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![[Post New]](/s/i/i.gif) 2013/05/10 15:40:27
Subject: Masque and Marker Lights
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Tail-spinning Tomb Blade Pilot
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I am TOing this weekend and I know several folks are bringing the Masque, and several folks are bringing Tau. I was curious how folks think a couple of rules interact.
The Masque can do a dance that reduces a units BS by -5, and they cant overwatch. Ok seems simple enough. Tau have Maarker lights that can improve balistic skill. Now how do these rules interact since they are done at differant phases? Heres how I see it being played out.
Scenerio 1. Masque makes Riptide dance, and he is -5 BS. Riptide cant go to -2 so he is reduced to BS 1. In Tau shooting phase, pathfinders mark a unit. Tau riptide is BS1 (since thats the lowest you can go) and he says, Ill take 2 marker lights and BAM! Im back to BS3.
OR
Scenerio 2. Masque makes Riptide dance. Pathfinders mark up a unit. Riptide goes to shoot....but he has this red glowing -5 to his BS above his head. This would mean he would need 5 marker lights to get to BS3.
Which of these would be the correct way to rule it. I am inclined to rule the first scenerio, but Im not sold on it either.
Am I missing a rule that clears this up?
Have folks run into this, and how have you resolved it?
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![[Post New]](/s/i/i.gif) 2013/05/10 15:48:21
Subject: Masque and Marker Lights
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Powerful Phoenix Lord
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You apply both modifiers so a BS3 model affected by the dance and using 2 Markerlights to bump up BS would be at BS (3-5+2) capped at 1.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/05/10 15:49:18
Subject: Masque and Marker Lights
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Plummeting Black Templar Thunderhawk Pilot
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I am pretty sure that the first scenario is the way it should be played. I am not familiar with the Masque but from I gather he does his special ability in one of his phase. And seeing how BS1 is the lowest you can go that is what the Riptide would be. Then the BS can be boosted with marker lights in the Tau Shooting Phase. Automatically Appended Next Post: Happyjew wrote:You apply both modifiers so a BS3 model affected by the dance and using 2 Markerlights to bump up BS would be at BS (3-5+2) capped at 1.
Yeah, you apply both modifiers but they are not applied at the same time. You reduce the ballistic skill, to a minimum of 1, then you apply the Marker light modifiers.
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This message was edited 1 time. Last update was at 2013/05/10 15:50:59
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![[Post New]](/s/i/i.gif) 2013/05/10 15:55:40
Subject: Masque and Marker Lights
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Kelne
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Actually BS can go to 0, only Initiative is capped to go down to 1 minimum... and having a BS of 0 means you can't shoot at all . I do think though that spending 3 markerlight tokens would get you back to normal BS. So almost scenario 1.
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![[Post New]](/s/i/i.gif) 2013/05/10 16:02:05
Subject: Masque and Marker Lights
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Blood-Raging Khorne Berserker
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B0B MaRlEy wrote:Actually BS can go to 0, only Initiative is capped to go down to 1 minimum... and having a BS of 0 means you can't shoot at all . I do think though that spending 3 markerlight tokens would get you back to normal BS. So almost scenario 1.
Has been FAQ'd, no characteristic can be brought down to 0, probably because of the Nurgle Chaos sorcerers going around reducing people to 0
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This message was edited 1 time. Last update was at 2013/05/10 16:02:49
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![[Post New]](/s/i/i.gif) 2013/05/10 16:02:48
Subject: Masque and Marker Lights
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Dakka Veteran
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Honestly if this comes up play the lottery. The mask will be dead before she is in range to use her stuff... IMHO .
Her range is 12" , and she is unique so she goes at it solo.
More serious note the minus 5 comes in her shooting phase first, so minus 5 to a minimum of 1. Any marker light hits and usage would increase his bs to what ever the amount he uses added to bs of 1. Remember though its a mute point since the unit she targeted cannot fire over watch. If they chose to shoot in their turn then follow what was used in my previous example.
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In a dog eat dog be a cat. |
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![[Post New]](/s/i/i.gif) 2013/05/10 16:03:37
Subject: Masque and Marker Lights
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Powerful Phoenix Lord
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Not true. Initiative is capped at 1. Everything else is capped at 0. Most abilities however specify that the ability cannot drop a characteristic to below 1.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/05/10 16:07:57
Subject: Masque and Marker Lights
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Blood-Raging Khorne Berserker
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Happyjew wrote:
Not true. Initiative is capped at 1. Everything else is capped at 0. Most abilities however specify that the ability cannot drop a characteristic to below 1.
point stated, I must have read it too quick in the past  now I know this! thx!
