Switch Theme:

point blank  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Devastating Dark Reaper






I think it’s kinda ridiculous when a model is 2 or 3 inches away from a target and they miss. I get the idea that having the enemy closer to you might frighten you and throw you aim off. But these are hardened warriors trained for battle not some lazy citizens who don’t know which end of the gun the bullet comes out of. (well most of are not) this became even more glaringly obvious when In a game my opponent had some huge monstrous creature with it’s wings spread out. From my model’s point of view he took up at least 80% of his entire field of vision. (so basically if he just closed his eyes and shot in a random direction he would have a better chance of hitting him than with his eyes open and using his ballistic skill) to me this is just ridiculous.

So here it is:

If you are shooting at an enemy model within 3 inches of you then your BS is improved by 2 for the purposes of this shooting attack.

Thoughts

This message was edited 1 time. Last update was at 2013/04/29 23:41:40



In peace, sons bury their fathers. In war, fathers bury their sons.
-Herodotus


I am Blue/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic.

...a true eldar 
   
Made in us
Fireknife Shas'el





United States

There was a thread about something like this earlier in the month, if I recall correctly. Don't worry you're not the only one to think that there should be a modifier for BS depending on how close you are to the target.
   
Made in us
Stalwart Dark Angels Space Marine





I mean, that would have to work both ways. At what distance does it become extreme range and you have a negative BS modifier?


Automatically Appended Next Post:
But this also sounds like a way to punish gunline armies like tau and guard who generally want their opponent at the end of their measuring tape, and to reward bolter drilling people to death with Marines.

This message was edited 1 time. Last update was at 2013/04/29 22:18:07


 
   
Made in us
Legendary Master of the Chapter






Well that is kinda like the BS modifier from infinity which i like.

But when it comes to games with a lot more models i rather not deal with the slow downs of figuring out how many models get bonus's and which don't then dealing with opponents arguing. Ya know.

But i did like the idea. CQC weapons like pistols and short carbines could have + BS mod at closer range while long rifles have + bs at longer range and such.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

It is easier to dodge when you are closer. You know where the gun is pointing and can duck under line of fire, or at least any respectable dark eldar wych could. I bet it would just make the game to complicated and by yet another nail in the coffin of assault armies.

 
   
Made in us
Devastating Dark Reaper






 ALEXisAWESOME wrote:
It is easier to dodge when you are closer. You know where the gun is pointing and can duck under line of fire, or at least any respectable dark eldar wych could. I bet it would just make the game to complicated and by yet another nail in the coffin of assault armies.


it may be easier to dodge one person shooting at you from close range, but an entire unit?


In peace, sons bury their fathers. In war, fathers bury their sons.
-Herodotus


I am Blue/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic.

...a true eldar 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

While an entertaining prospect, andI admit I have thought about it quite a few times. I feel it complicates it even further. If such were so, then there would have to be some range where guns aren't as accurate (-1, -2, -3 bs skill) due to the enemy being too far off. It then imbalances units. Well if we subtract points, orks will commonly only lose one bs meaning they really haven't lost much in comparison to a space marine or even guardsman's bs skill. Along with that, special rules would likely be made to make snipers still function well at long range, Lascannons do well at long range, etc.

The final reason I admit I am adverse to such a ruling is from three different aspects. My first reasoning is, it makes the inferior assault even worse (which is extremely inconvenient for Chaos Daemons where shooting is so uncommon that most of our shooting units GIVE the enemy feel no pain and tend to be bad at assault, as well as a bit bothersome for other assault units). On top of that, how does overwatch work with this? Does that mean that they get higher bs when units are closer? So a charge at a risky 12 might be less likely to get shot by overwatch then being 2 inches in, where you actually know there is no doubt that you will get to assault (unless it is Tau). Finally, the rules of 40k are vague and supposed to represent a multitude of aspects. For example, you failed to hit the giant monster because he fazed in and out of reality due to daemons being unstable and prone to fading back into the warp.

2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in us
Fireknife Shas'el





United States

 ALEXisAWESOME wrote:
It is easier to dodge when you are closer. You know where the gun is pointing and can duck under line of fire, or at least any respectable dark eldar wych could. I bet it would just make the game to complicated and by yet another nail in the coffin of assault armies.
Funny story: There's a reason, in this modern age we live in, that people don't do that anymore.

You can duck, but unless the person shooting at you doesn't know how to lead a target, you stand a fantastic chance of being hit. Of course, there's a point where the shooter can only track you so well, and that's only when two people are really close to each other. But, as a general rule of shooting, the closer something is, the easier it is to hit.
   
Made in us
Devastating Dark Reaper







overwatch would still be at bs1 I think

This message was edited 1 time. Last update was at 2013/04/30 23:45:47



In peace, sons bury their fathers. In war, fathers bury their sons.
-Herodotus


I am Blue/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic.

...a true eldar 
   
 
Forum Index » 40K Proposed Rules
Go to: