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Made in gb
Fresh-Faced New User




Firstly, I know people on forums get edgy about new members instantly making threads, and spamming or incorrectly placing it in the wrong topic, and I apologise for that- I just needed some advice on Warhammer 40k army list, being my 200pt list for casual, local events and matches.

I wrote the army list after ready various tacticas online for 40k Orks, and has been made to be painted as part of the Deathskull faction which incorporates the 'green tide aspect of a conventional Ork army, but I also tried to implement some Heavy Suppot and Fast Attack. The list currently adds up to 1412, and I do plan to add a Stormboyz Squad, but haven't ever used them/bought them so wanted to keep it open for other suggestions.

HQ
- Big Mek with Skorcha and Kustom Force Field (110)

Mek has Battlewagon (Not Dedicated)
- Deff Rolla, 2 Big Shootas (or Kannon+Big Shoota), 'Ard Case and Armour Plates (155)
- Grot Oilers and Unit of 5 Lootas (95)

Elites
Elite Nob Squad
- 3 have Shootas, Big Choopa and 'Eavy Armour (30)
- 1 has a Power Klaw, Shoota and 'Eavy Armour (30)
- 1 has a Power Klaw, Shoota, 'Eavy Armour and Boss Pole (35)
- 1 upgraded to Painboy with Grot Orderly (55)

Tropps
Unit of 30 Slugga Boyz (x2) (360)
- Nob: Power Klaw, Boss Pole and 'Eavy Armour (35)

Unit of 30 Shoota Boyz (180)
1-2 Boyz have Rokkit Launchers (20)
Nob: Power Klaw, Boss Pole and 'Eavy Armour (35)

Heavy Support
Unit of 3 Killa Kanz
- 2 have Rokkit Launchers and 'Eavy Armour (100)
- 1 has Grotzooka and 'Eavy Armour (45)

Looted Wagon
- Boom Gun, Armour Plates and 'Ard Case (125)

Thank you in advance for any help or advice you have be able to give, like I said I am planning of adding either a Stormboyz Unit or Gretchin Mob, but wanted to know if I need to change anything first.
   
Made in nz
Disguised Speculo





Firstly, I know people on forums get edgy about new members instantly making threads, and spamming or incorrectly placing it in the wrong topic, and I apologise for that- I just needed some advice on Warhammer 40k army list, being my 200pt list for casual, local events and matches.


Honestly man, all the donkey-caves are in "You make da call". Just stay out of there and your golden.

Now as for your list, generally its a good idea to tell us if you want a 'competitive' list (going for maximum strength, spam a couple different units that are brokenly strong, have a list like everyone else) or just trying to make a fluffy army a bit better, or in the middle somewhere. Since your running "deathskulls" and not "orks" I figure your more towards the semi/non-competitive end of the scale, which is all good (I am as well, powergaming is gak) - if thats the case, theres lots of things that people will say are "better" which really aren't, they'll be stronger but maybe strength isn't 100% of what you want?

Anyway, my 2c about the list

Big Mek w/ Skorcha, KFF


The Mek has a burna not a skorcha. Just good to make sure you use the right one because the Skorcha is stronger. I think you might have overpayed by 5pts there as well?

A forcefield also isn't worth it if its only covering one unit. I'm not certain what your strategy here is, but if that forcefield is only covering the Battlewagon your paying like, the price of the battlewagon to make it 33% more survivable. Might as well use those points for a whole second wagon.

Slugga Boys


Everyones gonna tell you to drop Sluggas for more Shootas. Honestly, they're kind of right - Sluggas are great but Shootas are even better, if you measure the quality of a unit by how strong it generally is. If you want your army to be absolutely maximally strong, you might want to consider Sluggas for Shootas. If your not a powergamer, Sluggas are totally good units to put on the board. Played right Sluggas can be as good as Shootas though, its just in general they won't be.

Shootas w/ Rokkits


Put the Rokkits in the Slugga mobs. Why? Because they have to all shoot at the same target, and generally, Rokktis are not worth it against men and shootas are not worth it against vehicles - no matter what the rokkit/shoota mob fires at some shots will be wasted! But sluggas, well, their shooting sucks anyway so might as well nuke the tanks and disregard the crappy pistol shots

Battlewagon


If your running a deff rolla on your wagon, generally you want it to get close and squash things. But to do that, it has to go fast, which means that it cannot shoot very well. Honestly, that rolla is wasted points here.

