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Made in nz
Disguised Speculo





Ok, so I've got a game coming up where I cannot use my precious Big Trakk Fleet due to limits on forgeworld stuff (0-3 models)

So what I figured is that I'll just bring along all the crazy fun stuff that the current "lootas and shootas" Ork meta usually doesn't allow. However, just because I want to use fun stuff doesn't mean I want the army to fall apart like a wet paper bag! The opponent will be, in order of likelihood; Orks, Chaos Marines, Chaos Daemons, Imperial Guard, Tau

I'm thinking of running two force orgs, plus two allied Dread Mob detachments for six HQs. Was thinking to run six SAG meks but then I'd have to build four of them by tomorrow (no thanks). So Dakka, give me all your awesome ideas and I'll tell you how they work on the field! Here's what I've got for now.

HQ
Big Mek w/ SAG, 'eavy, Bosspole, Ammo Runt
Big Mek w/ SAG, 'eavy, Bosspole, Ammo Runt
Warphead
Wazdakka

Allied Big Mek w/ KFF, Cybork, Bosspole
Allied Painboss w/ Cybork, Bosspole
A Painboss is literally just a Painboy that can take Wargear. Same cost, stats, & effects.

Troops
Slugga Boys x30, Big Shoota/PK/BP/eavy Nob
Shoota Boys x30, Big Shoota x3, BP Big Choppa Nob (has a Big Shoota)

Gretchin Mob x19, Runtherd
Gretchin Mob x18, Runtherd

Allied Spanna Boys w/ Shootas x20
Allied Spanna Boys w/ Shootas x20
AKA Shoota Boys - may upgrade one with a Mek and get it to sit with the Lifta Wagon, to keep the thing functioning

Fast Attack
Blitza Bomba - 135
Solo Deff Kopta Squadrons w/ TL Rokkit, Big Bomb x3

Heavy Support
Solo Killa Kan Squadrons w/ Grotzooka, x4

Allied Lifta Wagon
Battlewagon with a crazy gravity weapon. Can fling vehicles around the map. Carries 6 models. Enormously tall so cannot hide for gak.

=2000pts


The KFF Mek, Warphead and the Painboss go with the Slugga Boys. This gives the footsloggers 5+ cover and 5+ FNP to the Sluggas, so they're now officially dead hard and teleporting all over the damn field.

Wazdakka and the Deffkoptas all zoom up the flanks, take potshots at rear armour, assault heavy weapons teams, and generally be annoying. Because its all solo squads things like overwatch fire aren't really a problem - I can just sacrifice one so another can get through! The Deff Koptas in particular will be zooming from cover to cover, emerging just long enough to drop bombs on things before flitting away.

Lifta Wagon stays safe behind the Kans for a cover save, because if this thing dies without flipping some vehicles I'm gonna be pissed.

Grots team up with the SAGs to eat bullets and such, and then take various objectives at the end.

Right now I've got two ideas for alternative builds;
>Ditch SAGs for Warphead/Zogwart and Painboss, chuck them on the fat Shoota Blob so its as ded hard as the Sluggas
>Ditch various stuff to get Nobs (ideally as Troops) with numerous Warpheads attached. Rend and tear.
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Pretty different from the usual, Ill give it that.
I feel there's too many HQ around and for 3 to go solely with the slugga boys is an expensive choice. 225pts for the lifta wagon also makes it quite pricey, but why not?

I would suggest dropping the HQ count, from the look of it, the only use you are currently getting out of the double allies is the extra HQ slot. I've never used a blitza bomber, but it looks hugely temperamental to me. 2 one off bombs which are normal blast autocannons, plus with the chance to deck itself doesn't seem to appealing. Plus its one of the more expensive flier options. I think I would rather stick to the dakkajet. The liftawagon probably want some support, even with the kan screen, it probably wont last too long in a 2k game.

What I'd probably look at getting;
-Just take one allies attachment, loose the painboss.
-Keep 1 spanna shoota, and other shoota mob
-Take 2 20ork shoota units (from sluggas)
-Loose the killakans, grab to regular battle wagons instead.

So maybe something like
Spoiler:

HQ
2x Big mek w/ SAG, bosspole 200
Allied Big mek w/ KFF 85

Elites
6 Lootas w/ 1 mek? (for liftawagon if you want to protect it) = 90

Troops
30 Shootas w/ 3 big shootas, BP/Big choppa nob = 215
30 Shootas w/ 3 big shootas, BP/Big choppa nob = 215
20 shootas w/ 2big shootas, BP/PK/big shoota nob = 175 (in battlewagon)
20 shootas w/ 2big shootas, BP/PK/big shoota nob = 175 (in battlewagon)
19 Grots, runtherd = 57
19 Grots, runtherd = 57
Allied 20 spannas w/ shootas = 120

Fast
Dakkajet w/ supashoota, ace = 130

Heavy Support
2x Battlewagon w/Deffrolla, x4big shootas = 260
Allied Liftawagon = 225

Total: 2004


And you could just use your big trakks as battle wagons I presume?

edit, lol, reading over your post again

crazy fun stuff that the current "lootas and shootas" Ork meta usually doesn't allow

And I just put in a whole heap of shootas, plus a couple of lootas . Well the wagon shootas could be sluggas I guess.

This message was edited 1 time. Last update was at 2013/04/27 00:32:53


If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in nz
Disguised Speculo





Yeah, kind of what you said in your edit man.

Lootas, Shootas, and Dakkajets (comes under shootas) - you kind of nailed all the stuff I want to avoid. Though even I'm guilty of putting a few Shootas in there, but thats mainly because I've only got like 30-40 Sluggas lying around

The Blitza Bomba looks rubbish I admit, but the Burna Bomba was both rubbish and boring, and the Dakkajet is something I will never field except against suspected flier spam.

Right now I'm tossing up crazy teleporting Deathstar. Ten Nobs, Ghaz, Zogwar, Warphead, Warphead. Hide it at the back of the field until I get 'ere we go (which will happen pretty damn quickly) they warp out of there into the middle of the enermy army and burn everything with Kombi-Skorchas. Only problem is that would set me back 1055 points...
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

What about,
Cybork painboss (60), Warphead (85), 5 kombi-skorcha meganobs (225) [370].
Could grab two of those quite easily, then with 2 allied attachments still get the 2 SAGs. Just run them behind everyone else then eventually BAM! x2

Leaves about 835 left over with the 2 SAGs, and lifta droppa. Should be plenty to grab the spannas and boys.

edit; or if you want flamers, have 15 burna boys instead of the meganobs teleporting in

This message was edited 1 time. Last update was at 2013/04/27 02:59:34


If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in nz
Disguised Speculo





Sadly I don't have any MANz, but I do have burnaboys.
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

nobs with matchboxes over them????

The burnas could work but then you'd want ghaz in there for something hard hitting. Its just that he boosts up the points like nothing on earth. Regardless, having that many flamers appear in your lines would be alarming to say the least.
You could also look at kommandos. My use for them has changed quite a bit since there's no more 1st turn assaults. My general kit out is 5 guys with 3 big shootas (sometimes chuck a Klaw in there). 65pts for 3 infiltrating big shootas is reasonable. They've normally performed quite well when I have a couple of them up there and ultimately distract the opponent for a little if nothing else.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in us
Regular Dakkanaut





Boise, ID. US

Orks can't be Allies with orks.
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

^^ Indeed, but I'm not sure how it works with FW. The Dread mob has got another 'codex' if you will in Imperial Armour 8 I think. So I imagine it would be kinda of like allying C:SM with red scorpions or something.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in nz
Disguised Speculo





Heres what I've got sofar.

I haven't thought about the Kommandos yet, I've just been working on a refined list. I do have Snikrot if Kommandos end up getting into the army - he'd make a great Nob leader if nothing else.

I had to cut the SAGs. Both of my SAG models are broken it turns out, and I can't be assed fixing them right now.

Big Mek - KFF, Cybork, Bosspole
Warboss (Mega Armour, Cybork, Attack Squig, Bosspole, S-Skorcha)
this guy is practically Ghazghull, sans the Big Shoota, Adamantium Skull, and super WAAAGH - but much cheaper
Old Zogwart
Wazdakka Gutsmek
Allied Painboss w/ Cybork

Burna Boys x15

Gretchin x12 + Runtherd
Gretchin x12 + Runtherd
Gretchin x12 + Runtherd
Slugga Boys x30, PK BP Nob Upgrade
Allied Spanna (Shoota) Boys x20

Blitza Bomba
4x Deffkopta w/ TL Rokkit, Big Bomm [in solo squads]

Lifta Wagon

=1918pts

This list isn't feeling as solid as the last one, but I know I have all the models ready and waiting to field it.

I've cut the Shoota boys about as low as I can go.

I'm not sure about the Burnas. I know it would be dead killy if it works, but they could also teleport and scatter outside of flamer range. Plus I reckon they all have to burn the same target, so maybe even if it does work it would just be major overkill?

As much as I want to use Wazdakka, maybe he is overkill... I've already got some anti-tank deff koptas buzzing around, and a bikerboss+klaw would be a third cheaper. Or maybe another Warphead...

Also lol at the matchbox idea. I need to look into that. Maybe (somewhat) less flimsy popsicle stick boxes.

Edit: Yep, 620 of HQ, 225 of Elites, 473 of Troops, 375 of FA, and 225 of Heavy... and here I was thinking I'd sunk too much into Fast Attack. I do need to cut back on those HQs. Sorry Wazdakka. Perhaps even sorry to Zogwart. Perhaps swap them both for Warpheads.

This message was edited 1 time. Last update was at 2013/04/27 03:44:49


 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

I get what you mean about it not being as solid. But looking at the original list, it looks around 2200 rather than 2000. You could loose the warboss, and take a PK on the painboy, albeit not as powerful. I would probably loose zogwort was well. Expensive and with BS0 he cant use a couple of the powers anyway.
Just wondering; you can get a deff dred mob as a troops choice. Being a unit, could you attach a weirdboy and teleport them away?

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in nz
Disguised Speculo





Lol, if you can that would be hilarious. But pretty sure you can't attach infantry to vehicle squads

Ditch Zog for Warphead, ditch Waz for Warphead (rubs hands together with glee). Put all the heroes in that fat Slugga Boys mob? +185 points or something. Could throw PK on the Painboss and such now

This message was edited 1 time. Last update was at 2013/04/27 04:03:03


 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Oh yeah sounds reasonable, its almost starting to morph back into the original one

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in nz
Disguised Speculo





Big Mek - KFF, Cybork, Bosspole, Grot Oiler
Warboss (Mega Armour, Cybork, Attack Squig, Bosspole, K-Skorcha)
this guy is practically Ghazghull, sans the Big Shoota, Adamantium Skull, and super WAAAGH - but much cheaper
Warphead x2
Allied Painboss w/ Cybork, Power Klaw

Gretchin x16 + Runtherd
Shoota Boys x20, 2 Big Shoota [in B-Wagon]
Shoota Boys x19, 2 Big Shoota [In B-Wagon w/ KFF Mek]
Slugga Boys x30, 'eavy armour, PK BP 'eavy Nob [w/ heroes, deathstar unit]
Allied Spanna (Shoota) Boys x20, Mek upgrade, Big Shoota, Grot Oiler [in B-Wagon]

2x Deffkopta w/ TL Rokkit, Big Bomm [in solo squads]
Allied 2x Deffkopta w/ TL Rokkit, Buzzsaw [cheap due to Dread Mob, Solo Squads]

Lifta Wagon
2x Battlewagon w/ Deff Rolla, Grot Riggas, Big Shoota
1x Allied Battlewagon w/ Deff Rolla, Grot Riggas, Big Shoota
=1999 (I hope)

Key Changes
>Goodbye Blitzabomma, I just can't justify it even in a fun game.
>Ditched Zogwart and Wazdakka, added Warpheads instead
>Added three Battlewagons which are packed with Shoota boys
>Gave the 'eavy armour upgrade to my Slugga Boy Deathstar. They are now officially ded killy

Force Composition

Da Rumblaz

Three Battlewagons filled with shoota boys. Protected by a KFF forcefield, they in turn protect the Lifta Wagon which is behind them.

Da Stompaz

A Slugga Boy Deathstar with 'eavy armour, a Mega-Boss, two Warpheads, and a Painboss. Sits at the back of the field safely in cover until they can teleport in.

Da Killa Beez

Four Deff Koptas taken as single units. Two have Big Bomms, two have Buzzsaws, and all have TL Rokkits. They buzz around annoyingly, dropping bombs on things and savaging rear armour.

Da Grotz

These losers guard the backfield objective.

This message was edited 1 time. Last update was at 2013/04/27 07:54:37


 
   
 
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