cowmonaut wrote:I like List 2 better, but I would bring
JOTWW over MH since you have so much firepower already. You'll definitely have to hoof it, but at that point level I don't think it'll be a massive problem.
Yeah this was my favo to. I took MH becouse of the terain affect.
cowmonaut wrote:For List 1 I would replace either
LL or
JOTWW with MH on the Rune Priest (depending how many Tau/Nids/Daemons players there are;
JOTWW is powerful, but not much point against most Space Marines and I'd rather have MH against
IG and other horde armies). I'd also give the third Grey Hunters a Flamer minimally (its free!). For your extra 20 points consider
MotW in the 10 man Grey Hunter unit and a Melta Bomb for the Rune Priest.
I will change
LL to MH becouse I want to be able to snipe of those
HQ choises. Although there will not be alot of swarm. Last 600 points tourney there was Tau (first place)
IG (me, second place) and 4 space marine chapters. I did not give them a flamer becouse I don't have a flamer model for
SW and I will give one
MotW and Melta bombs to my
RP.
cowmonaut wrote:Have you thought of taking a small Long Fang unit before? You can take 3 man Long Fang units (with x2
ML) for 65 points each. Stick them in cover somewhere. For 195 points you can take 3 such units and fire at 3-6 units a turn with a Missile Launcher. At that small of a point game its more effective than you'd think. Once you drop below 1500,
MSU gets to be very useful for Space Marine variants.
The problem I have, I don't have the points to put them in. And I do not want to give up a pod. Becouse I want 2 pod's first turn or they will die all 10 first turn.
cowmonaut wrote:Just be sure you can take out 60 Ork Boyz. If you have any Ork opponents at this tourney, they will be the problem childs. Hordes are very, very strong at this point level. Be sure you can wipe them out!
As said not alot of hordes here at my place, or not played competitive.