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Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Well after spending the last couple of days of discussing Space Wolves an a few other threads I decided to post one of my possible list for this months IEGA 40l game. this is based off my “Core Competitive Army”.
>Rune Priest
>Long Fangs
>Grey Hunters x2
>Land Speeder Squadron
>Lone Wolves x2

May 2013 Space Wolves

Rune Priest Uther in Power Armour, 180 pts (Chooser of the Slain; Runic Armour; Bolt Pistol; Runic Weapon; Master of Runes; Psyker (Mastery Level 2); Warlord; 6E Psychic Disciplines
Long Fangs Pack, 180 pts (Close Combat Weapon x5; Heavy Bolter x1; Lascannon x2; Missile Launcher x2)
1x Long Fang Pack Leader (Bolt Pistol; Power Axe)

Grey Hunters Pack, 225 pts (Wolf Standard; Bolt Pistol x7; Boltgun x6; Close Combat Weapon x8; Plasma gun x2; Plasma Pistol)
1x Grey Hunter w/ Mark of the Wulfen (Bolt Pistol; Boltgun; Close Combat Weapon)
1x Grey Hunter w/ Power Fist (Bolt Pistol; Boltgun; Power Fist)

Grey Hunters Pack, 225 pts (Wolf Standard; Bolt Pistol x7; Boltgun x6; Close Combat Weapon x8; Plasma gun x2; Plasma Pistol)
1x Grey Hunter w/ Mark of the Wulfen (Bolt Pistol; Boltgun; Close Combat Weapon)
1x Grey Hunter w/ Power Fist (Bolt Pistol; Boltgun; Power Fist)

Land Speeder Squadron, 270 pts (Land Speeder x3, Heavy Bolter x3; Typhoon Missile Launcher x3)

Lone Wolf Maulkorb [Muzzle] w/ Mark of the Wulfen, 85 pts ((Power Armour; Close Combat Weapon; Storm Shield x1)
2x Fenrisian Wolf
Lone Wolf Blitz w/ Mark of the Wulfen, 85 pts ((Power Armour; Close Combat Weapon; Storm Shield x1)
2x Fenrisian Wolf

Wolf Guard Battle Leader Blackmane in Power Armour, 115 pts (Power Sword; Storm Shield)
Wolf Priest Kampftänzer in Power Armour, 160 pts (Wolf Amulet; Runic Armour; Wolftooth Necklace; Crozius Arcanum; Plasma Pistol; Saga of the Wolfkin)
Blood Claws Pack, 255 pts (Bolt Pistol x12; Close Combat Weapon x14; Flamer x2; Plasma Pistol; Power Sword)

Venerable Dreadnought, 220 pts (Extra Armour; Wolf Tail Talisman; Twin-Linked Autocannon; Twin-Linked Autocannon; Venerable; Saga of Majesty)

Total Roster Cost: 2000

Basically my normal game plan is to find Uther and his Long Fang Pack a nice vantage point with a good field of fire. I then flank the Long Fangs with the two Grey Hunters. The Land Speeder Squadron I usually leave in the backfield to “Flit” back and forth acting as a “Fire Brigade”. The two Lone Wolf Brothers I usually place in an open Flank or across from a Mob to keep in check.
The Blood Claws will most likely be placed opposite the Lone Wolves. The Dreadnaught will either be place somewhere to fill in a gap or opposite some MC or Light Armor.



Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Longtime Dakkanaut





Imho, way to many points spent on upgrades. Im at work. I will post more info when i get home.

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I actually use 99% of the Wargear in every battle with the exception of two pieces of gear.
Wolf Tail Talisman: A lot of the time in end not facing a Psyker in my local Meta.
Wolf Tooth Necklace: The Models that I have them generally have a higher Weapon Skill than my opponent, but some times that 3+ to hit worth it.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

I am a fan of grey hunters over blood claws any day but I'm assuming they're there for fluff which I can respect. Also, why a power axe on the long fangs Sgt? Myself and most people I see use the Sgt as a throw away one wound sponge to keep heavy weapons alive. Plus one wound model may find it hard to last long enough to swing in close combat.

 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Exalbaru wrote:
I am a fan of grey hunters over blood claws any day but I'm assuming they're there for fluff which I can respect. Also, why a power axe on the long fangs Sgt? Myself and most people I see use the Sgt as a throw away one wound sponge to keep heavy weapons alive. Plus one wound model may find it hard to last long enough to swing in close combat.

The Blood Claws are both fluffy and I have fun to play.
The Power Axe is both a leftover from 5th an WYSIWYG, if I could find the right bit, I would replace it with a Power Maul.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

Eh, for 2000 points that's really not a lot of scoring units. Way too many points spent on inferior/wasteful wargear choices:

1. Plasma Pistol's are bad at their point cost, doubly so on the Blood Claws.
2. Power Axes are superior to Power Fists on a model with only 1 Attack in its profile (with regards to point efficiency).
3. Venerable Dreadnoughts aren't worth the 60 point premium.
4. The Wolf Priest doesn't need a Wolf Tooth Necklace. At I4 and with an AP4 Melee weapon, he doesn't belong in combat against anything that has higher than WS5 anyways. He's good at killing other Space Marines, but something really terrible in CC that would warrant needing a Wolf Tooth Necklace will just eat him up. I also dislike the idea of spending points to make 4 models have a higher Initiative.
5. Personally I've yet to encounter a time where I wished I had Master of Runes. Definitely not worth it to me, and your Rune Priest should not be in close combat. Largely for the same reasons as the Wolf Priest but also because he doesn't have an invulnerable save. AP2 will end him so I dislike spending so many points to get him a 2+ save.

Trimming the fat listed above gives you another 250 points to play with on its own. That's without trying to figure out why 170 points are being spent on those Lone Wolves. I mean, they are cute, but they aren't particularly menacing and can be a liability if they don't die. If you cut them you'd have another 420 points total.

Also, what is the WGBL doing? I'm assuming he's for Challenges, which is okay I guess. I5 and AP3 can do an alright job, and 3++ means he'll likely survive. This guy should have a WTN if you were going to give it to anyone. Some of the scarier combat beasties (such as from DE and Chaos, possibly 'Nids) would still eff him up though so not sure he's worth 115-125 points.


The bigger problems I have with it are how it functions tactically. Over all the list is too static for most of the missions, and against most of the newer lists it'll just take a pounding. Your Land Speeders help with your reach, but you only have the Long Fangs and the Dreadnought with any means to reach more than 30" (assuming move + shoot with the infantry). Unless your infantry is advancing the whole time, you won't be able to claim objectives really.

You only have 2 units that can go forth and grab objectives. One unit has to stay back and hold the line usually. Your units can make it to those objectives, but they'll take a pounding doing so and you don't have any scary assault units, enough fire power, or Tanks (for tank shock) to reliably knock an enemy off an objective. Your heaviest guns are on your most vulnerable units as well.

Looks fun for casual play but I wouldn't label it as 'competitive'.

   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

Cowmonaut pretty much hit all of the highlights.

I know that Anpu really likes fluff and that's ok. But you should really consider trimming a bunch of wargear at the very least.

I can't believe you're spending 180 points on a single Long Fang squad. The sergeant doesn't need that power axe. He just needs his BP + Chainsword.

You've only got 3 troop units, which is not nearly enough at 2000 points. MOAR grey hunters.

The Dreadnought has saga of majesty so he needs to be up close. But he's also a rifleman pattern. Huh?

Plasma Pistols cost 15 points each and have a one shot at 12" range. Plasmaguns cost 10 points and can shoot 2 times.

Blood Claws. 'Nuf said.

The lone wolves are ok I guess. They're a little expensive. I'd rather have a wolf priest to help the Blood Claws and the WGBL a little though.

If it was my list, I'd start over.


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

cowmonaut wrote:
Eh, for 2000 points that's really not a lot of scoring units. Way too many points spent on inferior/wasteful wargear choices:

1. Plasma Pistol's are bad at their point cost, doubly so on the Blood Claws.


I have been thinking about that one, but every time I think about removing them Wolf Priest has come around and that 1 becomes a 5 or 6 and inflicting an important wound.

2. Power Axes are superior to Power Fists on a model with only 1 Attack in its profile (with regards to point efficiency).


Like I stated early, it is only there because WYSIWYG, once I can find a decent Mace or Chain it is become a Power Maul.

3. Venerable Dreadnoughts aren't worth the 60 point premium.


Actualy it’s a 65 point Premium for the “Saga of Magisty”, without Wolf Guard Pack Leaders I need something.

4. The Wolf Priest doesn't need a Wolf Tooth Necklace. At I4 and with an AP4 Melee weapon, he doesn't belong in combat against anything that has higher than WS5 anyways. He's good at killing other Space Marines, but something really terrible in CC that would warrant needing a Wolf Tooth Necklace will just eat him up. I also dislike the idea of spending points to make 4 models have a higher Initiative.