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![[Post New]](/s/i/i.gif) 2013/05/10 16:28:48
Subject: Masque and Marker Lights
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Speed Drybrushing
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Lungpickle wrote:Honestly if this comes up play the lottery. The mask will be dead before she is in range to use her stuff... IMHO .
Her range is 12" , and she is unique so she goes at it solo.
More serious note the minus 5 comes in her shooting phase first, so minus 5 to a minimum of 1. Any marker light hits and usage would increase his bs to what ever the amount he uses added to bs of 1. Remember though its a mute point since the unit she targeted cannot fire over watch. If they chose to shoot in their turn then follow what was used in my previous example.
A common use for her is deepstriking onto a banner from a unit of seekers, in fact I've never heard of anyone running her up the field instead of bringing her in from reserves.
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![[Post New]](/s/i/i.gif) 2013/05/10 17:35:52
Subject: Re:Masque and Marker Lights
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Tail-spinning Tomb Blade Pilot
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Thanks for the input folks.
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![[Post New]](/s/i/i.gif) 2013/05/11 07:00:37
Subject: Masque and Marker Lights
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Sneaky Striking Scorpion
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A unit affected by the masque is always suffering the -5 BS while the rule is in effect. Just because you hit a cap does not mean the modifier goes away.
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![[Post New]](/s/i/i.gif) 2013/05/11 07:04:47
Subject: Masque and Marker Lights
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Fixture of Dakka
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Tarrasq wrote:A unit affected by the masque is always suffering the -5 BS while the rule is in effect. Just because you hit a cap does not mean the modifier goes away.
That's how I read it, too. Just because you have a minimum value doesn't mean the amount of the modifier changed - it's a -5 modifier. We have rules on how to adjudicate multiple modifiers; both markerlights & the Dance are of the additive variety, so they're applied at the same time (after multipliers, before set values). 3 -5 + 3 = 1.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2013/05/11 14:41:26
Subject: Re:Masque and Marker Lights
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Discriminating Deathmark Assassin
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If the unit is at BS 0 can they fire a markerlight at all? If so the unit cannot even use it's own markerlights just those from other units.
Do you have to declare your shot first then expend the markerlights? If that's the case they can't shoot at all so they can't declare a shot to use the markerlights.
I'm going off the old wording so the new markerlights may be different.
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ADD causes my posts to ramble from time to time. Please bear with me.
You're not a Time Lord stick with linear time.
Specific Vs General |
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![[Post New]](/s/i/i.gif) 2013/05/11 15:09:26
Subject: Masque and Marker Lights
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The Hive Mind
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No, BS0 means they cannot make a shooting attack at all.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/05/11 16:42:03
Subject: Masque and Marker Lights
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[DCM]
Tilter at Windmills
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Concur. It's a "standing" penalty. Other additions are applied simultaneously.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2013/05/11 17:26:19
Subject: Masque and Marker Lights
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Sure Space Wolves Land Raider Pilot
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Happyjew wrote:You apply both modifiers so a BS3 model affected by the dance and using 2 Markerlights to bump up BS would be at BS (3-5+2) capped at 1.
I vote this, because masques dance will affect the model when it tries to shoot, the model is reduced with -5 so he will have BS1, if he use one marker light he will be BS1 if he uses 2 he will be BS1 but if he uses 3 he will be BS2
but it would be a hughe waste to use lights when hes dancing
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![[Post New]](/s/i/i.gif) 2013/05/11 17:46:28
Subject: Re:Masque and Marker Lights
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Hellish Haemonculus
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So, if a normally BS 3 model has been affected by the Masque's power, could you apply five Markerlight tokens to return him to normal BS?
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![[Post New]](/s/i/i.gif) 2013/05/11 17:51:32
Subject: Masque and Marker Lights
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[DCM]
Tilter at Windmills
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I would say so, yes. Apply the -5 and the +5 at the same time.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2013/05/11 20:33:10
Subject: Masque and Marker Lights
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The Hive Mind
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Do you not have to initiate a shooting attack to use a markerlight?
Because if its BS0 the model cannot make a shooting attack.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/05/11 20:47:52
Subject: Masque and Marker Lights
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Powerful Phoenix Lord
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rigeld2 wrote:Do you not have to initiate a shooting attack to use a markerlight?
Because if its BS0 the model cannot make a shooting attack.
In this case it does not matter, as the Dance is capped at BS1.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/05/12 07:54:54
Subject: Masque and Marker Lights
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Hoary Long Fang with Lascannon
Armageddon, Pry System, Armageddon Sector, Armageddon Sub-sector, Segmentum Solar.
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Mannahnin wrote:Concur. It's a "standing" penalty. Other additions are applied simultaneously.
