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Hi guys looking to revamp my army as im getting my ass severely kicked at my new gaming club. Up until now I have been using small packs of Grey hunters and fiedling them in Razorbacks to get Lascannons for anti armour, but the Razorbacks just die very quickly. Our meta is heavy on Tau, Orks, Necrons and some Marines. Looking to build an all commers list that will give me a chance with that metagame. Below is what im thinking about, even though so far im not sold on the effectiveness of Thunderwolves in 6th though that may just be me as a poor general tbh.
Runepriest
Runic Armour
JotWW MH
120pts
Runepriest
Runic Armour
JotWW LL 120pts
Runepriest
Runic Armour
JotWW SC 120pts
3x Wolf Guard Terminator Pack
3x Power Fist
129pts
7 Grey Hunters Pack
Meltagun
Mark of the Wulfen
Plasma Pistol
Powerfist
175pts
7 Grey Hunters Pack
Meltagun
Mark of the Wulfen
Plasma Pistol
Powerfist
175pts
7 Grey Hunters Pack
Meltagun
Mark of the Wulfen
Plasma Pistol
Powerfist
175pts
Shemyaza wrote: Hi guys looking to revamp my army as im getting my ass severely kicked at my new gaming club. Up until now I have been using small packs of Grey hunters and fiedling them in Razorbacks to get Lascannons for anti armour, but the Razorbacks just die very quickly.
And thus have been disappearing from the local meta as they serve up the First Blood score. MSU wolves are a relic of 5e, as far as I can tell.
Shemyaza wrote: even though so far im not sold on the effectiveness of Thunderwolves in 6th though that may just be me as a poor general tbh.
I have no input on SWC.
Otherwise ...
Plasma pistols? Meh, lotsa points for something too short of range and then is tied up/useless in h2h, especially since it looks as though you're making an assaulty SW list.
Spend the PlasPistol points on MM upgrades for the LandRs, and EA to keep moving.
A PFist on a Grey Hunter is really over spending for one smack per assault phase. I'd spend the points on another body (for which you have room in each LRaider), which will translate into at least 2 more attacks and an extra wound. If you want a power toy in there, then a PW is points far better spent, IMHO.
"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Ive been experimenting with TWC and they are tricky to use. Basically if you put ss on all the models it gets very pricey and they die really quickly when they are shot up by lots of shots but if you got units to distract them from being shot they arent bad. I run my squad of 3 with a hammer and ss and two with ccw and pistol for more attacks. Other than that i suggest running a 5 man squad with hammer and x2 ss and they should be set.
Rune priest cant all have the exact same war gear, so that needs to be changed. No need for the suicide melta wg to be termies. Land raiders took a step back in 6th, but you will have to see how that will play out.
Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.
Taking into account the above posts I have reduiced it to one landraider and upped the thunderwolves to a 5 man unit. Also taken a second Long Fang pack all with las cannons to give me more anti-tank / AP2. Have also changed the runepriest wargear to make each unique (i thought it was just the powers combination that had to be unique)
Runepriest
Runic Armour
Wolf Tooth Necklace
JotWW MH
130pts
If I drop the 2nd raider wha do I take instead ? If I also drop the third ss that frees up 305 pts. Couple of rifleman dreads perhaps or normal dreads in drop pods ? I'm actually toying with drop-podding the grey hunters too, as i need to be able to close the range with shooty armies like Tau and Necrons ASAP, as I get blown to bits otherwise, lol.
This message was edited 1 time. Last update was at 2013/05/06 16:45:08
Shemyaza wrote: If I drop the 2nd raider wha do I take instead ? If I also drop the third ss that frees up 305 pts. Couple of rifleman dreads perhaps or normal dreads in drop pods ? I'm actually toying with drop-podding the grey hunters too, as i need to be able to close the range with shooty armies like Tau and Necrons ASAP, as I get blown to bits otherwise, lol.
Deffinitly go with the pods as they are really good this edition. I strongly suggest pods as your TWC will get shot up if you have nothing else to distract your opponents with. TWC drop fast to weight of fire so make sure you have some pods in your opponents face to suck up most of the shots and give the wolves time to get to your opponent.
