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Made in us
Regular Dakkanaut




I heard the Eldar and Dark Eldar have the best ways to travel via webway gates, and that if they're found in the warp they're coveted by demons because Dark Eldar go to superhell or something when they die(explanation as to why?)

The imperium uses the light of the Emprah as a lighthouse, and are somewhat liked to be eaten by deamons.

The orkz just fly through and if a demon gets on board it means a gud fight! But where are they on the delicious list for daemons?

Also, what of everyone else? Don't tyranid's not travel the warp at all which is their biggest weakness?


About the fluent in ork question, I want to name my warboss "Boss Warp Traveler" but I want it to sound more orky.

So, is there something orkz call the warp?

This message was edited 1 time. Last update was at 2013/04/27 00:45:08


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

Snoipah wrote:
I heard the Eldar and Dark Eldar have the best ways to travel via webway gates, and that if they're found in the warp they're coveted by demons because Dark Eldar go to superhell or something when they die(explanation as to why?)

The imperium uses the light of the Emprah as a lighthouse, and are somewhat liked to be eaten by deamons.

The orkz just fly through and if a demon gets on board it means a gud fight! But where are they on the delicious list for daemons?

Also, what of everyone else? Don't tyranid's not travel the warp at all which is their biggest weakness?


About the fluent in ork question, I want to name my warboss "Boss Warp Traveler" but I want it to sound more orky.

So, is there something orkz call the warp?

Don't know why

True

I think they use sublight speed but not sure. They strap rockets to asteroids most times. Others its looted Guard spacecraft so they could warp jump

Nids are sublight as well, but they come from other universes so not too bad.

Tau use faster-than-light as well (supposedly they have the best navy of all races)

Only part of crons ive heard is a mobile planet but Im sure they have warp travel as well. Deamons wouldn't notice them as they have no souls.


 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in us
Consigned to the Grim Darkness





USA

As far as being fluent in Ork goes, most of it is violence, shouting, expletives, and more violence.

It's joked that most humans would not survive a conversation.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Mutilatin' Mad Dok





How about Boss Weirdrunna? Or Weirdstompa for a bit more aggression.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

The Imperium and Orks use Warp Engines. Their ships enter the warp and use that alternate dimension to travel great distances quickly.

Imperial ships are protected by Geller fields which prevent daemons from entering the ship. Orks don't care.


The Tau use something like a warp engine they reverse engineered from a crashed imperial ship on T'au's moon. They don't enter the warp proper but rather skim it. This method is much slower and less efficient, it can take months to travel between planets that are only a few light years apart. In addition the ships have a limited range so the Tau have found it difficult to expand beyond their current holdings.


The Eldar ships simply pass through the Webway, which is a sub-dimension between the Warp and real-space. Its all the speed of warp travel without the risks.


Necrons use an unknown method of true FTL travel. Whatever it is, its fast. very fast.


Tyranids travel at sub-light speeds using a ship called a Narvhal. The Narvhal fixes onto a target planet/star and through a method of distorting space uses the planet/star's gravity to pull the hive fleet closer. This does wreck havoc with the planet/star in question, causing seismic tremors and other anomalies to occur while the fleet is approaching.

Once at the edge of a system, the fleet will stop using the Narvhal and approach the planets using their normal propulsion engines.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Consigned to the Grim Darkness





USA

Necron FTL does have some disadvantage though, in that they are still restricted by acceleration/deceleration, whereas something that comes in and out of the warp doesn't have that problem (it just has many, many others).

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Where is it said Necron FTL has issues with acceleration/deceleration? All I've ever read says they are practically free of inertia.

I haven't seen if the newer cron dex changed that though.

This message was edited 1 time. Last update was at 2013/04/27 03:11:53


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Consigned to the Grim Darkness





USA

I recall it being part of the old fluff actually.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in za
Fixture of Dakka




Temple Prime

Snoipah wrote:
I heard the Eldar and Dark Eldar have the best ways to travel via webway gates, and that if they're found in the warp they're coveted by demons because Dark Eldar go to superhell or something when they die(explanation as to why?)

The imperium uses the light of the Emprah as a lighthouse, and are somewhat liked to be eaten by deamons.

The orkz just fly through and if a demon gets on board it means a gud fight! But where are they on the delicious list for daemons?

Also, what of everyone else? Don't tyranid's not travel the warp at all which is their biggest weakness?


About the fluent in ork question, I want to name my warboss "Boss Warp Traveler" but I want it to sound more orky.

So, is there something orkz call the warp?