Unless its a single application effect like a bike, mark of Nurgle, Sanguinors Blessing or the Death Mask of Sanguinius. Or an application of effect from a different phase that alters the statistic for a set duration like Paroxysm, except that power reads more like a set modifier.
Happyjew wrote:rigeld2 wrote:Do you not have to initiate a shooting attack to use a markerlight?
Because if its BS0 the model cannot make a shooting attack.
In this case it does not matter, as the Dance is capped at BS1.
Does Dance state that it reduces the BS by -5 to a minimum of BS1? Also when is it applied? If it does not state to minimum of BS1 then it would be BS0, if its applied at any other time to when the Markerlight takes effect you would take it at the BS it is reduced to, ie BS0 or BS1. If however the Dance is used and applied in at the same phase/time then the full -5 would have to be taken into account as it is a multiple modifier rather than modifying the new base statistic.
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![[Post New]](/s/i/i.gif) 2013/05/12 08:33:21
Subject: Masque and Marker Lights
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Decrepit Dakkanaut
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"f however the Dance is used and applied in at the same phase/time then the full -5 would have to be taken into account as it is a multiple modifier rather than modifying the new base statistic."
Citation needed that yo only treat it as a multiple modifier if effects are placed in the same phase.
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![[Post New]](/s/i/i.gif) 2013/05/12 08:40:45
Subject: Masque and Marker Lights
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Hoary Long Fang with Lascannon
Armageddon, Pry System, Armageddon Sector, Armageddon Sub-sector, Segmentum Solar.
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nosferatu1001 wrote:"f however the Dance is used and applied in at the same phase/time then the full -5 would have to be taken into account as it is a multiple modifier rather than modifying the new base statistic."
Citation needed that yo only treat it as a multiple modifier if effects are placed in the same phase.
Sorry, I wasn't clear. I intended that to be as the same time in the same phase, not at different times in the same phase. Like if Dance occurs when an over watch is done, or in another case in the same Init step in combat.
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![[Post New]](/s/i/i.gif) 2013/05/13 17:20:10
Subject: Masque and Marker Lights
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Regular Dakkanaut
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Dance doesn't affect Overwatch. Overwatch is snapfire, snapfire is a set BS of 1 regardless of Dance.
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![[Post New]](/s/i/i.gif) 2013/05/13 18:48:02
Subject: Masque and Marker Lights
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Fixture of Dakka
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Yonush wrote:Dance doesn't affect Overwatch. Overwatch is snapfire, snapfire is a set BS of 1 regardless of Dance.
Unless we're talking about Tau, with Marker Lights. Which we are.
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This message was edited 1 time. Last update was at 2013/05/13 18:48:24
Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2013/05/13 19:09:53
Subject: Masque and Marker Lights
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Regular Dakkanaut
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It still wouldn't affect the Overwatch.
Markerlights Specificly state they can modify Snap Shot BS to increase it.
The Dance is in effect, the Riptide is at -5BS.
Snapfire Counts As BS1 regardless of Modifiers.
Markerlights adjust the Counts As BS of Snapfire.
All rules have been acounted for.
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![[Post New]](/s/i/i.gif) 2013/05/13 19:17:50
Subject: Masque and Marker Lights
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Dakka Veteran
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Tarrasq wrote:A unit affected by the masque is always suffering the -5 BS while the rule is in effect. Just because you hit a cap does not mean the modifier goes away.
I agree with this.
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There is NO SUCH THING as MORE ADVANCED in 40k!!! There are ONLY 2 LEVELS of RULES: Basic and Advanced. THE END. Stop saying "More Advanced". That is not a recognized thing in modern 40k!!!!
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![[Post New]](/s/i/i.gif) 2013/05/14 18:05:48
Subject: Masque and Marker Lights
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Veteran Wolf Guard Squad Leader
Pacific NW
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BetrayTheWorld wrote: Tarrasq wrote:A unit affected by the masque is always suffering the -5 BS while the rule is in effect. Just because you hit a cap does not mean the modifier goes away.
I agree with this.
I agree as well.
Masque is making you get -5 to your BS. FAQ says you can't reduce below 1, but nothing says the negative modifer itself is reduced. You'd have to pop off 5 Markerlights to use your normal BS.
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![[Post New]](/s/i/i.gif) 2013/05/15 22:29:20
Subject: Masque and Marker Lights
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Regular Dakkanaut
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It would amuse me to do this to farsight bomb
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![[Post New]](/s/i/i.gif) 2013/05/15 23:17:45
Subject: Masque and Marker Lights
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Ultramarine Chaplain with Hate to Spare
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The Daemon codex is clear on this. -5 to a minimum of 1. It is clear when this is applied. MLs will work up from bs1. 2 MLs make you Bs3.
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