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Made in fr
Long-Range Land Speeder Pilot





Clermont De L'Oise

Playing around with Battle Scribe and just for the fun of it made a maxed out IG platoon. It is staggering.
o=1 base. O= HW team. [ ]= Chimera

PCS
ooooo [ ]
IS
oooooooooo [ ]
oooooooooo [ ]
oooooooooo [ ]
oooooooooo [ ]
oooooooooo [ ]
CS
oooooooooo
oooooooooo
oooooooooo
oooooooooo
oooooooooo
SWS
oooooo
oooooo
HWS
O O O
O O O
O O O
O O O
O O O

And you can have 6 of these :O

Has anyone ever fielded a maxed put IG platoon (147 bodies)?
Is it even practice?
If so. Was it fun?

Vim


2811
650
750 
   
Made in gb
Rough Rider with Boomstick






People do max out the conscripts and PIS from time to time. Mainly for PW scoring blobs and "HAW HAW YOU CANNOT KILL ME!"
The maxed out HWS only really works when using Sabre's.

Fun? Depends on your definition.
   
Made in us
Lesser Daemon of Chaos






Yeah, they're Imperial Guard. As in, expendable cannon fodder.

But you know what's better than taking six Troop choices? Playing a high point game with double FOC. You can easily reach 300 meat sacks if you add in a few Commissars.
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

It's why IG is pretty much infinitely expandable. I don't remember the points totals, but you can make one infantry platoon astronomically expensive and massive. It's one of the reasons why IG also make great allies, since the limited troop slots can still be filled with a ridiculous amount of infantry for relatively cheap.

Check out my Youtube channel!
 
   
Made in us
Foolproof Falcon Pilot





Yup, if you max it out, only 30x Death Company with 2x thunderhammers and jetpacks (yes, they can actually get that setup) is more points in a single slot.

Is it viable? hell no, but still funny. Your 147 bodies+ command squad still cant make a legal army

This message was edited 1 time. Last update was at 2013/04/26 16:16:17


"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK 
   
Made in gb
Ian Pickstock




Nottingham

As quickly as you can lay them out, your enemy can sink them. Ig just love to die.

Naaa na na na-na-na-naaa.

Na-na-na-naaaaa.

Hey Jude. 
   
Made in za
Fixture of Dakka




Temple Prime

 xSPYXEx wrote:
Yeah, they're Imperial Guard. As in, expendable cannon fodder.

But you know what's better than taking six Troop choices? Playing a high point game with double FOC. You can easily reach 300 meat sacks if you add in a few Commissars.

Only three hundred? Try over a thousand.
1d4chan wrote:As far as organizing your army, you ought to know better that you don't have to pimp out every platoon FULL of men. Usually, two large Platoons decked out will do the job, but let's calculate the body count if you spammed every slot.
HQ: CCSx2 (24 models; Commissar, Chimera, and all Advisors, including Officer of the Fleet and Astropath, which are MANDATORY)
Priest x5
Techpriest x2 (With 10 servitors. Give 'em ALL plasma cannons. Because you can.)
Elites: Stormtroopers all around, biatch (30 models)
Troops: 6x FULL Infantry platoons (6x6-man CCS + Chimeras, 30x11-man Infantry squads + Chimeras, 30x6-man Heavy squads (it's two guys on one base, be glad I'm not counting the gun model), 12x6-man Special squads, and 6x50-man Conscript squads. 954 models, bitch)
Fast: 3x Rough Rider squads (30 models)
Heavy Support: 9x Leman Russ EXECUTIONERS WITH FULL PLASMA-SPONSONS (STFU. You want them)
Grand total: 1064 models, INCLUDING Chimeras. Yes. You can have one-thousand models on the table. THIS IS THE GUARD. OUR INFANTRY ARE BLOBS.
Want MORE INSANITY? For an extra 500 points you can make those 300 Conscripts UNDYING MONSTROSITIES! This is also mandatory, no exceptions.
But unless you're a millionaire or you've been in the Guard since 2nd edition, you aren't pulling this off. ALSO IT COSTS 13295 POINTS TO FIELD ALL THIS CRAP JESUS
Things get even more ridiculous with the new 2000+ double FOC change in 6th edition!
HQ: 4x CCS + advisors + chimeras, 10x Priest, 4x techpriest + servitors
Elite: 6x 10-man stormtroopers + chimeras
Troops: 12x Infantry Platoons
Fast Attack: 6x 10-man Rough Riders
Heavy Support: 18x Leman Russes
Total: 1850 troops, 100+ tanks (72 Chimeras, 18 Leman Russes)

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I've maxed my special weapons squads a couple of times, and I think I once took a full helping of PISs.

