (if the points are the same). Because the power axe can only be used in the assault phase *IF* the enemy even gets that close. But something like an autocannon or heavy bolter can be used BOTH during overwatch AND to support your dudes in the mid-field.
Continuity wrote:
The one heavy bolter LF mans the quad-gun, so that the squad leader may use fire control to split fire.