My attempt at a somewhat traditional lootas and shootas list, with a small 'looted
IG' detachment which gives some incredible anti-air.
Looking for a competitive, but not quite
WAAC list - with one exception. Theres
heaps of Helldrake/Vendetta cheese in my local tournament meta, and I want to break face whenever I come up against that crap. Hence the
IG allies!
Only one Forgeworld Option has been taken - the Hydra Weapons Platforms in my allied detachment. These are very similar to Hydra Flak Tanks - cheaper, but immobile and
AV 10. They also have skyfire and interceptor, which I cannot seem to find on the Hydra Flak Tank entry though I imagine it should have it, and the auto-targeting special ability.
If this list works out, I plan to cut it down to 1650 for the tournament I will be playing in. But for now, it's a bit bigger so I can try a bit more stuff.
Army Composition: 1650 points, Codex: Orks w/ Codex: Imperial Guard allies, Forgeworld Permitted, Competitive.
Army Points: 1854/1850
Will cut 4pts in the morning!
HQ
2x SAG Mek - 236
-Big Mek, Shokk Attak Gun, Big Choppa Cybork, Bosspole, Ammo Runt
Elites
2x Loota Mob - 270
-9 Lootas
Troops
3x Shoota Mobs - 450
-20 Shoota Boys, Big Shoota, Nob Upgrade w/ Big Shoota, Big Choppa, Bosspole
1x Gretchin Mob - 67
-19 Grots and a Runtherd
Heavy Support
2x Supa-Trakk - 260
-Big Trakk, Supa-Kannon, 'ard case
1x Big Guns - 108
-3 Zapp Gun, 6 Extra Krew, 3 Ammo Runts
Fortification
1x Aegis Defense Line - 85
-Lascannon Upgrade
Allied Detachment - "Looted Guard"
Command Squad - 110
-Officer of the Fleet
-Master of Ordinance
Guardsman Marbo - 65
Veteran Squad - 90
-Lascannon Upgrade
Imperial Support Weapons Platforms - 150
-3x Hydra Autocannon Platforms
Allied Detachment Total: 445
Strategy: Set up an enormous gunline. The Command Squad hides out of the way somewhere and works it's Officer of the Fleet/Master of Ordinance shenanigans. Guardsman Marbo appears where he's least expected and puts a demolition charge on a fat, juicy piece of artillery. Big Meks alternatively join the Zapp Gun unit and the units of Lootas - the former lets them enjoy some ammo runt re-rolls as needed, and if the latter, they can help keep the Lootas in line with their bosspoles. The Zapp Gun extra krew man the Aegis lascannon and use ammo runt re-rolls. My Grot blob will camp an objective, but are also backup lascannon gunners as needed.
Thoughts? Also, what would you remove from here to free up 204 points?