Orks, Chaos, and Imperials use the Warp. Orks protect themselves with a tooth imbued with WAAAGH! Energy, Imperials use a gellar field, and Chaos just lets the daemons in. Generally warp travel goes at about 100,000c under ordinary circumstances assuming normal warp currents. Fluctuations in the warp can cause severe delays, appear far off target, make a ship arrive way ahead of schedule, or sometimes make the ship arrive before it ever went out. The Astronomicon allows Imperial navigators to more reliably traverse the warp and avoid the shenanigans that can afflict Orkish or Chaos fleets who usually just barrel heedlessly into the warp.

The Eldar Factions and Necrons use the webway, though BL novels (Fall of Damnos in particular) have the Necrons keep their Inertialess drives with webway technology largely being experimental curiosities to the Necrons. Generally speaking this is the fastest method of travel and perhaps the safest method of Travel as the Webway is largely daemon free and going from one webway gate to another is more or less instantaneous. Temporary tunnels in the webway can also be created to create different exit points but these slow down travel a bit. Inertialess drives worked by simply turning off special relativity and newton's laws of motions, thus allowing the Necron ships to instantly accelerate to infinite speed anywhere they wanted with no limitations. These factions just seem to know where to go, although much of the webway is unknown to the Eldar and they're rediscovering long unused pathways made by the Old Ones pretty constantly.

The Tau use Warp skipper drives that essentially have the ships bounce into the warp and then bounce off of it and wind up far away. Generally about 1/5th as fast as standard warp drives. They lack the shenanigans that can afflict standard warp drives and don't need "daemon begone" devices as they only remain in the very surface of the warp for an eyeblink. Essentially something traveling via stutter drive would be disappearing and reappearing a set distance at regular and very quick intervals. Kroot ships on the other hand, seem to use standard warp drives as they have the Psykers to provide navigation. Tau navigation seems to be based on very conventional methods, you simply follow a starchart, due to a lack of oddities with skipper travel there's no need for special navigators.

Tyranids use gravimetric drives by using Narvhals to effectively create a massive rope of gravity that the hive fleet uses to tug itself to a target world. It's slower than warp drives, but very reliable and has the effects of fething up the target planet as it more or less brings the Hive fleet's entire gravitational pull and then some to bear on the planet long before they ever get close. The Tyranids are guided primarily by psychic beacons created by Genestealer cults that inform a hive fleet that the target planet has enough biomass to be worth eating and/or is strategically important to the enemies of the Hive fleet and taking it out would make future meals easier. Gryphonne and Graia, both forgeworlds with understandably little biomass, were targeted and destroyed by the Tyranids when the Genestealer cults there determined that taking them out would massively hinder future Imperial efforts to stop them.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Skillful Swordsman




Thornton - Cleveleys UK

Necrons also have the ability to break through into the webway.
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

If the Eldar or Dark Eldar are caught in the warp their souls are devoured by Slannesh...
They are Slannesh's favourite food since they were the ones that brought him into being.
Incidentally no one gets anywhere at sublight speeds...
That would be absurd...

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Made in za
Fixture of Dakka




Temple Prime

The minor race known as the Slaugth also seem to use nonwarp based FTL tech. But the Slaugth as a whole seem to just scream "old crons."

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Edited for ease of replying:
Snoipah wrote:

1)I heard the Eldar and Dark Eldar have the best ways to travel via webway gates, and that if they're found in the warp they're coveted by demons because Dark Eldar go to superhell or something when they die(explanation as to why?)

2) The imperium uses the light of the Emprah as a lighthouse, and are somewhat liked to be eaten by deamons.

3) The orkz just fly through and if a demon gets on board it means a gud fight! But where are they on the delicious list for daemons?

4) Also, what of everyone else? Don't tyranid's not travel the warp at all which is their biggest weakness?

5) About the fluent in ork question, I want to name my warboss "Boss Warp Traveler" but I want it to sound more orky.

6) So, is there something orkz call the warp?


1) The Eldar travel through a stable dimension betewwn reality and the warp, which grants them safe and instantaneous passage to anywhere in the galaxy. It was created by their creators (The Old Ones) as a means to get about quickly. It is the safe alternative to the warp, but it can be broken into by daemons (and sometimes other races) on occasion, and will cause a lot of Eldar butthurt when it does.

2) The IOM tears a "small" hole in reality which allows their spacecraft to enter the warp, which allows them to move "faster" than light. They use the astronomicon that is generated by the golden throne as a landmark in the warp, with which to guide themselves. The astronomicon is a huge beacon of psychic energy.

3) The WAAAGH! energy created by the Orks allows their ships to be sucked into the warp, and then dumped off into reality again at some point near a planet. Unlike the other races that use the warp, they dont keep their ships in a bubble of reality, meaning that daemons will infest their ship. But they love it, so it's all good.

4) The Nids use a biological gravity drive. i have no idea how. But they cannot enter the warp.

5) Try: "Godsmasha, Da Warp Hunter" (Orks know what the warp is).

6) Yes. They do call it the warp if they know about it. Which most space Orks do.
   
 
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