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Made in nl
Fighter Pilot





AV14 not aloud in the tourney. Wich list would be better?

DP list
Spoiler:

HQ:
RP/LL+JotWW 100 (GH 1)

Troop:
9x GH/melta/DP 175 points
10x GH/2x plas/DP 195 points
5x GH/DP 110 points

Total: 580 points


List 2
Spoiler:

HQ:
RP/CotS/LL+MH 110 points (GH1)

Troop:
10x GH/2 plas 160 points
10x GH/2 plas 160 points

Heavy:
Dakka pred 85 poitns
Dakka pred 85 points

This message was edited 1 time. Last update was at 2013/05/10 16:04:56


Imperial Guard 4000 points
Space wolves 2500 points
grey knights 2000 points
 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

I like List 2 better, but I would bring JOTWW over MH since you have so much firepower already. You'll definitely have to hoof it, but at that point level I don't think it'll be a massive problem.

For List 1 I would replace either LL or JOTWW with MH on the Rune Priest (depending how many Tau/Nids/Daemons players there are; JOTWW is powerful, but not much point against most Space Marines and I'd rather have MH against IG and other horde armies). I'd also give the third Grey Hunters a Flamer minimally (its free!). For your extra 20 points consider MotW in the 10 man Grey Hunter unit and a Melta Bomb for the Rune Priest.

Have you thought of taking a small Long Fang unit before? You can take 3 man Long Fang units (with x2 ML) for 65 points each. Stick them in cover somewhere. For 195 points you can take 3 such units and fire at 3-6 units a turn with a Missile Launcher. At that small of a point game its more effective than you'd think. Once you drop below 1500, MSU gets to be very useful for Space Marine variants.

Just be sure you can take out 60 Ork Boyz. If you have any Ork opponents at this tourney, they will be the problem childs. Hordes are very, very strong at this point level. Be sure you can wipe them out!


   
Made in nl
Fighter Pilot





cowmonaut wrote:
I like List 2 better, but I would bring JOTWW over MH since you have so much firepower already. You'll definitely have to hoof it, but at that point level I don't think it'll be a massive problem.


Yeah this was my favo to. I took MH becouse of the terain affect.

cowmonaut wrote:
For List 1 I would replace either LL or JOTWW with MH on the Rune Priest (depending how many Tau/Nids/Daemons players there are; JOTWW is powerful, but not much point against most Space Marines and I'd rather have MH against IG and other horde armies). I'd also give the third Grey Hunters a Flamer minimally (its free!). For your extra 20 points consider MotW in the 10 man Grey Hunter unit and a Melta Bomb for the Rune Priest.


I will change LL to MH becouse I want to be able to snipe of those HQ choises. Although there will not be alot of swarm. Last 600 points tourney there was Tau (first place) IG (me, second place) and 4 space marine chapters. I did not give them a flamer becouse I don't have a flamer model for SW and I will give one MotW and Melta bombs to my RP.

cowmonaut wrote:
Have you thought of taking a small Long Fang unit before? You can take 3 man Long Fang units (with x2 ML) for 65 points each. Stick them in cover somewhere. For 195 points you can take 3 such units and fire at 3-6 units a turn with a Missile Launcher. At that small of a point game its more effective than you'd think. Once you drop below 1500, MSU gets to be very useful for Space Marine variants.


The problem I have, I don't have the points to put them in. And I do not want to give up a pod. Becouse I want 2 pod's first turn or they will die all 10 first turn.

cowmonaut wrote:
Just be sure you can take out 60 Ork Boyz. If you have any Ork opponents at this tourney, they will be the problem childs. Hordes are very, very strong at this point level. Be sure you can wipe them out!


As said not alot of hordes here at my place, or not played competitive.

This message was edited 1 time. Last update was at 2013/05/10 17:12:51


Imperial Guard 4000 points
Space wolves 2500 points
grey knights 2000 points
 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

I like the second list.

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

 commisar_simon wrote:
cowmonaut wrote:
Have you thought of taking a small Long Fang unit before? You can take 3 man Long Fang units (with x2 ML) for 65 points each. Stick them in cover somewhere. For 195 points you can take 3 such units and fire at 3-6 units a turn with a Missile Launcher. At that small of a point game its more effective than you'd think. Once you drop below 1500, MSU gets to be very useful for Space Marine variants.


The problem I have, I don't have the points to put them in. And I do not want to give up a pod. Becouse I want 2 pod's first turn or they will die all 10 first turn.


Well, a Long Fang Pack with x2 ML and a Drop Pod costs 100 points. You don't have to deploy in the Drop Pod, you can hold the empty drop pod for your second wave and still get 2 Grey hunter packs down on Turn 1. Alternatively you can take a Long Fang Pack with x3 Heavy Bolters if you want.


   
 
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