MMU - Multiple Minotaur Units
So the list is based loosely (okay, not that loosely) on a list Red_Zeke faced in one of his battle reports, and I thought I'd see how well it worked. I played it against Tomb Kings and sort of crushed him, but there was some wonky luck in that game (like a unit of flaming chariots deciding to crash into my Blackened Plate minos...). Anyway:
2500 Pts - Beastmen Roster
Doombull (1#, 353 pts)
. . 1 Doombull, 353 pts (Berserk Rage; General; Hand Weapon; Heavy Armour; Shield; Causes Fear; Frenzy; Stomp)
. . . . 1 Sword of Striking
. . . . 1 Ramhorn Helm
. . . . 1 Talisman of Preservation
. . . . 1 Gnarled Hide
Gorebull (1#, 242 pts)
. . 1 Gorebull (Battle Standard Bearer), 242 pts (Berserk Rage; Hand Weapon; Heavy Armour; Shield; Battle Standard Bearer; Causes Fear; Frenzy; Stomp)
. . . . 1 Dragonhelm
. . . . 1 Talisman of Endurance
. . . . 1 Ironcurse Icon
Slugtongue (1#, 190 pts)
. . 1 Slugtongue, 190 pts (Primal Fury; Hand Weapon; Poisoned Attacks; Regenerate)
. . . . 1 The Lore of the Wild
Bray-Shaman (1#, 162 pts)
. . 1 Bray-Shaman, 162 pts (Primal Fury; Level 2 Upgrade; Hand Weapon; Extra Hand Weapon; Extra Attack)
. . . . 1 Dispel Scroll
. . . . 1 Ruby Ring of Ruin
. . . . 1 The Lore of Shadow
Ungor Raiders (5#, 30 pts)
. . 5 Ungor Raiders, 30 pts (Ambush; Primal Fury; Hand Weapon; Short Bow; Skirmishers; Volley Fire)
Ungor Raiders (5#, 30 pts)
. . 5 Ungor Raiders, 30 pts (Ambush; Primal Fury; Hand Weapon; Short Bow; Skirmishers; Volley Fire)
Gor Herd (35#, 305 pts)
. . 34 Gor Herd, 305 pts (Ambush; Primal Fury; Musician Mus; Standard Bearer Std; Hand Weapon; Extra Hand Weapon; Extra Attack)
. . . . 1 Foe-Render (Hand Weapon; Extra Hand Weapon; Extra Attack)
Gor Herd (35#, 305 pts)
. . 34 Gor Herd, 305 pts (Ambush; Primal Fury; Musician Mus; Standard Bearer Std; Hand Weapon; Extra Hand Weapon; Extra Attack)
. . . . 1 Foe-Render (Hand Weapon; Extra Hand Weapon; Extra Attack)
Minotaurs (5#, 385 pts)
. . 4 Minotaurs, 385 pts (Always Strikes Last; Musician Mus; Standard Bearer Std; Hand Weapon; Great Weapon; Light Armour; Causes Fear; Stomp)
. . . . 1 Bloodkine (Always Strikes Last; Hand Weapon; Great Weapon)
. . . . . . 1 Blackened Plate
Minotaurs (5#, 385 pts)
. . 4 Minotaurs, 385 pts (Always Strikes Last; Musician Mus; Standard Bearer Std; Hand Weapon; Great Weapon; Light Armour; Causes Fear; Stomp)
. . . . 1 Bloodkine (Always Strikes Last; Hand Weapon; Great Weapon)
. . . . . . 1 Gambler's Armour
Harpies (8#, 112 pts)
. . 8 Harpies, 112 pts (Flyer; Scouts; Swiftstride)
The BSB goes in with the Blackened Plate minos, while the Doombull joins the other units. I'm trying to develop a version that doesn't have Slugtongue (he's effective, but my group doesn't always use SCs), so I wonder what suggestions there are for his points. Another level 2 Shadow? I ran Shadow on the level 2 and Wild on Slugtongue and it seemed to work fairly well.
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