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Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

So I'm thinking of starting up a Grey Knight Army. Before I go out and blow thousands of dollars I wanted to get some ideas of what I want. I like the looks of Paladins, Purfiers, Strike Squads and Coteaz. I was thinking of taking Dragio to get the Pally's as troops and using his leader ability (can't think of the name of it) to make the Purifiers scoring. I also have a large IG army so i could take a few henchmen as well or just take IG as allies. An allied guard Platoon filled with Sabres could be a powerful combo with GK's. My main goals are

-To spam Psycannons (Pally's and/or Purfiers
-Maintain good air defence (Massed Psycannons and/or Sabres)
-Control the mid field (Most of the GK force)
-Have a solid rear camping element (IG behind Agies)
-Have good Deep Stike Defence (Strike Squads, Coteaz and/or Sabres)
-Wipe out hordes (Purifers and Lasguns)

I think thats it I may add more later. Also curious as to the best way to tool out units.

This message was edited 1 time. Last update was at 2013/05/21 13:16:48


 
   
Made in it
Grey Knight Purgator firing around corners






Sinji wrote:
So I'm thinking of starting up a Grey Knight Army.

I'm "in progress with gk building since.... well much time (still have to finish painting my other army, though)
Back ot, a couple of impressions about some fields:
-Maintain good air defence (Massed Psycannons and/or Sabres)
-Have a solid rear camping element (IG behind Agies)

Vindicare behind the Aegis, manning the gun (or firing with exitus rifle, as situation sees fit) could be a nice addition, I think
-Wipe out hordes (Purifers and Lasguns)

Not seeing around much of what I'm about to say but I think a compact group of five Purgators with incinerators could be interesting as a anti-horde

Also, iirc, anti-horde could be achieved with a heavy-incinerator DK.
Psycannon-spam wise, more or less, there is the popular psyfleman (Dreadnought, double autocannon, psybolt ammo). I'm not fond about spamming it, but it can have it's utility (being the GK rather short ranged, on average)

2270 (1725 painted)
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Made in us
Blood-Raging Khorne Berserker





New Jersey

You can skip buying Crowe or Draigo, a generic grand master will give out grand strategy at a discount in points to your army and make your purifiers/paladins scoring if you are wanting to bring those. Purifiers are the ultimate middle finger to horde armies. It only takes a lone purifier to make it to close combat and get cleansing flame off to ruin a unit.

Anwhere you're given the option to take a psycannon, you take it.

I don't recommend Purgation squads, purifiers are just straight better and they don't take up a heavy slot that is already filled with juicey things like Psyrifleman dreads and Dreadknights.

Side Note: I don't see the point of bringing GKs to an already robust IG army. Strong codexs don't really need allies. It's usually the weaker codexs that benefit most from the stronger ones. Example: Many allied lists will be seen taking IG but many IG lists won't be seen with allies.

I need to return some video tapes.
Skulls for the Skull Throne 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Ok I'm going to start my Army build my HQ's I basicly want to run a Grey Knight Grand Master, a Libby & Coteaz. I have already built, assembled and painted Cotaez as he is a special character there is no need to worry about wargear so that brings me the Grand Master and Libby are these load out thought of as being competitive for Grey Knights.

HQ- Grand Master
Psycannon, Nemesis Force Halbred, Rad Grenades.
240pts

HQ- Librarian
Mastery Lvl 3, Halbred, 1-3 Servo Skulls (These can be swapped around between the Grand Master and Libby if needed)
220pts

Are these guys over kill points wise and is there any wargear I should change or remove?

For most games I'll probley run both of the guys above Cotaez is more for a henchman theme army that I can already run with my Imperial Guard army so no modeling required there. My goal now is focus on building up a fully Terminator/Power Armoured army.
   
Made in dk
Furious Fire Dragon





Athens Greece

Skip the psycannon on GM and give him an Incinerator and Psycotroke grenades. The unpredictable factor that Psycotrokes confer in cc is priceless plus they work even if you are assaulted .

