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Made in gb
Nimble Mounted Yeoman





This is my first go at a Tomb Kings list using, mostly, what is available to me. Just started "looking" at TK as me and a friend picked up 2 battalions + some extras quite cheaply and i am now experimenting with lists. As with most lists i write, this list has a lot of chaff and 2-3 units i'll try to use to win combat. Thanks for C&C in advance.

Lords

Liche high priest - 225 (heirophant)
lvl 4 nehekhara
Scroll of shielding

Liche high priest - 235
lvl 4 light
Dispel scroll

Heroes

Tomb Prince - 154 (general)
Armour silvored steel
Dragonbane gem
GW

Core

49 Skeleton warriors - 226
Full command

10 Skeleton archers - 60

10 Skeleton archers - 60

10 Skeleton archers - 60

4 Chariots - 220

Special

30 Temple gaurd - 360

Tomb scorpion - 85

3 Carrion - 72

3 Necropolis knights - 195

Rare

Casket of souls - 135

Hierotitan - 175

Skull catapult - 90

This message was edited 1 time. Last update was at 2013/04/29 10:34:53


May your chest inspire the hopes and dreams of millions.
May your arm girth frighten the elderly, slow moving adults and very small children.
May your gains be plentiful.
Go forth and LIFT.
 
   
Made in us
Longtime Dakkanaut





Heirophant.

I don't think stalkers are all that great. Their gaze attack is really random and it's crazy short range. The monstrous cavalry is a lot better. It's more boringly normal, and costlier, but it has +3A and poison and KB. They do a lot of dmg.

TK have a lot of decent monsters and you don't have much that can take out said monsters. Even a catapult. I think your Heirotitan might be your strongest thing and you want him sitting still being a battery. So what if a bunch of mega armor stuff comes at you that is immune to KB?

   
Made in ie
Stealthy Grot Snipa




You need to get two level 4's into your list, one on light and one on nehekhara. Snake knights are also a solid unit with poisoned attacks and killing blows they will terrify vampires, bsbs and lords alike. Catapaults are a steal at 90 points a pop and you can get two with a heirotitan and a casket at this points level. I also have no idea what you expect out of your massive block but they will only disappoint

Nurgle Daemons blog
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Chaos Dwarfs 8/5/1 
   
Made in gb
Nimble Mounted Yeoman





@Dukerustfield Okay so i have removed the stalkers, replacing them with some Necro knigts and a catapult. this gives more dmg both in combat and at range.
I also changed the 2 lvl 2s for 1 lvl 4 for the same points cost.
Still got 47 pts should i get more infantry? or cut out some skeleton warriors and get more chariots?

May your chest inspire the hopes and dreams of millions.
May your arm girth frighten the elderly, slow moving adults and very small children.
May your gains be plentiful.
Go forth and LIFT.
 
   
Made in ca
Inspiring Icon Bearer




Canada

I'd say drop that second unit of skeleton archers and get another catapult. That or get a 4th knight.

49 warriors + Prince is really the smallest that you want to go. Any less and the unit isn't tough enough to go toe-to-toe with the more elite units.

Speaking of the prince, I've actually soured on the Armour of Silvered Steel having played with it a few times. It's best against low strength opponents who can't cut through that 2+ save, but such opponents are probably being stopped by your T5 anyways. Against high S enemies you're probably ending up with an armour save of around 4+ anyways, so why not make that save a ward so that it helps against KB and the like as well?


As for the rest, never forget that scorpions are a chaff unit. They treat you well if you remember that, but will disappoint if you expect them to be killy on their own.

Also don't expect too much of the unled Tomb Guard. They are, however, a great supporting unit for that big skeleton block (which will be your real workhorse). Skellies in front, tomb guard in the flank, and whatever they're fighting isn't long for this world.

I'm also a big fan of entombing those snakes. Deploy them with the rest of the army and your opponent will find a way to deal with them, but keep them in reserve and drop them in their rear and you'll keep them on their toes, and perhaps force them to make some mistakes.


Automatically Appended Next Post:
Tiarna Fuilteach wrote:
You need to get two level 4's into your list, one on light and one on nehekhara. Snake knights are also a solid unit with poisoned attacks and killing blows they will terrify vampires, bsbs and lords alike. Catapaults are a steal at 90 points a pop and you can get two with a heirotitan and a casket at this points level. I also have no idea what you expect out of your massive block but they will only disappoint



The massive warrior block is a beast. EVERYBODY I've ever played has underestimated them the first time, and lost as a result. At WS5 they're also much more resilient than you'd think, and it only takes a buff or two to turn them into a wrecking machine. Get off smiting AND killing blow and they'll wreck even chaos warriors.

Their only real weakness is that they're super slow, and it's easy for your opponent to avoid them if they're unsupported. I personally prefer the strategy of placing them in front of a casket and two catapults to force them to come to me, but there are other ways of making them work.

This message was edited 1 time. Last update was at 2013/04/30 20:48:08


 
   
Made in gb
Nimble Mounted Yeoman





PirateRobotNinjaofDeath wrote:
I'd say drop that second unit of skeleton archers and get another catapult. That or get a 4th knight.


I can't or i won't have enough Core...so i'll probably just add another 9 skeleton Archers in and increase their chaff hunting potential.

PirateRobotNinjaofDeath wrote:
Also don't expect too much of the unled Tomb Guard. They are, however, a great supporting unit for that big skeleton block (which will be your real workhorse). Skellies in front, tomb guard in the flank, and whatever they're fighting isn't long for this world.


Thats why there is a lvl 4 of light to get some good buffs like WS10 or ASF.

Otherwise i was contemplating a 4++ but the 2++ against flaming attacks seems like a must have so il see how it rolls and then tweak as nessercary.

May your chest inspire the hopes and dreams of millions.
May your arm girth frighten the elderly, slow moving adults and very small children.
May your gains be plentiful.
Go forth and LIFT.
 
   
Made in ca
Inspiring Icon Bearer




Canada

 brentyboi wrote:
PirateRobotNinjaofDeath wrote:
I'd say drop that second unit of skeleton archers and get another catapult. That or get a 4th knight.


I can't or i won't have enough Core...so i'll probably just add another 9 skeleton Archers in and increase their chaff hunting potential.

PirateRobotNinjaofDeath wrote:
Also don't expect too much of the unled Tomb Guard. They are, however, a great supporting unit for that big skeleton block (which will be your real workhorse). Skellies in front, tomb guard in the flank, and whatever they're fighting isn't long for this world.


Thats why there is a lvl 4 of light to get some good buffs like WS10 or ASF.

Otherwise i was contemplating a 4++ but the 2++ against flaming attacks seems like a must have so il see how it rolls and then tweak as nessercary.


Ah, that makes sense. In that case I'd drop the archers for more warriors, or some horse archers. 10 bowmen aren't going to make all that big of a difference, but an extra 10 warriors in that block could make them last another round or two of combat. More chaff can be a big deal for redirecting, too.

As for the buffs, yeah that'll help for sure. Just remember that 30 TG isn't as tough as you'd think, due to crumble and poor saves. Unbuffed they won't be able to go toe-to-toe with other elite units, so use them as a hammer rather than an anvil.

For the ward save, it's a tough call. 2+/2++ flaming can be good in the right circumstances. I've just found myself wishing for a better ward save the rest of the time. At 2500 I actually run two skittle blocks with one of each, so yeah.
   
 
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