Jayden63 wrote:Get all the plasma weapons in there that you can. I think you can get 3 - 4 in one way or another (you may have to include a Wolf Guard) and stick them in reserves. Now using behind enemy lines and acute senses, you have a great way to show up right on the butt of an annoying tank and take it out. The enemy will have to direct their attention to them or risk loosing one tank a turn. That might give the rest of your army a chance to do what ever you need to do that turn.
While that sounds good on paper, I have a couple problems with this tactic:
*Cost: I did the math and 5 scouts with 2 Plasma Pistols, one plasma gun, led by a wolf guard with a combi-plasma is 143 points. Thats alot fot what is basically a suicide unit that will get basically one chance to kill something before they are dealt with. for comparison, even two fully loaded out Lone Wolves will not only come out about the same cost or slightly more but with
EW,
TDA,
PFs/
THs and Stormshields will be far move survivable and far more of a threat to everything.
*Plasma Weapons are only S7, even against the S10 rear of most vehicles, that means you still need a 4+ to do any damage.