This message was edited 1 time. Last update was at 2013/05/13 10:15:39


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Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

After doing some numbers I think I might drop the GM for Dragio. Pallys would make much better troops than basic Termies. Draigo is only an extra 35pts for a lot more durability so he might be the guy I'm looking for.
   
Made in dk
Furious Fire Dragon





Athens Greece

Depends on the list you want to field. Draigo is durable but not really a beatstick since his sword isn't AP2. You have to consider what the rest of your list can't kill in order to use paladins and draigo to kill it. A deathstar like this goes easily above 700 points and if you don't combat squad them then there is a huge amount of firepower against one enemy target. Try a GM with Coteaz instead of librarian. GM can still be with paladins and coteaz with some purifiers . For better advice post a draft of your list.

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Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

 Capamaru wrote:
Skip the psycannon on GM and give him an Incinerator and Psycotroke grenades. The unpredictable factor that Psycotrokes confer in cc is priceless plus they work even if you are assaulted .


Lol we typed at the same time. The GM adds up fast with points. The main reason I want him is for Grand Strategy. I also want to try amd squeeze as many Psycannons in for points as possible. Even though the Pallys have a higher base cost and psycannons cost more for them they can get more in for less points. Trade off is less attacks in combat with a better chance to hit vs WS 4 foes.


Automatically Appended Next Post:
 Capamaru wrote:
Depends on the list you want to field. Draigo is durable but not really a beatstick since his sword isn't AP2. You have to consider what the rest of your list can't kill in order to use paladins and draigo to kill it. A deathstar like this goes easily above 700 points and if you don't combat squad them then there is a huge amount of firepower against one enemy target. Try a GM with Coteaz instead of librarian. GM can still be with paladins and coteaz with some purifiers . For better advice post a draft of your list.


Lol we did it again.

I'm putting together a few lists. Basicly there is the list with just 2+ saves. So termies, HQ's in termie armour and Dread Knights. Then there is Psycannon Spam with as many psycannons as I can fit. Then a mixed list all are half finished and I'm not sure what direction I want each of them to go yet.

Here is the termie list. With Dragio I will chop the termies to make 2 pally squads. At the moment I only have 1 Troops so not quite finished but here it is.

1850 Grey Knights

HQ- GK Grand Master, Psycannon, Halbred, Rad Grenades
240pts

HQ- Librarian, Master Lv3, Halbred, 3x Servo Skulls
220pts

T- GK Terminator Squad
10x Terminators, 2x Psycannons/Halbreds, 5x Halbreds, 3x Daemon Hammers, Psybolt Ammo
470pts

HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts

HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts

HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts

I am also happy to cut the Libby ba to mastery level 2 for extra points.

This message was edited 1 time. Last update was at 2013/05/13 10:36:45


 
   
Made in dk
Furious Fire Dragon





Athens Greece

Max psycannons = purifiers.

With Draigo the main advantage is paladins as troops and a durable character (T:5 and Eternal warrior to lead them). You pay through the nose for something that doesn't have AP2 to deal with termies. The GM with grand strategy will help with troops and he can also be efficient in CC. Give him a sword and he even gets ++3 with AP3.

Paladins are cost effective compared to termies plus you get 2 relentless psycannons / 5 members.

Coteaz also is really, really cost effective. All his abilities are useful (you can combo I 've been expecting you, with warp quake) and he is able to take 2 psychic powers.

If you want a +2 save only list then try Draigo and only paladins (use some solodins too) and a couple of dreadknights. They aren't ground breaking but they can be fun. Needless to say in kill point missions you can do really well. Other wise take GM and Coteaz with a mix of units.

This message was edited 1 time. Last update was at 2013/05/13 10:56:57


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All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Well because I love Coteaz and I already own him and have him painted up I might take him. I do love all the gymicks he brings. The only weakness I can see him having is being unable to deep strike with other parts of the army.

