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Made in gb
Fixture of Dakka





Southampton

One of the deficiencies in the Mordheim rules is that armour is kind of over costed for what it does and is fairly easy to cancel out via a high strength or weapons such as axes.

I've come up with some additional campaign rules for armour which adds a bit of value without interfering with the core rules too much.

Light Armour - If a hero wearing light armour is taken out of action, you may re-roll the "units" dice when rolling on the serious injury chart after the game - This means you can slightly adjust the result to avoid a worse result e.g if you rolled 21 (i.e. multiple injuries), you could re-roll the 1 and get a less disastrous result such as smashed leg, madness etc

Heavy Armour - If a hero wearing heavy armour is taken out of action, you may re-roll the "tens" dice when rolling on the serious injury chart after the game - This means you that if you roll a really bad result you can have a decent chance of avoiding it all together e.g. If you rolled 13 (i.e. Dead), you could re-roll the 1 and get a completely different result such as arm wound, nervous condition, full recovery etc

Curious to know what people think. Still over costed? About right? Too powerful?

This message was edited 1 time. Last update was at 2013/05/07 19:45:54


   
Made in nz
Disguised Speculo





Anything that makes armour worth anything at all in this game is good in my book.

Thats kinda what armour did anyway. Not negate wounds entirely (except really good armour), but rather turn a severed arm into a bad cut, a bad cut into a graze, and so on
   
Made in us
Most Glorious Grey Seer





Everett, WA

The way armor works in Mordheim is the same as it works in WH Fantasy. The higher the S, the less protection armor provides. It is necessary in Fantasy due to the prevalence of high armor units such as Warriors of Chaos and the like. Last thing you want to see in Fantasy would be trays full of Space Marines.

Still, for a skirmish game like Mordheim, both weapons and armor need to be reworked from the ground up. Currently some weapons are overpowered/undercosted while others are gimped/overpriced.

 
   
 
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