Also, running just one BW isn't a great idea. If you only have one heavy unit in your force, it will draw all of the enermy's S8+ firing and die quickly, even to players who only have a few big guns. I'd recommend you run several of them or none at all.

Shoota Boy Nob


Not needed here man, especially not with a PK. Nobs aren't what they used to be. If you do take him, run him cheap (bosspole and big choppa) and give him one of the Big Shootas from the unit - on any to-hit roll of 6 he can choose which model is hit, and snipe out key targets!

Foot Sloggin Nobs


Generally Nobs are rubbish on foot. Also, since your new, just making sure you know that only one unit can go in a transport? You can't stick the Nobs and the Lootas together in the Wagon. If your running Nobs, put them on bikes or put them in a transport of some kind - preferably with a backup transport as well.

Killa Kans

I'd drop the rokkits and grab all Grotzookas. That gun is awesome! Rokkits are not.

Looted Wagon

Keep this thing out of sight until its ready to shoot. Its paper thin armour and high cost will get it shot off the field in no time. Ask around your area if Forgeworld is ok, and if it is, look up "Imperial Armour 8" and find the details of the "Big Trakk" (or just PM me) - its pretty much a Looted Wagon but not gak.

Add-ons


Stormboys are rubbish and Grots are great objective holders, living screens, and so on. Definitely get Grots but Stormboys aren't worth it.
   
Made in gb
Freaky Flayed One




Hi and welcome.

I'll get the out of the way first. One of the rules about posting on this forum is that you don't list points for you upgrades, you just total up the number of points for the units; eg

Killa Kans = 145
3 Kans, 2 Rokkit Launchas, 1 Grotzooka, all have Armour Plates.

Anyroad, I would make a few changes to optimize a bit. I take it you're planning on putting the lootas in the battlewagon, if so you could do with taking the 'ard case off, it limits your arcs of fire ( 2 fire points on each side I think). I personally think lootas are great.

I think you could do with more nobs in that mob, and I would lose the big choppas and replace the shootas for shoota/skorcha combi weapons, this could give you a good chance to soften thing up for the charge and big choppas aint that great as no AP value. Also I would take a waaagh banner, for 15 points its a steal to increase you chance to hit against the majority of things. I would also find these guys a ride.

I would streamline your shoota mob abit, you have shootas and rokkits and, just from my experience, you'll do much better with all shootas and big shootas, they'll be more focused for anti infantry and you net more shots. I would leave the nob in there with em as he is, keeps them threatening in assault even if he does get clobbered in a challenge.

Again I would streamline your kans mob, I'm not a fan of mixing weapons, I think you'd benefit from a more focused mob.

Looted wagons, I love em, dunno how well they work as I've never used one but it will draw fire from your kans and hopfully last a turn or 2 and punch some holes.

I think you have enough troops, in nice big mobs, I would maybe switch a second one to a shoota mob.

You look to have fair amount of anti infantry firepower and some ability to kill light vehicles. I think you would struggle against heavy armor like land raiders or even predators. I prefer to use power klaws for this.

I've never ran with stormboyz so I can't say. If you looking for fast, bikes are very good, even the normal ones have a good damage output and are tough for an ork.

I hope this helps and enjoy krumpin!

Orks orks orks orks.......and so on 
   
Made in gb
Fresh-Faced New User




Thank you so much for your advice, it means a lot, I only have one friend I know personally who does 40k, and he's never collected Orks.]

My original plan with the Mek in the Battlewagon with a unit of Lootas is that I thought a good tactic would be to drive the Battlewagon with the Mek in between the Slugga Mobz to give them the +5 Cover Save- the Lootas were initially Burna Boyz but I was told they weren't effective enough to be transport based. Removing the Shoota Boyz sounds like a good idea in the long run, the Sluggaz were already a priority them for their better assault. Do you think I should take them out of the Battlewagon entirely, or keep him in the Battlewagon but maybe replace his KFF with a Kustom Mega Blaster (or take both)?