Can Pallys do well in squads of 5 and should I include an Apoc if I take them he seems like a lot of points but FnP can be cool.
   
Made in dk
Furious Fire Dragon





Athens Greece

Apothecary is too expensive for 5 models squad, only take him in a 10 men squad since you are paying around 130 points for him. Even then he is not an auto include. What is really good is the brotherhood banner which lets you autoactivate your force weapons (really useful against nids) and gives a nice +1 attack.

Yes pallies can do well in squads of 5 since you have 2 psycannon per squad and you are able to direct your firepower in more efficient way.

Draigo lists look something like 10x palies , 5 x palies , 1x solodin 1x soloding +some heavy support.



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All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Are Solodins any good?
   
Made in fi
Shunting Grey Knight Interceptor




Finland

You really dont need FnP for 75points, only thing paladins are afraid of are S8++ and apothecary wont help against them.

2013 Wins/Losses in Tournaments
Necrons (with various allies ): 9/3 
   
Made in dk
Furious Fire Dragon





Athens Greece

Deep striking solodins behind cover are hard to root and they have the template attack even when alone. You will force your opponent to direct fire power against them and if ignored they can cause damage against hoard armies and vehicles. They are also troops with Draigo. All in all they are very annoying for their cost. Keep in mind that +2 save army also doesn't fear the helldrake chicken which is a major foe of normal GK +3 models.

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PM me if you are interested in Commission work.
 
   
Made in us
Blood-Raging Khorne Berserker





New Jersey

I think putting the halberd on the GM isn't an upgrade but in fact a downgrade. Giving yourself a "poor mans" storm shield in close combat is a boon. The sword is the same ap as the halberd, and you are already going faster then a lot of other models in close combat, short of other HQs.

I need to return some video tapes.
Skulls for the Skull Throne 
   
Made in dk
Furious Fire Dragon





Athens Greece

 Goat wrote:
I think putting the halberd on the GM isn't an upgrade but in fact a downgrade. Giving yourself a "poor mans" storm shield in close combat is a boon. The sword is the same ap as the halberd, and you are already going faster then a lot of other models in close combat, short of other HQs.


Iron halo + sword = ++3 save all the time not only in CC. Sword is nice for him I agree

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Made in no
Fresh-Faced New User




 Capamaru wrote:
 Goat wrote:
I think putting the halberd on the GM isn't an upgrade but in fact a downgrade. Giving yourself a "poor mans" storm shield in close combat is a boon. The sword is the same ap as the halberd, and you are already going faster then a lot of other models in close combat, short of other HQs.


Iron halo + sword = ++3 save all the time not only in CC. Sword is nice for him I agree


The codex states that sword increases the bearer's inv. save by 1 "against close combat attacks". So i don't see how this is happening.
   
Made in dk
Furious Fire Dragon





Athens Greece

Yeap my bad..

Got milk?

All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

I completly forgot about the Pie Plate attack that Pallys can dish out.

Whats the best load out for a solodin. I'm thinking Halbred with nothing else or is he better to run with a sword for the boost to invo in CC. I figure if a Solodin gets into Combat their pretty much boned anyways so might be better off atleast getting a few attacks off.

I did think of running an army for awhile of all solo characters Dragio, 3 Assasins, 6 Solodins and some other HQ choice for a fun list with maybe a Dread Knight to fill in any points.
   
Made in no
Fresh-Faced New User




Sinji wrote:
I completly forgot about the Pie Plate attack that Pallys can dish out.

Whats the best load out for a solodin. I'm thinking Halbred with nothing else or is he better to run with a sword for the boost to invo in CC. I figure if a Solodin gets into Combat their pretty much boned anyways so might be better off atleast getting a few attacks off.

I did think of running an army for awhile of all solo characters Dragio, 3 Assasins, 6 Solodins and some other HQ choice for a fun list with maybe a Dread Knight to fill in any points.


