I'd say drop that second unit of skeleton archers and get another catapult. That or get a 4th knight.
49 warriors + Prince is really the smallest that you want to go. Any less and the unit isn't tough enough to go toe-to-toe with the more elite units.
Speaking of the prince, I've actually soured on the Armour of Silvered Steel having played with it a few times. It's best against low strength opponents who can't cut through that 2+ save, but such opponents are probably being stopped by your T5 anyways. Against high S enemies you're probably ending up with an armour save of around 4+ anyways, so why not make that save a ward so that it helps against
KB and the like as well?
As for the rest, never forget that scorpions are a chaff unit. They treat you well if you remember that, but will disappoint if you expect them to be killy on their own.
Also don't expect too much of the unled Tomb Guard. They are, however, a great supporting unit for that big skeleton block (which will be your real workhorse). Skellies in front, tomb guard in the flank, and whatever they're fighting isn't long for this world.
I'm also a big fan of entombing those snakes. Deploy them with the rest of the army and your opponent will find a way to deal with them, but keep them in reserve and drop them in their rear and you'll keep them on their toes, and perhaps force them to make some mistakes.
Automatically Appended Next Post: Tiarna Fuilteach wrote:You need to get two level 4's into your list, one on light and one on nehekhara. Snake knights are also a solid unit with poisoned attacks and killing blows they will terrify vampires,
bsbs and lords alike. Catapaults are a steal at 90 points a pop and you can get two with a heirotitan and a casket at this points level. I also have no idea what you expect out of your massive block but they will only disappoint
The massive warrior block is a beast. EVERYBODY I've ever played has underestimated them the first time, and lost as a result. At WS5 they're also much more resilient than you'd think, and it only takes a buff or two to turn them into a wrecking machine. Get off smiting AND killing blow and they'll wreck even chaos warriors.
Their only real weakness is that they're super slow, and it's easy for your opponent to avoid them if they're unsupported. I personally prefer the strategy of placing them in front of a casket and two catapults to force them to come to me, but there are other ways of making them work.