Thats rihg tmy minions. Dakka Warband are to battle this coming Sat. 6th edition rules but with some reality thrown in.
1. Infantry firght. Its straight up infantry fight with armormed support
2. I'm using
th Space Marines codex with Chaos space marined codex.
3. Looking ten men squad....liooking at 14 Squads. Mixing up my Night Lords and Star Adder chapter into the band. Yes some of you all are to be squad leaders
4. 10 turn limit.
5.He's defending the outskirt of the city. I be blastin my way in. 2nd phase either a repeat or pure city fight
6. We can combine are unit. Meaning I can disband a unit to make up replacements in outher squads during the fight.
7. We went with armored companies. So I'm going in with 12 Hammerheads with HQelement for them 1 develfish convert as coms, 2 Stingrays, and two more Hammerheads
7. Grenades are free.
8. No artillery till we're in the city.
9.Goal will be ro smash their COmmand and Control bunker. (later on)
10 Enemy vehicles and troops that are killed goes into your resource pools.Same applie to the enemy.
Still a work in progress. I have chemo at early in the orning with gives me time to hammer out the squads
I'm doing a Frazz min since he won't be driving the Rhino in this mash up. BW.....I be facing Orks.....last time I fought orks was this saterday...as a test run to make sure I can handle staying up that long. I'm still a bit week. Also contingent if someone has a col there I can't go. Damn thing will bring me closer to meeting Death again....we're on first name basis.
So reg marines
Thousand Sons
Plauge marines
Noise Marines
Berzerkers
Hammerhead for armor support and Stingray for antiair
table is end to end deployment. No diagonal deployment. oh...
NO RESERVES everyone on board first turn. I will throw pics of squad assignments over the week.. More info to be develope over the week on how we are going to do this......this is going to be epic