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Made in us
Ragin' Ork Dreadnought




So... since the addition of 4+ look out sir on most of the important guys and 2+ on the really important ones, I'm scratching my head as to the usefulness of Vindicaire Assassins. Aren't they pretty worthless at sniping important characters now that the characters will be saved pretty dang often?
   
Made in us
Legendary Master of the Chapter






Did you check the FAQs at all?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Blood-Raging Khorne Berserker




South Chicago burbs

check the FAQ. It will answer your questions.

insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

11k
4K
4k
 
   
Made in us
Douglas Bader






You're also forgetting things like sniping melta guns (which don't have LOS) and the really powerful anti-tank shot.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Devestating Grey Knight Dreadknight




 Peregrine wrote:
the really powerful anti-tank shot.


Let me expound upon this a bit: you have a 92% chance to hit, a 76% chance to pen Armor Value 14, then a 50% chance to get an "explodes" result. In other words, when you shoot the Vindicare at a Land Raider with the Turbo-Penetrator round you have a 34.6% chance to destroy it outright. The Vindicare Assassin is simply one of the most powerful and reliable anti-tank units in the game. And in a codex that otherwise lacks a way to deal with vehicles other than S7 rending, he is incredibly valuable.

And as others have said, read the FAQ (http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3180055a_Grey_Knights_v1.4_APRIL13.pdf). LOS cannot be taken against the Vindicare's shots.

Hope is the first step on the road to disappointment. 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





The vindicare can always man fortification gun emplacements, allowing for some abuse of the lascannon. And some great anti air shots (If a bit expensive for anti-air)

This message was edited 1 time. Last update was at 2013/05/07 12:59:55


Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Sybarite Swinging an Agonizer






IIRC, there are NO Look Out Sir rolls against any shots made by a Vindicare.

Eldar (Craftworld Sahal-Deran) 2500pts. 2000pts Fully Painted.

Dark Eldar (Kabal of the Slashed Eye) 2000pts. 1250pts Fully Painted. 
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

 greyknight12 wrote:
 Peregrine wrote:
the really powerful anti-tank shot.


Let me expound upon this a bit: you have a 92% chance to hit, a 76% chance to pen Armor Value 14, then a 50% chance to get an "explodes" result. In other words, when you shoot the Vindicare at a Land Raider with the Turbo-Penetrator round you have a 34.6% chance to destroy it outright. The Vindicare Assassin is simply one of the most powerful and reliable anti-tank units in the game. And in a codex that otherwise lacks a way to deal with vehicles other than S7 rending, he is incredibly valuable.


This.

The Vindicare has the single best anti-tank gun in the game - I have to snipe him with lascannon or missile launchers before I let a land raider into range, because otherwise it's pretty much 230 points and a stalled attack handed to the enemy on a plate.

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in za
Fixture of Dakka




Temple Prime

Waaaghpower wrote:
So... since the addition of 4+ look out sir on most of the important guys and 2+ on the really important ones, I'm scratching my head as to the usefulness of Vindicaire Assassins. Aren't they pretty worthless at sniping important characters now that the characters will be saved pretty dang often?
You don't want the Vindicaire because he can snipe characters, you want him because he rolls a 4d6+3 to penetrate vehicles. In other words, he all but autopens light vehicles and can very reliably punch through land raiders from a nice distance of 36'.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Longtime Dakkanaut







I'll simplify. FAQ stated that Look out sir can't be taken for a wound from the vindicare assassin.

So yeah. Pow goes the land raider. Then pow goes the character inside. You can even use that shot that removes invulnerable aves from wargear, so pow goes the stormshield on that character if they survive too xD
   
Made in ca
Grisly Ghost Ark Driver





Also he's just evil when manning the krak missile storm launcher on a fortress of redemption. Does a fine (abet expensive) job of firing an emplaced Icarus lascannon too, as it comes to that.

Of the assassins, he is far and away the most non-situationally useful.
   
Made in us
Regular Dakkanaut




Think of all the characters that rely on invulnerable saves.

Draigo? No more shield. Eldrad? Poof. That crazy DA powerfield thing? No more.

I really want to work in GK allies just for the Vindicaire.

The best part about it is, once you wound the person it destroys the invulnerable save and then hits him with an AP1 hit.
   
Made in us
Ragin' Ork Dreadnought




Right. That seems like tricky wording to me, (The rulebook says that Look Out, Sir! Re-allocates the wound, so you're basically allocating, re-allocating, and then re-allocating again...) but I guess GW does what GW wants...
Oh well.
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

Well, I was just bored and scrolling through but now I guess I'm going to get GK just for this guy >.<

 
   
Made in ca
Depraved Slaanesh Chaos Lord





Exalbaru wrote:Well, I was just bored and scrolling through but now I guess I'm going to get GK just for this guy >.<

may as well get some psyrifleman dreads, Coteaz and henchmenm too,
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

 azazel the cat wrote:
Exalbaru wrote:Well, I was just bored and scrolling through but now I guess I'm going to get GK just for this guy >.<

may as well get some psyrifleman dreads, Coteaz and henchmenm too,


Yep, time to check scribd for the codex and if no good armies on swap shop or ebay may just do enough for allied on my SW. This model sounds amazing though.

