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Made in us
Bounding Assault Marine




St Louis, MO

Now I've been toying around with an army for an upcoming escalation league (which can be found here http://www.dakkadakka.com/dakkaforum/posts/list/523454.page). At my 1500 point bracket it was suggested that I bring a GM so that my DK and my interceptors would become scoring. Brilliant, I thought. That's all fine and dandy for the 1500 point bracket but I have the 2k bracket in mind. Now, I've ran paladins in almost every list I've ever ran from 500-1500. I'm no tactical genius by any stretch of the imagination. That being said, they have never let me down. I don't run them in bricks. It is usually just 2-4 of them deepstriking into the enemy's backfield. Either they draw a metric crap ton of fire before dying, they go on a rampage, or they do both. After thinking about this I concluded that I wanted to include a group of them in my 2k list.

Now my question is would Draigo be more effective than a normal GM in this setting. The list would look something like this

OMI w/TDA, psycannon and psyker 110
Draigo -275
Terminator Squad (5) w/psycannon 225
Strike Squad w/x2 psycannon, psybolts 240
Strike Squad w/x2 psycannon, psybolts 240
Paladin Squad w/2 psycannons 315
DK w/ PT HI and GS 260
Interceptor Squad w/x2 psycannon, psybolt 300
(The terminators are in the list because it's an escalation league and I can't take them out as they're in my 1k list)

I was told that taking a regular GM would be much more efficient. However, I know that many armies are sporting riptides, vindicators, longfangs etc. Now wouldn't Draigo be much more useful than a stock GM against things that appear in almost every TAC list? Isn't that 100 points extra a good investment if he shrugs off just 2 lascannon blasts? In my mind the stock GM is there just for GS. After that he just kinda mopes around. Sure you can give him grenades but any unit that you are assaulting (or have any business assaulting) could've been wiped out without them. I already don't want to go anywhere near hammernators. Sure, hes got an impressive stat line for cc but If the enemy has a dedicated assault unit that they are hell bent on shoving down my throat I'd rather get as many psycannon shots on them anyway. So what is his use? I don't want to park him out front to tank as one failed invul save to the wrong weapon and poof hes gone. IDK maybe I'm missing something but it seems most people say that he isn't worth it unless you are taking all paladins. Then they say that all paladins isn't worth it either. Any thoughts?

PS the reason that I really want to run TEQ is..well... I have them. I bought them because I love the look and the fluff. Also I got them back in 5th when they were still hoss. Now rather than shelve them I'm trying to find good uses for them. I understand strikes are better point for point.

   
Made in us
Major




Fortress of Solitude

You are running Pallies so I would say yes, they need Draigo to tank the wounds.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in gb
Water-Caste Negotiator





I think Draigo is important for tanking especially if you're seeing a significant amount of S8 and/or low AP, he would be more useful if you had a 10 man block but your hands are tied there with needing to include the terminators.

I'd consider freeing some points from the DK, he's still effective backfield harassment as a 160 point deep striker. You could use the points for a couple of extra terminators or even paladins (might need to swap the inq for coteaz for the extra 10 points needed).

Draigo can also be useful be tanking on a strike squad if you're up against drakes too for example.
   
 
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