Of course, I'd never do that now. 6th edition is about toys, not boys, and regular guardsmen are incapable of doing all that much more than getting butchered where they stand nowadays.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in za
Fixture of Dakka




Temple Prime

 Ailaros wrote:
I've maxed my special weapons squads a couple of times, and I think I once took a full helping of PISs.

Of course, I'd never do that now. 6th edition is about toys, not boys, and regular guardsmen are incapable of doing all that much more than getting butchered where they stand nowadays.



Take it from someone whose tried the infamous "MOAR TERVIGONS" list. If you have enough troops it will fall sooner or later. Even if it takes a hundred odd termagaunts. Sooner or later if it's infantry it will fall. Hard to find people who have the patience to stick around for maxed out double FOC lists to move around though.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Ian Pickstock




Nottingham

 Kain wrote:
 Ailaros wrote:
I've maxed my special weapons squads a couple of times, and I think I once took a full helping of PISs.

Of course, I'd never do that now. 6th edition is about toys, not boys, and regular guardsmen are incapable of doing all that much more than getting butchered where they stand nowadays.



Take it from someone whose tried the infamous "MOAR TERVIGONS" list. If you have enough troops it will fall sooner or later. Even if it takes a hundred odd termagaunts. Sooner or later if it's infantry it will fall. Hard to find people who have the patience to stick around for maxed out double FOC lists to move around though.

Problem with this is that guard are not nids. Without upgrades guardsmen will die, if they're lucky shooting (but failing to hurt anything) their flashlights before they die. In order to be useful, pis need upgrades - at which point the cost per model jumps to about nine points. But they're just as ssquishy as they were before, just more expensive. This is the paradox of the guard.

This message was edited 1 time. Last update was at 2013/04/26 20:16:31


Naaa na na na-na-na-naaa.

Na-na-na-naaaaa.

Hey Jude. 
   
Made in za
Fixture of Dakka




Temple Prime

 BryllCream wrote:
 Kain wrote:
 Ailaros wrote:
I've maxed my special weapons squads a couple of times, and I think I once took a full helping of PISs.

Of course, I'd never do that now. 6th edition is about toys, not boys, and regular guardsmen are incapable of doing all that much more than getting butchered where they stand nowadays.



Take it from someone whose tried the infamous "MOAR TERVIGONS" list. If you have enough troops it will fall sooner or later. Even if it takes a hundred odd termagaunts. Sooner or later if it's infantry it will fall. Hard to find people who have the patience to stick around for maxed out double FOC lists to move around though.

Problem with this is that guard are not nids. Without upgrades guardsmen will die, if they're lucky shooting (but failing to hurt anything) their flashlights before they die. In order to be useful, pis need upgrades - at which point the cost per model jumps to about nine points. But they're just as ssquishy as they were before, just more expensive. This is the paradox of the guard.
Pfft, naked gaunts are only useful if you have Tervis to crank them out. Otherwise Devilgaunts or kitted out Hormies are the only way to go and they cost a pretty penny.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Heroic Senior Officer





Western Kentucky

 Kain wrote:
 Ailaros wrote:
I've maxed my special weapons squads a couple of times, and I think I once took a full helping of PISs.

Of course, I'd never do that now. 6th edition is about toys, not boys, and regular guardsmen are incapable of doing all that much more than getting butchered where they stand nowadays.



Take it from someone whose tried the infamous "MOAR TERVIGONS" list. If you have enough troops it will fall sooner or later. Even if it takes a hundred odd termagaunts. Sooner or later if it's infantry it will fall. Hard to find people who have the patience to stick around for maxed out double FOC lists to move around though.