 
   
Made in us
Blood-Raging Khorne Berserker





New Jersey

He's amazing if you don't care about his 145pts price tag. He does have Infiltrate( dunno if he also has scout), stealth, 4+ invuln, 2 wounds, 6+ FNP. YMMV, Some games he's a steaming turd, others he's an allstar.

I need to return some video tapes.
Skulls for the Skull Throne 
   
Made in us
Regular Dakkanaut




Coteaz
Vindicaire
3 acolytes with a razorbak Las TL Plas

It's like 335 points which gives you 1500 to play around with.
   
Made in gb
Junior Officer with Laspistol





I really don't think 145pts is much for the potential that the Vindicare brings. However; I do agree that he's a bit hit or miss. They either make their points back and more, snipe the melta gun at the last moment or get instant deathed on turn 1.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

He's awesome and all... but he's very susceptible to ordinance sniping. All he's even done to me is make a unit waste a turn of fire. I've faced 5 or 6 Vindicares so far.... all I do is reserve whatever I can't let them shoot and then have everything fire at him until he's a steaming pile of Assassin House goo.

I think I've lost one rank and file model to date.

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Made in za
Fixture of Dakka




Temple Prime

 Griddlelol wrote:
I really don't think 145pts is much for the potential that the Vindicare brings. However; I do agree that he's a bit hit or miss. They either make their points back and more, snipe the melta gun at the last moment or get instant deathed on turn 1.

And what are you going to do? Use your other long ranged anti-heavy tank options? Well, unless you go for monkey spam, which to this day still looks really, really silly next to all these serious looking grey knight models.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in ca
Grisly Ghost Ark Driver





"...day still looks really, really 'Awesome' next to all these serious looking grey knights..."

Fixed.

Impractical though, i'd suggest squads of 2 jokaero, 2 crusaders, and 3 plasma gun acolytes. (+ servitors if you happen to have an inquisitor in the squad)

This message was edited 2 times. Last update was at 2013/05/06 16:34:30


 
   
Made in us
Devestating Grey Knight Dreadknight




My vindicare is, literally, hit or miss (yes, I have missed with him before). And despite the odds, I've epically failed to blow up vehicles countless times. His main downside is that he is as easy to kill as 2 space marines, the worst is when a dev squad puts 4 ML into him...even in a ruin he'll die.

Hope is the first step on the road to disappointment. 
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

One of my regular opponents took a GK techmarine to boost his cover save to 2+, which was pretty effective. This made it necessary to use S8+ weapons to reliably kill him, reducing my anti-tank fire available for other threats.

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in us
Regular Dakkanaut





 Kain wrote:
In other words, he all but autopens light vehicles and can very reliably punch through land raiders from a nice distance of 36'.





Holy his range is 36 ft?

This message was edited 2 times. Last update was at 2013/05/06 19:44:18


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Luggnath Army

Field testing>>>Paper testing 
   
Made in us
Sybarite Swinging an Agonizer






Yea man. He can hit -other- people's opponents from 4 or 6 tables away

...you know depending on which deployment you're all using of course

In all seriousness he's pricey and can get killed easily. He can't be part of a squad. The best you can do is have some squad next to him run in front of him after he shoots and hope for a decent cover save.

I wouldn't bring him at less than 2000 but, if the opponent has put down a Land Raider, Monolith, SoulGrinder, Defiler, I've just made back my points

That 4D6 pen is way better than say Longstrike in a Hammerhead (LongHead TM) but, the LongHead pays about 40 points more for being BS5 in durable AV13.


Eldar (Craftworld Sahal-Deran) 2500pts. 2000pts Fully Painted.

Dark Eldar (Kabal of the Slashed Eye) 2000pts. 1250pts Fully Painted. 
   
Made in de
Decrepit Dakkanaut





Tesla, oh how I love thee. Vaporized so many of those feckers already :*

   
Made in us
Judgemental Grey Knight Justicar





New Orleans

If I am using the Vindi I usually park a Rhino Behind cover and give up 1 turn of shooting to put him in it if they have a lot of ID or ignores cover.

I also like to bolster his Cover w/ a GK Tech marine.

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Made in gb
Ian Pickstock




Nottingham

He's incredibly easy to kill. If your enemy goes first, your Vindacre will die before he gets a shot off, which is the main reason people don't take him. He's probably the highest ratio of damage output vs vulnerability in the game so he will die quickly.

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Na-na-na-naaaaa.

Hey Jude. 
   
Made in ca
Lieutenant Colonel






step one:
- take a vindicare and a bastion in your army list
step two:
-put the vindicare inside
step three:
-profit


a lot of points for something immobile however

 
   
 
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