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Made in gb
Fixture of Dakka






Dorset, Southern England

http://badlandstudio.com/kinetic-void/

Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. Our in game ship builder allows players to construct their ship piece by piece. Each module can be destroyed individually and if a ship’s engines are destroyed, it will be left drifting. If a hull module containing a reactor is knocked out, everything that reactor powered will be useless (unless another reactor can pick up the slack). While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship and could send you careening off into space. Slowly approaching the asteroid and then throttling up will allow you to accelerate the asteroid. And if that asteroid just happens to be heading toward a space station… well, the results should be spectacular. But be careful who you anger. The faction who owned the station will remember your little stunt and may be gunning for you in the future. On the other hand, their enemies may appreciate your resourcefulness and be more open toward you.


So, this is kind of like a direct control 4EX, I guess? Rather than strategy and such you do it all yourself?

I've payed and played the current Alpha. I've got to say, in it's current state, it has great potential, especially if it became online. However, currently it's really empty; beyond the fun ship creation, you're just thrown into a black void and a few random ships spawn. There's a couple of planets, but very little has actually been implemented of what appears to be planned. Plus it's horrifically ugly. The ships are semi-decent, but the rest...

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
 
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