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Made in us
Water-Caste Negotiator





I'm definitely coming around to them. Proxied one last week, and was impressed enough to keep it around.

Depending on the rest of your list, one is most likely worth taking. Two can also work well, but stretching to three can leave holes in your capabilities. I feel 1-2 Riptides and 1-2 Crisis will be pretty standard. More Crisis for mobile armies, more Riptides for static ones.

One nice thing about the Riptide pieplate is that it is a good counter to the coming Broadside spam. S8 AP2 puts paid to those masses of cover ignoring S7 shots, particularly with mobile markerlight support.
Made in us
Water-Caste Negotiator





2 theories -

1. it's a lot more mobile than any of the other HS choices, able to move and fire and move again.

2. It's to force the choice between it, Crisis, and Stealth Suits.

#2 makes the most sense to me, from a codex design standpoint. If it was HS instead, there would be little reason to take Hammerheads at all, when for 55pts more you could get an AP2 gun instead of AP3, with more shots on a more mobile, more survivable platform. In addition, causing them to compete with Crisis in particular means you have to structure the rest of your list to compensate for the lack of the Crisis' capabilities.
 
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