The pie plate is not that good IMO.

The job of the solodin is usually to fill out the second obligatory slot for a troop choice in a Draigo army. I wouldn't take him if that's not your need. I then use him to deep strike to get linebreaker, hold a objective on my backline or to harass. Keep him as cheap as possible. Either sword or halbard. Use challange if enemy has a character in unit.

The army sounds fun but not very balanced or competetive. A lot of easy killpoints and not enough scoring units. But shure fun :-)
   
Made in us
Blood-Raging Khorne Berserker





New Jersey

Sourmilk wrote:
 Capamaru wrote:
 Goat wrote:
I think putting the halberd on the GM isn't an upgrade but in fact a downgrade. Giving yourself a "poor mans" storm shield in close combat is a boon. The sword is the same ap as the halberd, and you are already going faster then a lot of other models in close combat, short of other HQs.


Iron halo + sword = ++3 save all the time not only in CC. Sword is nice for him I agree


The codex states that sword increases the bearer's inv. save by 1 "against close combat attacks". So i don't see how this is happening.


Just to go one more, it's not limited to close combat attacks you just need to be in close combat. If a random vindicator shell lands in your combat you'll still get the bonus from the NFS. It's in the FAQ.

For fun games I run Dualadins, 1 halberd 1 hammer. 4wounds in terminator armore for 110 points is nice. They are also extremly annoying.

I need to return some video tapes.
Skulls for the Skull Throne 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Ok this is what I've come up with. No Solodins butI still squeezed in some Psycannons so all good. Would it be worth dropping a Dreadknight for some more troops. If I drop 1 Dreadknight I get 4 Solodins and some extra points. The list seems to lack sone punch though.

1850 Grey Knights

HQ- Lord Kaldor Draigo
275pts

HQ- Librarian, Halbred, 3x Servo Skulls
170pts

T- Paladin Squad
2x Paladins Psycannons/Halbreds
2x Paladins, Daemon Hammers
1x Paladin, Brotherhood Banner
340pts

T- Paladin Squad
2x Paladins Psycannons/Halbreds
2x Paladins, Daemon Hammers
1x Paladin, Brotherhood Banner
340pts

HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts

HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts

HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts

1830

Only 15 models in the Army a bit different to my Orks and IG armys
   
Made in no
Fresh-Faced New User




 Goat wrote:
Sourmilk wrote:
 Capamaru wrote:
 Goat wrote:
I think putting the halberd on the GM isn't an upgrade but in fact a downgrade. Giving yourself a "poor mans" storm shield in close combat is a boon. The sword is the same ap as the halberd, and you are already going faster then a lot of other models in close combat, short of other HQs.


Iron halo + sword = ++3 save all the time not only in CC. Sword is nice for him I agree


The codex states that sword increases the bearer's inv. save by 1 "against close combat attacks". So i don't see how this is happening.


Just to go one more, it's not limited to close combat attacks you just need to be in close combat. If a random vindicator shell lands in your combat you'll still get the bonus from the NFS. It's in the FAQ.

.


Well nothing to take into account when chosing sword vs halberd IMO. Enemy can't target troop in CC. So we're only talking about securing against blast/barrage scattering onto the model.

I remember seeing this in the FAQ about Nemesis warding stave, but not the sword. Where are you finding the FAQ about the sword ?


Automatically Appended Next Post:
Sinji wrote:
Ok this is what I've come up with. No Solodins butI still squeezed in some Psycannons so all good. Would it be worth dropping a Dreadknight for some more troops. If I drop 1 Dreadknight I get 4 Solodins and some extra points. The list seems to lack sone punch though.

1850 Grey Knights

HQ- Lord Kaldor Draigo
275pts

HQ- Librarian, Halbred, 3x Servo Skulls
170pts

T- Paladin Squad
2x Paladins Psycannons/Halbreds
2x Paladins, Daemon Hammers
1x Paladin, Brotherhood Banner
340pts

T- Paladin Squad
2x Paladins Psycannons/Halbreds
2x Paladins, Daemon Hammers
1x Paladin, Brotherhood Banner
340pts

HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts

HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts

HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts

1830

Only 15 models in the Army a bit different to my Orks and IG armys


Some tidbits from me:

- Librarian is only good if you want codex-powers. If you want from divination use Cotaz.
- I would only invest in banner in a 10 man squad.
- Even though you can make some dreadknight scoring, i think you lack a little troops.
- In a 5-man squad i usually use 3 halbards, 2x psycannon/hammers. The psycannon/hammers are walking behind the halbards.

This message was edited 1 time. Last update was at 2013/05/13 15:52:09


 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Made some changes still have 30pts to spend.

1850 Grey Knights

HQ- Lord Kaldor Draigo
275pts

HQ- Coteaz
100pts

T- Paladin Squad
2x Paladins Psycannon/Daemon Hammers
3x Paladins, Halbred
315pts

T- Paladin Squad
2x Paladins Psycannon/Daemon Hammers
3x Paladins, Halbred
315pts

T- 1x Paladin, Halbred
55pts

T- 1x Paladin, Halbred
55pts

HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts

HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts

HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts

1820
   
Made in no
Fresh-Faced New User




Looks fine to me.

You could consider to drop the 2 solodins. That and your 30 points, could net you a 5-man strike squads with psycannon and hammer. For some anti deep-strike on turn 1-2.

Instead of two 5-man units with paladins, take one 10-man. It's better in Kill-point missions. In objectiv-mission you can combat squad.

The 30 points can also be used on a Brotherhood bannet and a MC weapon for the 10-man squad.



   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

I would love to run a strike squad as I think Warp Quake is one of the best power in the dex along side Cleansing Flame. But that would kill my 2+ Armour theme.

Anyways I have put together a 100% Solo Army just for some added fun heres the link

http://www.dakkadakka.com/dakkaforum/posts/list/526986.page
   
Made in us
Fresh-Faced New User





I understand why Psycannons are so good, but I don't understand why I would want 4 of 10 Purifiers to have them. 40% of guys who are extremely good in cc won't be able to fight cc? I know Purgation costs more, but isn't it worth it to be able to have as many Purifiers as possible fighting instead of shooting? I'm a noob, so I'm asking, not arguing.
   
Made in us
Fresh-Faced New User





Okay, how about a simpler question. Heh. Can my Inquisitor use Rad AND Psychotroke grenades when being Assaulted?
   
Made in gb
Junior Officer with Laspistol





I wouldn't really call purifiers amazing in CC. They have two power weapon attacks. I mean...it's just two st:4 ap:3 attacks. They've still got to get into CC, which will be tough. Psycannons hit incredibly hard, and for 10pts are a steal. With psybolt ammo you have a weapon capable of handling any threat in the game, as long as you are 24" away. You lose ap:3. Ap3 doesn't make much of a difference against anything other than MEQ anyway.

And if you do the math...

4 Psycannon shots
Just over 1 MEQ dead

2 Power weapon attacks
0.5 MEQ dead

Obviously with 2 psycannons shots, you're equalling the damage that the power weapon can do.

Then when you take into account 2+ saves, in fact, any save other than 3+ the psycannon looks even better. Also it can wreck vehicles, and with enough, you're dropping fliers too.

This message was edited 1 time. Last update was at 2013/05/17 16:23:23



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FAQs 
   
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Fresh-Faced New User





I know what you mean. But for A2 and Cleansing Flame at that price, I thought maybe it was worth paying a little extra to get a Purgation Squad to keep the Purifiers for melee. Of course, then you have to pay for Crowe so they're Troops, or pay for Troops, too. *sigh*
   
 
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