Switch Theme:

Tervigon Gate of Infinity and spawning  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gr
Sneaky Lictor





Greece

So, is it possible?
Gate of infinity is a blessing, so it happens before the movement phase. Tervigon spawns at the beginning of the movement phase.
Can I do it?
Teleport up half the board and then spawn stuff?
It feels like I shouldn't be able to do it but is there a rule to cover this case?

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in us
Regular Dakkanaut




GoI counts as movement, so if you use GoI, you cannot spawn.
   
Made in us
Fleshound of Khorne




Emporia, KS

nvmd, ninja'd

This message was edited 1 time. Last update was at 2013/04/29 13:26:55


 
   
Made in gr
Sneaky Lictor





Greece

Ok, that would make sense but where does it say so?
So far what I see is that it is a blessing which the FAQ says preceeds movement.
I had a look at the deep stike rules an could probably go as far as to say that the Tervigon could move as well, since Deep strike says "the unit cannot move any further in the movement phase in which it arrived" and it didn't arrive in the movement phase it arrived before it.
Anyway this doesn't concern me that much, the point is does it say anywhere that Gate of infinity (or deep striking for that matter) counts as movement?

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in be
Kelne





That way,then left

I though of it too, based on the fact that both happen "at the beginning of the psyker's movement phase" but sadly I could see that some might disallow it because the "teleportation" is,effectively, a movement. RAW though I guess you could argue against it.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 sn0zcumb3r wrote:
the point is does it say anywhere that Gate of infinity (or deep striking for that matter) counts as movement?


Gate says "arrives using the rules for Deep Strike"

DS, page 36, says "In the Movement phase during which they arrive, deep striking units may not move any further"

May not move any further means they have in fact moved.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in be
Kelne





That way,then left

Yeah was checking the FAQs and it mentions it again that a unit that has deep-struck count as having moved ... Sigh
(it's the part about the main rulebook FAQ on heavy vehicles and deep striking (page 8 of the FAQ)
Makes me at least as sad as you
   
Made in us
Judgemental Grey Knight Justicar





New Orleans

So you could spawn and then use gate to leave behind bugs to hold an objective since controlling player decides order?

01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110  
   
Made in us
Fixture of Dakka






San Jose, CA

 Mythra wrote:
So you could spawn and then use gate to leave behind bugs to hold an objective since controlling player decides order?
No, because spawning is not a "start of movement phase" action. You have to finish resolving all of those before you start with other movement phase actions (or else you could move models before casting blessings/maledictions).

This message was edited 1 time. Last update was at 2013/04/29 22:22:37


Quis Custodiet Ipsos Custodes? 
   
Made in gb
Tunneling Trygon





Nottinghamshire- England

Spawning is Before the tervigon moves. Not At the start of the movement phase. BIG Difference.

Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.


A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else.
 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Right. If you Gate, you have moved. If a Tervigon has moved, it's too late for him to Spawn.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Judgemental Grey Knight Justicar





New Orleans

Wow a gating terv is scewed. Phillips head big time.

01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110  
   
Made in us
Fixture of Dakka






San Jose, CA

 Mythra wrote:
Wow a gating terv is scewed. Phillips head big time.
Doesn't come up often. For starters, you'd have to take Telekinesis, rather than Biomancy.

It's no different (and no worse) than using Hive Commander to Outflank a Tervigon.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Regular Dakkanaut




And I find that using GoI (if I can get it) is very effective when you can't spawn anymore, which is 80% of the turns on average.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Yonush wrote:
And I find that using GoI (if I can get it) is very effective when you can't spawn anymore, which is 80% of the turns on average.


I disagree. Biomancy is much better in my opinion (especially when every single model gets Iron Arm, your opponent grabs the dice because he thinks they're loaded, and promptly rolls a 6).

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
The Hive Mind





 Happyjew wrote:
Yonush wrote:
And I find that using GoI (if I can get it) is very effective when you can't spawn anymore, which is 80% of the turns on average.


I disagree. Biomancy is much better in my opinion (especially when every single model gets Iron Arm, your opponent grabs the dice because he thinks they're loaded, and promptly rolls a 6).

Iron Arm, Life Leech on both flyrants, Iron Arm, Endurance, Warp Speed on both Tervigons.
I was paired against GK. He almost packed up right then.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Longtime Dakkanaut




rigeld2 wrote:
 Happyjew wrote:
Yonush wrote:
And I find that using GoI (if I can get it) is very effective when you can't spawn anymore, which is 80% of the turns on average.


I disagree. Biomancy is much better in my opinion (especially when every single model gets Iron Arm, your opponent grabs the dice because he thinks they're loaded, and promptly rolls a 6).

Iron Arm, Life Leech on both flyrants, Iron Arm, Endurance, Warp Speed on both Tervigons.
I was paired against GK. He almost packed up right then.


Or you face Eldrad with all Iron Arm and everyone one of your psychers rolls a 12.
   
Made in us
Judgemental Grey Knight Justicar





New Orleans

I usually roll low on Iron Arm. I did roll +3 on Toughness 3 turns in row and thank goodness I was up against 2 Sets of Space Wolves w/ MLs. The Stupid Rune priests w/ Jaws never got me either went perfect.

01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110  
   
Made in gb
Tunneling Trygon





Nottinghamshire- England

+3 on toughness 3 o.O?

What Tyranid MC do you have with Toughness 3?

Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.


A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else.
 
   
Made in us
The Hive Mind





Bloodhorror wrote:
+3 on toughness 3 o.O?

What Tyranid MC do you have with Toughness 3?

Iron Arm gave him +3 toughness for 3 consecutive turns.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Bloodhorror wrote:
+3 on toughness 3 o.O?

What Tyranid MC do you have with Toughness 3?


It was really enfeebled...

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Tunneling Trygon





Nottinghamshire- England

rigeld2 wrote:
Bloodhorror wrote:
+3 on toughness 3 o.O?

What Tyranid MC do you have with Toughness 3?

Iron Arm gave him +3 toughness for 3 consecutive turns.


Ah right i read it as "+3 toughness 3"

Happyjew wrote:
Bloodhorror wrote:
+3 on toughness 3 o.O?

What Tyranid MC do you have with Toughness 3?


It was really enfeebled...


God Bless Enfeeble...

Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.


A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else.
 
   
 
Forum Index » 40K You Make Da Call
Go to: