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Made in us
Possessed Khorne Marine Covered in Spikes




Virginia

Here are some fun rules that i think would more appropriately balance the daemon codex:

Change Plague Banner to
"Once per game, for one fight Sub-phase, the unit's weapons are poisoned (2+) and all models with the touch of rust rule glance on a roll of a 5+, instead of the normal 6+"

Options: Herald of Nurgle:
Add:
"May take a Plague Drone as a Daemonic Steed - 55 points"
"Plague Drone - Change unit type to Jet Pack Cavalry, The Herald Receives +1 Attack and +2 Wounds"

Flesh Hounds - 18 points per model

Relentless given to the rider of a burning chariot...

Beasts of Nurgle add the special rule Acidic Sludge:
"Acidic Sludge - the models melee attacks now have the rending USR, in addition to poisoned (4+)"

Bloodcrushers are T5

Screamers of Tzeentch
"Lamprey's Bite - Instead of making all of their attacks, they can instead substitute their attacks for one S5 AP2 attack that automatically hits and has the Armourbane rule"

Flames of Tzeentch
Change to S5 AP4 instead of S4 AP4

Fateweaver is back up to his 333 points glory and specify that the re-roll allotted from staff of change can now be used on any dice, including your opponents rolls.

Soul Grinder:
Change Mark of Nurgle to 25 points, Warpsword to 10 points

The Masque and The Blue Scribes are heralds

Fiends have 5 base attacks in addition to hit and run

Hellflayers can now be taken in squadrons of 1-3, each costing 50 points.



Now here's the interesting things that are a little out there compared to the other suggestions:


GUO: add: Insect Wings

"Insect Wings - Giant, slimy insect wings sprout from the back of this GUO, allowing himself to lift off of the ground and fly short distances before smashing back down. A GUO that has insect wings is counted as a Jump Monstrous Creature"

Any GUO may take Insect Wings - 40 points


And that about does it.

Any C&C is well appreciated. I'm thinking that these would make the daemon codex a lot more balanced, as i felt it has been lacking on a lot of choices, so i balanced those out, as well i thought it was a bit too powerful (flesh hounds, Nurgle Grinders) in some areas.

Let me know what you think,
Thisisnotpancho
   
Made in gb
Longtime Dakkanaut





GUO, the point is he is slow as hell for a reason, he is tough as nails so IMO giving making him a jump MC isnt right it would make him too powerful (espcially with iron arm). Is there any other models that can potentialy get toughness 10?

The rest I do agree with

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Virginia

Very true, however half the time you aren't going to get it, and you cannot reliably keep him survivable enough to make his points back.

He is way to expensive to only be able to move 6" per turn maximum. This means you have to deep strike him. Making him ineffective on the turn he deep strikes, as well as one to two turns after. Basically you are only going to be able to get him into one combat maximum. Even basic troops are faster than this guy. They can just move 6" and shoot at him outside of 18" and then he moves 6" and can't make the 12" charge. Next turn, rinse, repeat.

He is too easily avoidable. Sure he is almost unkillable, but why shoot at him when you can walk away from him and he can't even touch you. Then you can shoot at other things. Something costing 200-300 points that might make it to one assault per game is really horrible. Any smart player is going to ignore him and then just walk away from him if he gets close.
   
Made in gb
Longtime Dakkanaut





Then take a bloodthrister Lord of change (both FMC's) or keeper of secrets, the other options are there already for you, they just dont have mega high toughness

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
 
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