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Made in nz
Disguised Speculo





Hey Dakka, just realized today how easy it would be to scratch build my own Grot Tanks, so I figured, I'd look into making a tournament list with them for an upcoming series of games that allow Forgeworld.

I'm currently a little stumped on how to deal with air. But I figure, since it's a two list tournament I'll just bring a Grot Tank list and a list with Flakkatrukks or Dakkajets or whatever for nailing air if I think the other guy is bringing Vendettas or Hellturkeys.

For those of you who don't know, a Grot Tank is essentially a Killa Kan that is 5pts cheaper, fielded in squads of 3-6, an elites choice rather than Heavy, trades its DCCW for a 5++ save, and moves a random number of inches each turn (2d6 or 3d6 and can't shoot, re-rollable). So I reckon use the Rokkit Kan Wall strategy but taken up to 11 with these guys!


Army Composition: Codex Orks with Codex Dread Mob allies (hence 3 HQ and such)

HQ
Gretchin Mekanik [Big Mek, no gear]
Gretchin Mekanik [Big Mek, no gear]
Grot Forcefield [Big Mek, KFF, Cybork]

Elites
4 Grot Tank Skwadrons of 6 Tanks, one Kommanda Upgrade (gives movement re-rolls), 5 Rokkit Launchas and 2 Grotzookas (Kommanda has two guns)
24 Grot Tanks total

Troops
3x Grot Blobs, with 28/14/13 Gretchin and 'Grot Bosses' as needed
10 Mekaboyz, mekanikal Ork boys piloted by Gretchin and led by a Gretchin Mekanik, needed to fill the 1x Boys Mob requirement for Codex: Dread Mob

Heavy Support
2x Big Guns [Kannon] with 3 Ammo Runts and +1 Extra Krew

Fortifications

Scrap Wall [Aegis] with a Flakkagun [Quad Gun]

Tanks drive out in front and disregard the KFF as they don't need it, and blast things with rokkits and small blast templates. The Grots follow behind (a safe distance away!) together with the Mekaniks and Mekaboyz, who repair those few tanks that manage to get 'damaged' and not outright destroyed by an attack. A unit of grots hides behind the aegis near an objective on the backfield.

This message was edited 1 time. Last update was at 2013/05/06 05:00:56


 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Hate to say this but I think you would get totally nailed. The grots will drop like grots do so they wont be around long. 65 guys isn't a large number even in regular boys at 1650. Now there are a lot of vehicles around at 24 tanks. I'm not so familiar with their stat line but I'm guessing its AV10 and BS3 with 2HP. The random distance would put any sort of advancing structure into disarray and they only have one weapon. So despite their numbers, I don't find their output to be particularly terrifying. I think that supa-kannon wall of yours would knock this out of the park any day. Ill look them up when I get home, maybe Ill be surprised.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in nz
Disguised Speculo





Lol, you might be right. Stat wise they're Killa Kans with a 5+ Invuln and no CC ability.

The Random movement is a maximum. They can move anything up to that maximum distance, so I can keep them in a basic formation.

I've heard that a Kan wall with just 9 Kans can be decent even if it only stands back and blasts with Rokkits. I'm hoping that 250% as many 'kans' and rokkits will make up for the list having jack all else.
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Might be one of those things that bring situational success. My answer to this from a marines point of view would be terminators in a landraider. The current list would struggle to touch the high armour and when it gets in melee, face will be wrecked. Many armies have some sort of alternative to this. In terms of a delivery boat for rokkits, I would say warbuggies are better options. Cheaper, fast and with the twin-linked hit more often than the BS3 plus they dont compete with elite slots for builds.
For non tankbusta rokkit spam go:
3x3 rokkit buggies ~360pts
3x3 kannons ~180pts
then maybe 2 rokkit dreds for 190 with 2 Big meks to make them troops.
730 in total, a truckload left for other stuff. At least 90 shoota boys I would reckon.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in ru
Lone Wolf Sentinel Pilot





Room

How you will kill heavy tanks? Land Raiders for example?

Mordant 92nd 'Acid Dogs'
The Lost and Damned
Inquisition
 
   
Made in nz
Disguised Speculo





Cheaper, fast and with the twin-linked hit more often than the BS3


I dunno about the better accuracy thing (I imagine its the same as BS 3, 50% hit chance), but your right on the other two counts.

 Freakazoitt wrote:
How you will kill heavy tanks? Land Raiders for example?


Evidentally I won't =/

Its not something Orks can do well without melee, or using that Aegis lascannon, neither of which I've included on the list (edit: or certain very powerful stuff like the Supa Kannon which I didn't think about)

Still... it is 24 of the bloody things. They could put an average of 12 rokkit hits on targets each turn, or 4 onto air. That would be an average of 2 glancing hits on AV 14 per turn if like, the whole armada shot at something...

Maybe 18 Killa Kans is a better option? Or 15 and some Kannons or Flakka Trukks. Or throw in 4x solo outflanking deffkoptas and count on them to deal to the heavy targets

This message was edited 1 time. Last update was at 2013/05/06 07:03:26


 
   
Made in ru
Lone Wolf Sentinel Pilot





Room

Orkz not shooting at tanks, they GRAB them and SMASH

Mordant 92nd 'Acid Dogs'
The Lost and Damned
Inquisition
 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

taking killakanz you atleast have a chanse of killing the LR in CC what about a mega dread?

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in ru
Lone Wolf Sentinel Pilot





Room

use empty Wagons for ramming

Mordant 92nd 'Acid Dogs'
The Lost and Damned
Inquisition
 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

 Freakazoitt wrote:
use empty Wagons for ramming


even better, wagon with lifta droppa

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in ru
Lone Wolf Sentinel Pilot





Room

So, here is wagon example

Battlewagon
Geff rolla. For ramming
Grabbing klaw. Not allowing tanks to escape
Wreking ball. To smash tanks when not moving
Grot Riggers. Immobile is death
2 Rockit launcha. Some chance to hit and penetrate armor

150 points

use 3 of them

or you can also put inside meganobz (grot in exo skeleton)


Maybe 18 Killa Kans is a better option?

No, 18 killa kans is a graveyard

Mordant 92nd 'Acid Dogs'
The Lost and Damned
Inquisition
 
   
Made in nz
Disguised Speculo





No, 18 killa kans is a graveyard


Lol, you put it so elegantly.
   
 
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