3 rune priests is overkill and costs way too many points. (seriously...360 points for 3 models). You only need one and you DONT want him up front. In fact, you could cash in 2 rune priests for another grey hunter squad and have more scoring bodies. If you're concerned about the Grey Hunter's leadership (you shouldn't be), then give them some wolf guard pack leaders instead of a 100 point rune priest.
2 land raiders may sound nice in principle, but if there are lots of Necrons or Marines in your meta I would expect your land raiders to die. Nearly every marine army will have lots of meltaguns, and necrons can glance you to death with guass blasters. I'm not familiar with the new Tau codex yet, but they used to have lots of S10 railguns - also dangerous for land raiders. That 500 points could be spent better.
Against the armies in your Meta, you can't go wrong with MORE Grey Hunters and MORE drop pods. At 2000 points, you should have 36-40 GH's at least.
Your Long Fangs look great and I like your TWC. But I think you're wasting points on Land Raiders and Rune Priests.
This message was edited 1 time. Last update was at 2013/05/06 18:46:58
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
Wolves player as well. For your meta consider taking a Wolf Priest or Wolf Guard Battle Leader with Saga of the Hunter to outflank It can be suicide but not necessarily depending on how you position them and it can be a huge thorn in many player's sides.
Mine usually looks like this:
Wolf Guard Battle Leader: 110 SotH, Combi-X, PF
Wolf Guard: 43 Combi-X, PF
Grey Hunters: 135 Plas/Melta, Rhino
Why take a Rhino if they are outflanking? Flexibility, Its an extra 6" movement as well as mobile cover to make sure they get exactly where they need to be. I usually run plasma on these guys seeing as you can generally get rear armor if outflanking and I like the extra shots. Thats 6 S7 AP2 shots coming off the board where it hurts. Plus with 8 bodies there they should survive for some cc goodness on the next turn.
This could work extremely well in tandem with drop pods. haven't tried it yet but I think I will.
Also small suggestion: seeing as the long fangs have split fire you might as well split up the las between the two squads to make them a little harder to get at.
This message was edited 1 time. Last update was at 2013/05/06 19:41:17
This is a much better list. Just a question though - Do you only have 28 Grey hunter models? Because taking 10 man squads is much preferable to 7 man squads.
How about this?
Spoiler:
Rune Priest + Runic Armor & 2 powers (120)
Dreadnought + Assault Cannon, CCW, Drop Pod (140)
10 Grey Hunters + MotW, Wolf Standard, 2xMeltaguns, Drop Pod (215)
10 Grey Hunters + MotW, Wolf Standard, 2xMeltaguns, Drop Pod (215)
10 Grey Hunters + MotW, Wolf Standard, 2xMeltaguns, Drop Pod (215)
10 Grey Hunters + MotW, Wolf Standard, 2xMeltaguns, Drop Pod (215)
10 Grey Hunters + MotW, Wolf Standard, 2xMeltaguns, Drop Pod (215)
5 x TWC + 3 Storm Shields, ThunderHammer (370)
6 Long Fangs + 5 Missile Launchers (140)
6 Long Fangs + 5 Missile Launchers (140)
ADL + Quad Gun (100)
1985 points exactly
Rune Priest takes the Primaris power of the Divination discipline and give re-rolls to hit on the long fangs. They hide behind the ADL and shoot krak missiles to support the GH's. One dreadnought and 50 scoring bodies drop down right in front of the enemy while 5 Space Marines riding rabid dogs haul @$$ to get to grips with anything they want.
Options : 1) Since the RP is in the rear behind 4+ cover he doesn't need the runic armor. Consider dropping the Runic Armor (saves 20 points) and using the left over 15 points to purchase a drop pod for one of the Long Fang squads. They don't have to deploy inside the pod, it can drop empty. That gives you a total of 7 drop pods so that 4 can arrive on turn 1. In addition to bringing in 30 Grey Hunters, 6 meltaguns and a Dreadnought, the 4 pods also can be used to block line of sight to your TWC and allow them to get up field without being shot at as much.
2) Use the last 15 points to upgrade 3 squads to plamaguns (in lieu of melta).
