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Made in us
Screaming Shining Spear






HQ - Eldrad Ulthran

Elites - 5x Fire Dragons w/ Exarch, Tank Hunters
Transport - Wave Serpent w/ Shuriken Cannon

Elites - 5x Fire Dragons w/ Exarch, Tank Hunters
Transport - Wave Serpent w/ Shuriken Cannon

Troops - 10x Pathfinders

Troops - 10x Pathfinders

Troops - 10x Dire Avengers w/ Exarch, Avenger Catapault, Bladestorm

Troops - 10x Dire Avengers w/ Exarch, Avenger Catapault, Bladestorm

Heavy Support - Falcon w/ Shuriken Cannon, Pulse Laser & Bright Lance

Heavy Support - Falcon w/ Shuriken Cannon, Pulse Laser & Bright Lance

Heavy Support - 3x War Walkers w/ 2x Scatter Lasers

Fortification - Aegis Defense Line w/ Quad Gun

The two obligatory Fire Dragon squads are for AV 14, the rest of the army is just a dizzying amount of fire power from behind an ADL, 40 scoring models.


Automatically Appended Next Post:
Added Bright Lances for a few more reliable AV 14 killers.


Automatically Appended Next Post:
I guess Eldar have been out of the loop for a while lol.

This message was edited 4 times. Last update was at 2013/05/01 13:47:20


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Made in us
Regular Dakkanaut




Haha I know right, we are few and far between.

Personally I really like your list, no CC, but when you go up against SM or anything similar we really never have a chance in CC anyways.

I play against a BA army with SW allies and this sounds like a list that would do damage. I might have to try this out. Its really only 2k points huh.

This message was edited 1 time. Last update was at 2013/05/01 16:01:12


 
   
Made in us
Screaming Shining Spear






Yeah, 2k exactly.


Automatically Appended Next Post:
And thanks for the kind words, I just recently got back into army design/theory.


Automatically Appended Next Post:
And 20 pathfinder shots are just scary, 36" range, wounding on 4+, AP 1 on 5+, rending and precision shot on 6+. 2+ cover save from behind the ADL, or any 4+ ruin, just awesome. Oh, and they have fleet and are scoring...lol.

This message was edited 4 times. Last update was at 2013/05/01 17:36:06


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Made in us
Shrieking Guardian Jetbiker




San Diego, CA

You're going to have to be very very careful of deepstrike/drop pod lists. Depending that much on your cover saves leaves you very vulnerable the anything that denies cover. I.E. Flamers.



"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal 
   
Made in it
Storming Storm Guardian




Please note that falcons can't shoot with 3 weapons after movement. I'd suggest dropping both underslung shuriken cannons. Moreover bright lance + pulse laser is not the best setup. Bright lance are designed against AV 13-14, where pulse laser are almost ineffective. I'd suggest dropping lances for eml.

Give both wave serpent the underslung shuriken cannon, they need it.

I don't really like fire dragon with exarch except while behind ADL. This mean you can actually drop the wave for the first fd and give it to da. Dropping the second exarch gives you points to teach the first one how to crack shot those pesky flyers.

Anything else in the list is pretty solid stuff.

English is not my mothertongue, sorry for grammar errors

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Made in us
Screaming Shining Spear






If the falcons sit behind the ADL without moving they can shoot all 3 right? And how does crack shot help with shooting flyers from the ground?

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Made in ca
Hurr! Ogryn Bone 'Ead!




Borden

it negates the jink save.


:cadia: 
   
Made in us
Screaming Shining Spear






So its like they can shoot at flyers with normal BS?

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Made in gb
Sinister Chaos Marine






no because crack shot gives the exarch ignores cover, the weapon he is using gains that special rule in this case the quad gun. which means the flyer your firing it at doesn't get its Jink save because Jink is classed as a cover save.

the quad gun can already fire at flyers using the exachs BS of 5 because the quad gun it self has Skyfire.

over all the list looks good, but sitting all that behind an Aegis is counter active to the Eldars best weapon... there speed. while i can see it working like has been said already if you all of a sudden get stuff dropping in on you your gonna struggle.

but that all depends on your local scene and wether people use drop pods/deep strikers a lot.

Iron within... Iron without... We Kill in Perturabo's name

Armies:
Tau 2k W7/D1/L1 6Ed (Codex)
Iron Warriors 3k W2/D1/L1
Eldar 2k W30/L9 6Ed
Savage Orcs! 2k  
   
Made in us
Screaming Shining Spear






Agreed, If I knew there was a good chance of Pod lists I would definitely change some things.


Automatically Appended Next Post:
And this may sound silly, but I'm failing to see how putting Fire Dragons behind an ADL accomplishes anything, yes, I see how the Exarch with crack shot on a quad gun is great, but the rest of the squad with short range melta weapons is just wasted right?

This message was edited 1 time. Last update was at 2013/05/01 21:42:53


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Made in it
Storming Storm Guardian




Just wasted yes but i do believe that the exarch alone is worth the whole squad. 4 BS5 tl shots with tank hunter + ignores cover. Keep sure to put those fd in front to absorb wounds and he will be fine.

Surely falcons can remain stationary but shuriken cannon range is 24", a little short while not moving, and i think you want jink for a 2+ cover.

Last thing i will suggest is to put the adl in a way you can stick falcons behind. Usually falcons on skimmer bases float a little bit too high to be covered. Shall this be the case you just NEED jink.

English is not my mothertongue, sorry for grammar errors

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Made in us
Screaming Shining Spear






Modified the list based on some of the suggestions:

HQ - Eldrad Ulthran

Elites - 5x Fire Dragons w/ Exarch, Crack Shot, Tank Hunters

Elites - 6x Fire Dragons w/ Exarch, Tank Hunters
Transport - Wave Serpent w/ Shuriken Cannon

Troops - 10x Pathfinders

Troops - 10x Pathfinders

Troops - 10x Dire Avengers w/ Exarch, Avenger Catapault, Bladestorm
Transport - Wave Serpent w/ Shuriken Cannon

Troops - 10x Dire Avengers w/ Exarch, Avenger Catapault, Bladestorm

Heavy Support - Falcon w/ Pulse Laser & Bright Lance

Heavy Support - Falcon w/ Pulse Laser & Bright Lance

Heavy Support - 3x War Walkers w/ 2x Scatter Lasers

Fortification - Aegis Defense Line w/ Quad Gun

The 5 man FD will stay behind the ADL and put the exarch on the Quad Gun, the other 6 man squad will go out there and tank bust. Because of that change I put one of the groups of DA in the now free wave serpent to cover the traveling FD's. I considered swapping out the Bright Lances on the falcons, but since one of my FD groups is out of commission behind an ADL, I kept them for more anti-AV 14.

This message was edited 2 times. Last update was at 2013/05/02 01:05:26


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Made in au
War Walker Pilot with Withering Fire




I'm not a huge fan of Falcons. I much prefer using WL for the AT firepower. A BL equipped falcon costs 145 points. For 155, you can get a BL/EML equipped Wraithlord.

BS4, MC with T8. Much harder to put down, and he can provide that counter to a deep striking/ drop pod list. With 2 flamers and S10 attacks

I find people to be absolutely terrified of them. The rest of my army tends to get avoided in favour of shooting them to bits, and with a 4+ save behind an Aegis, or a 5+ behind another unit, you can always give them a save. And even if they fail it, they'll have another 2 wounds. And T8 is immune to bolterfire.

I ran a list like this in a tournament recently, and did quite well. Eldrad is to put fortune on the Quadgun fragons (which he joins), fortune on the walkers, and guide on the walkers. Dakka EVERYTHING.

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Made in us
Screaming Shining Spear






Thanks for the WL tip, and yes, that is how I saw the army playing out also.

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Made in au
War Walker Pilot with Withering Fire




I'd recommend being very tricky in how you place your Aegis then.

I've found it's a good idea to "box in" the quad, and anyone manning it. This can enable you to get re-rollable coversaves from barrage/ordinance weapons that land ontop of the quad or in the box. Tricky use of LoS can be helpful too. A smart player will target the quad itself, watchout for that.

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Made in us
Screaming Shining Spear






Should the Wraithlords have a BL/EML or BL/BL?

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Made in au
War Walker Pilot with Withering Fire




peteralmo wrote:
Should the Wraithlords have a BL/EML or BL/BL?


NEVER BL/BL! It's the biggest waste of points. You pay that much for a BS4 twin-linked BL.

I love the BL/EML combo, but some prefer the SL/SC combo for infantry killing. I keep mine for AT, to use that BS4.

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Made in us
Screaming Shining Spear






Makes sense, just checking.

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Made in ca
Hurr! Ogryn Bone 'Ead!




Borden

The only time not to bring wraith lords is if your're playing dark eldar, all that poison! :(


:cadia: 
   
Made in us
Fresh-Faced New User




I'm just getting back into playing Eldar myself (working on army building), but from my experience playing against Tau (with the new rule book, 3 games) their ability to negate cover saves all but ruins your jink and benefits of pathfinders. Although the paths are able to out range them by a few inches, it only takes 1 turn for them to move into range and mark you or play around out of LOS and destroy the rest of your army before worrying about 1 one objective your occupying. Also DA's need that protection to get close enough to do damage. Consider giving them the wave serpents and placing the FD's in the falcons. Also consider placing fd in the falcons and only running 1 squad. the lances are a bettter chance to do damage especially on WL's then rushing the fd to suicide on 1 tank. 1 falcon + FD and 1 WL may be a suitable alternative for some WS or SS. You can only move the FDs up as fast as the rest of your threats or else they will just get shot down before it matters.

Just a thought, but past few games those marker lights, just tore me a new one. I won every game, but only because the wave serpents saved my DA's to bring them close enough to clear a unit after disembark then when reloading back into the transport and move/ contest. Then i supported them with WL's advancing slowly with BL and EM/SL and a team of WW w/ SL to wreck face.

Mobile will win, turtle will make it a challenge.

   
Made in us
Screaming Shining Spear






So the fundamentals of the list remain the same, you just suggest Josseling around some of the roles and transports. Got it, thanks.


Automatically Appended Next Post:
Something like this?


