Switch Theme:

Creating Bright Rust Colours  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Wolf Guard Bodyguard in Terminator Armor





Hi guys,

Whats the best way of creating a bright rust colour such as this?



I have light orange rust powder but not sure what base colour I should start with or if there is any tricks involve other than layer up the powder?



 
   
Made in gb
Rotting Sorcerer of Nurgle





Portsmouth UK

I usually start with a basecoat of dark flesh but if you're doing a whole model I recomend using Halford's red oxide primer.

Check out my gallery here
Also I've started taking photos to use as reference for weathering which can be found here. Please send me your photos so they can be found all in one place!! 
   
Made in gb
Wolf Guard Bodyguard in Terminator Armor





It's for the exhausts on a Stompa so quite a large area but doable with a brush


 
   
Made in us
Monstrous Master Moulder





Utah

I have gotten similar results by painting a base color of about 1/2 scorched brown / red gore, then using the desired rust pigments.

 
   
Made in gb
Wolf Guard Bodyguard in Terminator Armor





 UnCool Villain wrote:
I have gotten similar results by painting a base color of about 1/2 scorched brown / red gore, then using the desired rust pigments.


Thanks chap


 
   
 
Forum Index » Painting & Modeling
Go to: