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Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

I've been kicking around various lists for a while now. Had to take a break for a few months but am now getting back into the game, as soon as I re-flock my boards. Local League is running 1875, but I think that's largely silly and so I'm trying to make an 1850 point list. Space Wolves have always been my primary army. League has a ton of Tyranids (who are doing rather well), Tau, Chaos, Necrons, and only one player didn't hop Codexes from Dark Eldar. As usual, there is a smattering of Space Marines of all flavors and a singular Imperial Guard player.

So you know what I'm up against, vaguely. Here's what I'm thinking of bringing:

Primary Detachment - Space Wolves 1212 pts total

Rune Priest | 100 pts
1 w/ Living Lightning, Jaws of the World Wolf

Wolf Guard Pack | 172 pts
4 w/ Terminator Armor x4, Combi-Melta x1, Combi-Plasma x3, Wolf Claw x4

Grey Hunter Pack | 185 pts
8 w/ Meltagun, Wolf Standard, Mark of the Wulfen, Drop Pod

Grey Hunter Pack | 185 pts
8 w/ Meltagun, Wolf Standard, Mark of the Wulfen, Drop Pod

Grey Hunter Pack | 190 pts
8 w/ Plasma Gun, Wolf Standard, Mark of the Wulfen, Drop Pod

Grey Hunter Pack | 190 pts
8 w/ Plasma Gun, Wolf Standard, Mark of the Wulfen, Drop Pod

Grey Hunter Pack | 190 pts
8 w/ Plasma Gun, Wolf Standard, Mark of the Wulfen, Drop Pod


Allied Detachment - Imperial Guard 562 pts total

Company Command Squad | 70 pts
1 Company Commander
4 Veterans w/ Sniper Rifles


Infantry Platoon | 352 pts (total; unit break down as below)

Platoon Command Squad | 52 pts
1 Platoon Commander w/ Boltgun
4 Guardsmen w/ Flamer


Infantry Squad | 75 pts
1 Sergeant w/ Laspistol, Close Combat Weapon
1 Guardsmen w/ Flamer
1 Heavy Weapons Team w/ Lascannon
6 Guardsmen w/ Lasgun


Infantry Squad | 75 pts
1 Sergeant w/ Laspistol, Close Combat Weapon
1 Guardsmen w/ Flamer
1 Heavy Weapons Team w/ Lascannon
6 Guardsmen w/ Lasgun


Heavy Weapons Squad | 75 pts
3 Heavy Weapons Team w/ Autocannon

Heavy Weapons Squad | 75 pts
3 Heavy Weapons Team w/ Autocannon

Vendetta Squadron | 140 pts
1 Vendetta w/ Heavy Bolter Sponson


Forticications 70 pts total

Aegis Defense Line | 70 pts
Comms Relay


Total Points: 1844


The plan is fairly straight forward. Infantry Squads combine to form a 20 man squad which will sit in the ADL on an Objective. HWT will be in cover nearby as well. Late game they may try for objectives, but early on they are there for targeting Flyers, MCs, and Vehicles. I figure if I have to shoot them at enemy Flyers I can move them at the same time towards an Objective. PCS goes on the Vendetta and will drop some Flamer templates on a foe and try to take an objective. The Space Wolves are obviously coming to the rescue and will deploy aggressively in enemy territory.

What I don't like is not having at least one Long Fang pack with x5 Missile Launchers, not having 7 Drop Pods, and not having a Wolf Guard for every Grey Hunter pack. I also don't like only having one Vendetta instead of two. Since my Rune Priest isn't in TDA, I may throw him in with one of the Melta GH packs and (since the League is technically 1875) I may throw in a Wolf Guard w/ Combi-Melta and Wolf Claw in Power Armor to join that squad as well (though I feel bad not taking an Assault Cannon if I have 5 Wolf Guard).

I'm wondering if I should ditch the Wolf Guard entirely. For the same points (actually, 2 points more) I can take a full 10 GH and a Power Weapon to boot. I'm also wondering if I should drop down to 4 Grey Hunter packs instead of taking 5.

Comments/Criticism/Recommendations/Opinions/ETC all welcome!

   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

No comments? I guess I'm the only one that thinks it needs work Must mean I'm over-thinking it.

   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

Sorry [user]Cow[\user]. It's been a busy day.


Automatically Appended Next Post:
Ok....Here's what I think.

The list is pretty solid and you have a good plan. But if it were my army, I'd play it a little differently.

First, find 20 points and get 4 Vox Casters so you can use "Bring it Down" on the Tyranid beasties.

Suggestions for finding those 20 points would be losing some or all of the Sniper Rifles, and or the Heavy Bolter Sponson and or the Comms Relay.

I don't know about putting the PCS in the Vendetta. Against horde armies (that's why you took flamers right?), it's pretty much suicide. You could achieve the same effect with "Wall of Death".

Also...am I the only one annoyed by the fact that one of your drop pods isn't full?




Automatically Appended Next Post:
Last thing...Does the Vendetta have 3 twin linked lascannons or only 2?

This message was edited 3 times. Last update was at 2013/05/03 21:04:11


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

 Grugknuckle wrote:
First, find 20 points and get 4 Vox Casters so you can use "Bring it Down" on the Tyranid beasties.

My HWS can't take Voxes unfortunately. A single Infantry Squad and the CCS are the only things that need Vox by the way, so its more like 10 points. So completely doable.

 Grugknuckle wrote:
I don't know about putting the PCS in the Vendetta. Against horde armies (that's why you took flamers right?), it's pretty much suicide. You could achieve the same effect with "Wall of Death".

PCS is only BS3 so it doesn't hurt to give them Flamers. I would give the CCS Plasma/Melta far before I give the PCS anything. I was tempted to keep the PCS back with the Infantry Squads, but the Orders I want to use are from the CCS, not the PCS. So the PCS is an expendable scoring unit.

Also, I figure since it would be going up to where my 40-50 Grey Hunters are, they might actually survive.

 Grugknuckle wrote:
Also...am I the only one annoyed by the fact that one of your drop pods isn't full?
lol, it annoys the crap out of me personally. I want to give the RP TDA or take another Wolf Guard if I can. But if I take a 5th WG I have to take a CML or Assault Cannon in my opinion.


Oh and the Vendetta has three Twin-Linked Lascannons and two Heavy Bolters in this configuration.


I'm really wondering if I should drop a Grey Hunter pack for more allies or something, but I think I need 5 or 7 Drop Pods for this list to work.

   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

No. I think I like this list. It's practically a horde army, but it's also got 45 Space Wolves, a flyer and almost 40 IG infantry. People are going to have a hard time against you because they'll be thinking, "Pshaw! Another SW list with IG allies. I know how to deal with them." But then they don't realize that this list is actually very different.

This message was edited 1 time. Last update was at 2013/05/03 22:01:26


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in be
Fresh-Faced New User




I'd drop some troops for long fangs. They bring more anti air and anti MC, vehicles,...

how do you plan to take on triple heldrakes ?

@grugknuckle : i thougt SW+guard were actually still a hard list to take out, how to people deal with them easily?
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

3 Helldrakes eats up 510+ points, leaving at most 1340 points left for my opponent to spend on units that will actually win the game for him (scoring units). I'll just have to focus on his scoring units and take them out so that worst case I have a draw. I'm far more likely to get First Blood than he is in my opinion.

I'll take some casualties, but Helldrakes aren't that broken. Like was mentioned before, I have 45 Space Wolves and 40+ Imperial Guard (49-50 IG wounds; 46 SW wounds). He'll either take the Hades Autocannon (Heavy 4 Pinning, S8, AP 4, 36") or the Baleflamer (Soulblaze, Torrent, Template S6 AP3) and he only gets one or the other on each Helldrake. They are mounted in the mouth so they have a 45 degree fire arc from the mouth. Vector Strike is S7 AP3 and does D3+1 hits. Once per game each of them can re-roll To Wound rolls, at the risk of losing a Hull Point.

These things do not have Vector Dancer, so they can be largely avoided just like all other Flyers. Get in close! When they come on the board, they have to move at minimum 18" and can only go in straight lines. They can't pivot at the end of their move. If you are right at the 18" mark from the enemy table edge (likely giving you Linebreaker if you last the entire game), they will have to move more than 18" and fly past you. So you only have to deal with a Vector Strike. So you are losing 1-3 guys to that, unless you are in cover or have a 2+ save. Some other unit will have to deal with the Autocannon or Flamer, if there is anything in range and in line of site.

Course, the Chaos player may decide to risk going into Hover mode so that they can pretend to be a Skimmer. In which case I no longer have to worry about Snap Shots and can really pour the heat on.

Basically, I've found that with Flyers you can out maneuver them largely. There is a reason that its bombers that give fire support in real life, while helicopters are what are used to support infantry and tanks for the most part. Since the engagement area is so small, the rules for Flyers in 40K (which are modeled after jet fighters) aren't that helpful sometimes.

   
Made in us
Boom! Leman Russ Commander





Ohio

The termies seem nice but I honestly think that 10 man squads would be better as you can have that free extra special weapon instead of a 1 time go combi weapon.

I would even think about dropping the HWS and getting 2 more squads that are the same as the first 2 infantry squads.

However you go about it I would suggest getting a standard for your guard gunline. It will allow your guard troops to reroll moral so they dont run easily.

 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

That is a good point on the Standard. I don't have anyone with Stubborn joining the blob so re-rolls to morale may be very important.

The TDA WG are also for Challenges, as I have no other way to get a Character in my Grey Hunter units. I've found that being able to keep an enemy Character off of my Grey Hunters for a turn can be important. I may still lose the Challenge, sometimes, but my Grey Hunters can really eff up the enemy squad and usually the enemy Character is the only model in the enemy unit with special close combat weapons.

It is also difficult to keep the Plasma Guns 'shielded' by Bolter carrying Grey Hunters for more than a turn or two. Especially if you drop in the lap of a Dark Eldar force for example. Typically you are only getting 2 turns before you risk losing the Plasma Gun to enemy shooting, so I don't think its that big of a loss.

   
 
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