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Made in us
Rampaging Carnifex





Los Angeles, CA

I am trying to build my list, and am deciding if it is possible to encorporate them, but the more I look at them, the more I envision eldar wraithlords and how they just become bullet sponges with no other purpose...

For those of you who have fielded them, what do you equip them with and how many do you use?

Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in us
Sinewy Scourge





Commoragh (closer to the bottom)

I run 2 talos and 1 cronos. One talos is equipped with splinter cannon. The other is equipped with haywire, the cronos is given all the upgrades it can get. I just run the talos side by side with the cronos following. Works well with a coven army

 Wyzilla wrote:
Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.


 
   
Made in us
Longtime Dakkanaut




I think Talos have proven to be quite useful on the competitive scene. Chronos support Talos and other units starving for a paint token (like, say, Mandrakes) quite well. The issues with both is it takes a minute to get into their threat range. Webway Portals can certainly mitigate that issue.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

If i'm running full-out coven and the game is at 2000+ pts i run 6.

Three Talos with Splinter cannon, chainflails and additional CC weapon (or with 2/L liquifier sometimes)

Three Cronos with Vortex. I don't usually bother with the probe.

Run them as teams of one each, with the Cronos using the Talos for cover while it buffs him and bombards his targets before he goes in for the kill.


Works for me, against most armies i play.

downside is that you sacrifice all your HS slots, but you can get anti-tank from other slots


Automatically Appended Next Post:
The WWP would be more useful if it was like it was in 5th.

Still can be handy, but getting it anywhere useful before the pain engines make their reserve rolls and come in anyway can be problematic.

This message was edited 1 time. Last update was at 2013/05/04 00:12:39


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Longtime Dakkanaut




The WWP would be more useful if it was like it was in 5th.

Still can be handy, but getting it anywhere useful before the pain engines make their reserve rolls and come in anyway can be problematic.


Yeah, certainly a fair point. I find it best to play with two. One gets dropped out of a Venom turn one, the other gets dropped out of a turbo boosting aether sail raider turn 2. That way, even if they get "stuck" coming out of the first one, they are still deployment zone+15+6+run inches up the board. If they come out turn 3+, then they get to start out in the opponents deployment zone in prime position. Pretty secsie.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

More or less what i do, when i bother taking WWP.

You can get the WWP 6'' plus disembark inches in. You can't run and drop a WWP as far as i recall though as it's activated instead of firing a weapon (which you can't do and run).

These days i don't, generally.

Helps that we tend to play with a fair bit of scenery, rather than the 'planet bowling ball' tables tournaments tend to favor, so running them as footsloggers isn't that bad.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Longtime Dakkanaut




You can get the WWP 6'' plus disembark inches in. You can't run and drop a WWP as far as i recall though as it's activated instead of firing a weapon (which you can't do and run).


Sorry, I meant run for the Talos/Chronos the turn it arrives, if arriving turn 2 from the first portal. So, the Venom deploys at the edge of the DZ, 6" move, 6" disembark, like you said, plus ~3" for the WWP...and then 6" out for the Talos+Run.

I do agree they work much better with legitimate terrain.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Makes sense, then

Taloi are heaps of fun in a Cityfight terrain setup. Sometimes we run a ruined hab-block board where sight lanes are rarely more than 12'' long, and you never know what might come through the wall at you from just inches away

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

I didn't really play more than ten games with my de and only used talos in about half of those but every time I've really enjoyed the versitility especially shooting stuff up and then charging in with chain flails to maul stuff in cc. no experience but it looks great on paper.

 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

They, like almost all DE things, are frail, yet potent.

They have very decent toughness and armour, but pitifully few wounds for a MC. Regular troops have a hard time hurting them in CC, but any mid-to-high str weaponry will harm them in shooting.

The Talos can deal out some serious hurt in CC, and the Cronos can make Marine players cry man-tears if it can get close enough, but it only takes a couple of shots with a Plasmagun to down one, and they don't start with a Pain token to give them FNP.


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in ca
Fresh-Faced New User



Quebec

I also run 2 Talos (HWB and Liquifier) and 1 Chronos.
They worked really well for me but you need to be careful about list building for them to be efficient.

First you need to put other threats on the table to force your opponents to make some choice. I achieve this by sending 2 squad of haywire wyches, 1 of incubis, 1 of reavers and 1 of grotesque in my opponent's face turn one. Either he deals with this, which will allow the Talos/Chronos to close in unharmed, or he shoots the Talos/Chronos and get assaulted to death.

More often than not, it means my MCs can close in and ditch out the pain. Another important thing to do is to HUG cover, especially when facing marines equipped with heavy weapons. Giving them a pain token as soon as possible is also vital.

I retired my Ravagers since I play that list because I get so much more from my Talos than from them...until you meet a Grey Knight army but this is another story... Psyfledread will wreck ravagers just as easily as force weapons kill MC.

Another point. SC and HWB are both good on Talos but use the same thing on all your Talos. 1 HWB isn't sacry but 2 or 3, especially if supported by 1 or 2 squad of Scourge... this can deal with any vehicules rather easily.
   
 
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