Also, the Gretchin are a great, I bought 10 with a Runthred w/ Attack Squig and whatever-the-electric-pointy-proby-object-is-called. The only other idea I was considering were deffkoptas with Twin Linked Rokkits, the Nob Squad were a last minute choice which probably work better as a troop choice for a Warboss.


Automatically Appended Next Post:
Ed Orange wrote:
Hi and welcome.

I'll get the out of the way first. One of the rules about posting on this forum is that you don't list points for you upgrades, you just total up the number of points for the units; eg

Killa Kans = 145
3 Kans, 2 Rokkit Launchas, 1 Grotzooka, all have Armour Plates.

Anyroad, I would make a few changes to optimize a bit. I take it you're planning on putting the lootas in the battlewagon, if so you could do with taking the 'ard case off, it limits your arcs of fire ( 2 fire points on each side I think). I personally think lootas are great.

I think you could do with more nobs in that mob, and I would lose the big choppas and replace the shootas for shoota/skorcha combi weapons, this could give you a good chance to soften thing up for the charge and big choppas aint that great as no AP value. Also I would take a waaagh banner, for 15 points its a steal to increase you chance to hit against the majority of things. I would also find these guys a ride.

I would streamline your shoota mob abit, you have shootas and rokkits and, just from my experience, you'll do much better with all shootas and big shootas, they'll be more focused for anti infantry and you net more shots. I would leave the nob in there with em as he is, keeps them threatening in assault even if he does get clobbered in a challenge.

Again I would streamline your kans mob, I'm not a fan of mixing weapons, I think you'd benefit from a more focused mob.

Looted wagons, I love em, dunno how well they work as I've never used one but it will draw fire from your kans and hopfully last a turn or 2 and punch some holes.

I think you have enough troops, in nice big mobs, I would maybe switch a second one to a shoota mob.

You look to have fair amount of anti infantry firepower and some ability to kill light vehicles. I think you would struggle against heavy armor like land raiders or even predators. I prefer to use power klaws for this.

I've never ran with stormboyz so I can't say. If you looking for fast, bikes are very good, even the normal ones have a good damage output and are tough for an ork.

I hope this helps and enjoy krumpin!


I apologise for the list, it was a copy and paste from Word which I made in note form whilst someone was talking to me. I'm out in Bath, so could possibly buy a box of either a squad of Nobz or the box of Lootas (the only Nobz I have are from the Assault on Black Reach set).

This message was edited 1 time. Last update was at 2013/04/27 09:09:27


 
   
Made in nz
Disguised Speculo





I would lose the big choppas and replace the shootas for shoota/skorcha combi weapons, this could give you a good chance to soften thing up for the charge and big choppas aint that great as no AP value.


Big Choppas are good for two things. The first is killing stuff that needs S7 to kill - IE vehicles, but also some very tough monsters. But secondly, they're great if you do grab a gun upgrade because the extra strength brings you up to about the same power as a slugga+choppa against infantry. So he could take K-Skorchas and Big Choppas and be approximately as good in close combat as he would be with no gun upgrade and Slugga/choppa, and better than if he had taken the K-Skorchas.

My original plan with the Mek in the Battlewagon with a unit of Lootas is that I thought a good tactic would be to drive the Battlewagon with the Mek in between the Slugga Mobz to give them the +5 Cover Save- the Lootas were initially Burna Boyz but I was told they weren't effective enough to be transport based. Removing the Shoota Boyz sounds like a good idea in the long run, the Sluggaz were already a priority them for their better assault. Do you think I should take them out of the Battlewagon entirely, or keep him in the Battlewagon but maybe replace his KFF with a Kustom Mega Blaster (or take both)?


I still don't know for certain what your looking for here. My advice for a super-competitive list would be very different from a list thats suppost to be fun, or balance fun and strength.

Burna Boys are bloody well good enough for transport, whoever told you that is an idiot! They're dead killy, but slow, frail and short ranged - essentially the perfect sort of unit to benefit from a transport.

If you run Deff Koptas, make sure to run them in multiple units of a single kopta. Otherwise, they'll have to take morale checks pretty much whenever the unit takes a casualty, and because they have such crappy leadership and high speed, they'll fail like half the time and instantly zoom off the board! Make sure you know all the rules about jinking and turboboosting, and send them zipping around from cover to cover, blasting rear armour and such.
   
 
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