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
Grugknuckle wrote: This is a much better list. Just a question though - Do you only have 28 Grey hunter models? Because taking 10 man squads is much preferable to 7 man squads.
How about this?
Spoiler:
Rune Priest + Runic Armor & 2 powers (120)
Dreadnought + Assault Cannon, CCW, Drop Pod (140)
10 Grey Hunters + MotW, Wolf Standard, 2xMeltaguns, Drop Pod (215)
10 Grey Hunters + MotW, Wolf Standard, 2xMeltaguns, Drop Pod (215)
10 Grey Hunters + MotW, Wolf Standard, 2xMeltaguns, Drop Pod (215)
10 Grey Hunters + MotW, Wolf Standard, 2xMeltaguns, Drop Pod (215)
10 Grey Hunters + MotW, Wolf Standard, 2xMeltaguns, Drop Pod (215)
5 x TWC + 3 Storm Shields, ThunderHammer (370)
6 Long Fangs + 5 Missile Launchers (140)
6 Long Fangs + 5 Missile Launchers (140)
ADL + Quad Gun (100)
1985 points exactly
Rune Priest takes the Primaris power of the Divination discipline and give re-rolls to hit on the long fangs. They hide behind the ADL and shoot krak missiles to support the GH's. One dreadnought and 50 scoring bodies drop down right in front of the enemy while 5 Space Marines riding rabid dogs haul @$$ to get to grips with anything they want.
Options : 1) Since the RP is in the rear behind 4+ cover he doesn't need the runic armor. Consider dropping the Runic Armor (saves 20 points) and using the left over 15 points to purchase a drop pod for one of the Long Fang squads. They don't have to deploy inside the pod, it can drop empty. That gives you a total of 7 drop pods so that 4 can arrive on turn 1. In addition to bringing in 30 Grey Hunters, 6 meltaguns and a Dreadnought, the 4 pods also can be used to block line of sight to your TWC and allow them to get up field without being shot at as much.
2) Use the last 15 points to upgrade 3 squads to plamaguns (in lieu of melta).
I'd take some Plasma over Melta, especially with the extra points on that last suggested list. It's super effective!
With regards to TWC, how are you using them normally? From what I've experienced maneuvering TWC is a little tricky, as is picking a target:
1) You have to screen them usually so the enemy doesn't counter-charge. I dislike putting Storm Shields on every model so I tend to have one lead with the shield to take any AP3 hits.
2) Because they are too few in number and are only Initiative 4 you don't want to throw them at hard assault units. They are cavalry, they are much more useful hitting and breaking the enemy's basic troops. They are excellent at clearing a scoring unit off an objective, but against a specialist assault unit they tend to die. Especially against things with a higher Initative.
For those reason I tend to rock one WGBL with Frost Blade so he can try to clear out a few models before the I4 step.
I notice many players think they are ZOMGAMAZING!!one! in combat because of how many Rending attacks they get at S5 so they end up throwing them into something terrifying like Genestealers, whereas they really excel at killing other Space Marines. 6th edition did make TWC better, with Hammer of Wrath giving you some higher initiative strikes (lessening the need for a WGBLIMO) and them ignoring difficult terrain when charging. They can really cruise across the battlefield as well.
Just keep them stuck in combat on the enemy's turn and keep them away from hard assault units and they will win you games. That said, I never use them in Drop Pod lists as they'd be too vulnerable on the table.
I saw landraiders and LoL'd at this wanting to be competitive.
Steel Rain brother. That's probably the most competitive SW list at the moment, WG combi bombs with runepriests, GH troops... All of this pain falling from the sky will crush all but the hardiest opponents.
This message was edited 1 time. Last update was at 2013/05/08 18:21:11
I need to return some video tapes. Skulls for the Skull Throne
cowmonaut wrote: That said, I never use them in Drop Pod lists as they'd be too vulnerable on the table.
Remember - you can keep your TWC in reserve too and only place your Long Fangs and Rune Priest. That will be more than half your army. That way, the TWC don't come in until AFTER your opponent is busy with your Grey Hunters.
Shemyaza wrote: Thanks for the feedback guys, really appreciated.
I am just an instrument of the Emperor's will.
This message was edited 3 times. Last update was at 2013/05/08 19:47:41
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.