Your spawn points can also move up the table, slingshot the gaunts another 2d6 inches forward when they're spawned, can buff them with abilities, and makes them fearless. Our only respawning troop requires a meh character, are only ld 5, armed with vastly inferior weapons, have to walk on from the board edge, and we can only have one copy of the unit on the table at any time. We can't keep sending in waves if the first group isn't dead yet.

which is probably a good thing, because if we could keep throwing in waves you would reach 3-400 models on the table by turn 5 if your opponent couldn't kill them all.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in za
Fixture of Dakka




Temple Prime

 MrMoustaffa wrote:
 Kain wrote:
 Ailaros wrote:
I've maxed my special weapons squads a couple of times, and I think I once took a full helping of PISs.

Of course, I'd never do that now. 6th edition is about toys, not boys, and regular guardsmen are incapable of doing all that much more than getting butchered where they stand nowadays.



Take it from someone whose tried the infamous "MOAR TERVIGONS" list. If you have enough troops it will fall sooner or later. Even if it takes a hundred odd termagaunts. Sooner or later if it's infantry it will fall. Hard to find people who have the patience to stick around for maxed out double FOC lists to move around though.

Your spawn points can also move up the table, slingshot the gaunts another 2d6 inches forward when they're spawned, can buff them with abilities, and makes them fearless. Our only respawning troop requires a meh character, are only ld 5, armed with vastly inferior weapons, have to walk on from the board edge, and we can only have one copy of the unit on the table at any time. We can't keep sending in waves if the first group isn't dead yet.

which is probably a good thing, because if we could keep throwing in waves you would reach 3-400 models on the table by turn 5 if your opponent couldn't kill them all.

But unlike yours, ours run out. And we still don't have horvigons for some unfathomable reason.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Yeah, take it from someone played foot guard in 5th ed, and tried his absolute damnedest to make foot guard work in 6th, I can say that it really, really doesn't work any more.

You can hide guys behind an aegis and then go to ground every turn to have some durability on an objective, but it's just not possible to attack with a foot horde army any more. Changes to cover and wound allocation, among many others broke it to the point of unusability. It's why you also don't see things like slugga tides anymore (and orks aren't even ALL that keen on shoota tides either), or footdar, or power blobs, or really much of any horde-based stuff anymore.

All that they do is manage to get up to the point where the previous line of dudes died before they, themselves, die. The weaknesses in force concentration and mobility are just too much against 6th ed's better shooting.

If it's still working for you in your gaming group, then I'm jealous. Get opponents who know what small arms are and, unfortunately, you too are probably going to be stuck moving to mech or vendettas if you want to be able to attack as guard.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in za
Fixture of Dakka




Temple Prime

 Ailaros wrote:
Yeah, take it from someone played foot guard in 5th ed, and tried his absolute damnedest to make foot guard work in 6th, I can say that it really, really doesn't work any more.

You can hide guys behind an aegis and then go to ground every turn to have some durability on an objective, but it's just not possible to attack with a foot horde army any more. Changes to cover and wound allocation, among many others broke it to the point of unusability. It's why you also don't see things like slugga tides anymore (and orks aren't even ALL that keen on shoota tides either), or footdar, or power blobs, or really much of any horde-based stuff anymore.

All that they do is manage to get up to the point where the previous line of dudes died before they, themselves, die. The weaknesses in force concentration and mobility are just too much against 6th ed's better shooting.

If it's still working for you in your gaming group, then I'm jealous. Get opponents who know what small arms are and, unfortunately, you too are probably going to be stuck moving to mech or vendettas if you want to be able to attack as guard.



I have enough Tyranid models to make several joke lists. The "how do you even fit that many gaunts on the table!?!" list is one of them. Surprisingly it occasionally works when backed with lots of Tervigons. If only because they literally cannot kill the Gaunts faster than I can crank them out.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Ian Pickstock




Nottingham

Guard don't have that luxury. It's possible to avoid being wiped out completely but when all you've done in a game is hug cover and shoot lasguns then you're not going to dominate in any meta.

Naaa na na na-na-na-naaa.

Na-na-na-naaaaa.

Hey Jude. 
   
 
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