Normally I would agree, but I miss when I need a 4+ 90% of the time even with re-roll. Besides it is my Ulric Mini that I use for him. I have the Wolf Guard Battle Leader to soak up Challengers.

5. Personally I've yet to encounter a time where I wished I had Master of Runes. Definitely not worth it to me, and your Rune Priest should not be in close combat. Largely for the same reasons as the Wolf Priest but also because he doesn't have an invulnerable save. AP2 will end him so I dislike spending so many points to get him a 2+ save.


Once more it is the WYSIWYG issue. As for the Master of Runes I have found it to be totally worth it, this lets me use Presences on the Long Fangs and usually something else on another unit.

Trimming the fat listed above gives you another 250 points to play with on its own. That's without trying to figure out why 170 points are being spent on those Lone Wolves. I mean, they are cute, but they aren't particularly menacing and can be a liability if they don't die. If you cut them you'd have another 420 points total.


Blitz and Muzzle actually are a pair of killing machines with their setup. They wreck MEQs, TEQs and GEQs with equal vigor. They are an off force multiplier. I have had the two of them each take down a 30 Model Ork Mob in one game. Verses MEQs I can usually take down a Combat Squad a turn, it takes two with a Sergeant. I gave even had them take down a Nurgle Terminator Squad in one turn.
The only game I have ever lost with them was a game were they both survived.

Also, what is the WGBL doing? I'm assuming he's for Challenges, which is okay I guess. I5 and AP3 can do an alright job, and 3++ means he'll likely survive. This guy should have a WTN if you were going to give it to anyone. Some of the scarier combat beasties (such as from DE and Chaos, possibly 'Nids) would still eff him up though so not sure he's worth 115-125 points.


He is to give me a 2nd HQ and someone for Chalages with the Blood Claws. I guessed I missed him not having a Wolf Tooth Necklace, That’s I posted it, I guess I could take the one off the Rune Priest and give it to him.

The bigger problems I have with it are how it functions tactically. Over all the list is too static for most of the missions, and against most of the newer lists it'll just take a pounding. Your Land Speeders help with your reach, but you only have the Long Fangs and the Dreadnought with any means to reach more than 30" (assuming move + shoot with the infantry). Unless your infantry is advancing the whole time, you won't be able to claim objectives really.
You only have 2 units that can go forth and grab objectives. One unit has to stay back and hold the line usually. Your units can make it to those objectives, but they'll take a pounding doing so and you don't have any scary assault units, enough fire power, or Tanks (for tank shock) to reliably knock an enemy off an objective. Your heaviest guns are on your most vulnerable units as well.
Looks fun for casual play but I wouldn't label it as 'competitive'.


Most of the games with them end up the same way. I set up in a gun line and make my opponent come at me while I assault with the Blood Claws and the pair of Lone Wolves. I usually win by having my opponent beating himself against me like waves on the beach.

I know this particular list would do poorly in another Meta, we have very little Mech and usually very little Deepstriking and/or Outflanking.



Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

Yea if I was your opponent I wouldn't even go directly at you head on. That's just silly!

I feel your pain on the WYSIWYG thing. I still need to figure out what I'm doing about my TWC WGBL. Looks like such a bad butt with that Frost Axe from the Terminator kit, but I can't stand being S6 I1 when I could be S10 for the same points, plus (as I may have mentioned before) I only took the WGBL so I could have I5! Bah!

With your Wolf Priest, what does he normally face? I would avoid anything with WS5+ since they tend to have higher than I4 as well. May just be the regulars I play against, but the Initiative difference is what decides things in my games. I really miss our Priests being I5 like in 3rd Edition.

   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

cowmonaut wrote:
I feel your pain on the WYSIWYG thing. I still need to figure out what I'm doing about my TWC WGBL. Looks like such a bad butt with that Frost Axe from the Terminator kit, but I can't stand being S6 I1 when I could be S10 for the same points, plus (as I may have mentioned before) I only took the WGBL so I could have I5! Bah!

One of the ones I use I gave him a Power Lance/Spear ans a Power Axe.
So a Power Maul and a Frost Axe would look both cool and give you an option for 2+ Saves

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

Power Maul is only AP4. +2 Strength and Concussive is nice, but AP4 is sub-par against most Space Marine models. Lance/Spear is an interesting idea though. May see what I can do about that.

   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I find the AP4 is offset by the wound on a 2+ vs MEQs.
As far as the Lace/Spear is those initial S5 [S6 on a Thunderwolf] Attacks are all that is needed in most Challanges.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
 
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