HQ - Eldrad Ulthran

Elites - 5x Fire Dragons w/ Exarch, Tank Hunters, Crack Shot on Quad Gun

Elites - 6x Fire Dragons w/ Exarch, Tank Hunters
Heavy Support - Falcon w/ Pulse Laser & Bright Lance

Troops - 10x Pathfinders

Troops - 10x Pathfinders

Troops - 10x Dire Avengers w/ Exarch, Avenger Catapault, Bladestorm
Transport - Wave Serpent

Troops - 10x Dire Avengers w/ Exarch, Avenger Catapault, Bladestorm
Transport - Wave Serpent

Heavy Support - Wraithlord w/ 2x Flamers, Bright Lance, Eldar Missile Launcher

Heavy Support - 3x War Walkers w/ 2x Scatter Lasers

Fortification - Aegis Defense Line w/ Quad Gun

This message was edited 2 times. Last update was at 2013/05/02 17:35:09


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Made in ca
Hurr! Ogryn Bone 'Ead!




Borden

It's a very strong list, but your only counter assaulting unit is the wraith lord, just make sure to keep him close to the rest of your defences so if a unit gets stuck in combat you have a chance of getting them out.

This message was edited 1 time. Last update was at 2013/05/02 20:48:59



:cadia: 
   
Made in us
Deadly Dire Avenger



Florida

I've got some questions and comments for you.

You seem to be lacking a bit of AT. Right now you have a large amount of anti-infantry, but only the Wraithlord and the mobile FD squad. The Wraithlord is great, but only having one is a bit limited. I have found that Wave Serpent FDs seem to be a one trick pony and doesn't have multiple use capability.

Pathfinders can be either nigh impossible to kill or wiped out very quickly. Why not split the 2 ten man squads into 4 five man squads?

Where do you see Eldrad going? Is he staying back with the FDs?

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Made in ca
Hurr! Ogryn Bone 'Ead!




Borden

For the anti infantry part, most lists now a days are almost just infantry, and most people don't field more than 3 av 14 tanks. It has a decint amount of AA, and the war walkers can also handle some av 12.


:cadia: 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

Poor Eldar :( I play Space Wolves. 20 Pathfinders do not scare me. I'd love to face off against this list. Main reason is even heavily wounded units will thrash them in close combat and they are incapable of taking an objective from anyone on their own. With half your army being Pathfinders, you aren't that strong when it comes to claiming objectives. I can see having one 10 man unit for being in the ADL on a home objective, but I have no idea what you are trying to accomplish with the second one.

I want to see a new Eldar Codex bad :( I'm not sure what other options are actually productive to have in 6th edition, but I'd be very concerned with relying on too many Pathfinders for claiming objectives.

   
Made in us
Deadly Dire Avenger



Florida

Slayer222 wrote:
For the anti infantry part, most lists now a days are almost just infantry, and most people don't field more than 3 av 14 tanks. It has a decent amount of AA, and the war walkers can also handle some av 12.


Handle is a bit of a stretch. They have a chance, but handle would not be the word I would use.

From what I have seen, the death of vehicles is greatly overdone with in 6th ed. Yes, infantry have a renewed effectiveness, but vehicles still have their place. And with that place you need to be able to handle them. At 2k points having only this amount of AT is troubling to me. Especially with the light anti-infantry spam present.

I still don't understand the point of the Falcon. It's crazy expensive for what it does. You're using it as an expensive delivery system for the FDs. So you're taking a long range sniper and using it to rush straight ahead at the enemy.

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Made in us
Unrelenting Rubric Terminator of Tzeentch





cowmonaut wrote:
Poor Eldar :( I play Space Wolves. 20 Pathfinders do not scare me. I'd love to face off against this list. Main reason is even heavily wounded units will thrash them in close combat and they are incapable of taking an objective from anyone on their own. With half your army being Pathfinders, you aren't that strong when it comes to claiming objectives. I can see having one 10 man unit for being in the ADL on a home objective, but I have no idea what you are trying to accomplish with the second one.

I want to see a new Eldar Codex bad :( I'm not sure what other options are actually productive to have in 6th edition, but I'd be very concerned with relying on too many Pathfinders for claiming objectives.


ha wolves player here as well, and I'll have to second him on that one. With that many units on foot and your toughest armor being AV12, Long Fangs are salivating. Pop the cans then template the squishies. My brother and I have been sparring Eldar and Wolves since 3rd edition and man did that kid have some scary armies. Gone are the days of MechDar though. It's a shame.

"Backfield? I have no backfield." 
   
Made in us
Screaming Shining Spear






I think every army has a good counter, that shouldn't be the ultimate determinant as to the overall quality of an approach.

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Made in us
Unrelenting Rubric Terminator of Tzeentch





I just think with the way they have screwed the use of Psychic powers from vehicles (and how specifically that affects Eldar) you either need to go nearly all mech or all foot. Falcons have never seemed like a good option either.

"Backfield? I have no backfield." 
   
Made in us
Screaming Shining Spear






I would swap the falcons for Wraithlords.

This message was edited 1 time. Last update was at 2013/05/03 05:22:35


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