Xiorell wrote:Are we saying the wwt and
wtn are no good ever, or was that in reference to a necron situation?
I've been building my
sw army with a bit of everything in mind so far and just what I like the look of seeing as the modelling and painting are the main points of the hobby to me

The Wolf Tail Talisman is a nice to have, but not required. Necrons aren't the most powerful Psyker army out there so its largely useless against them. Most people take a Rune Priest and between the Runic Weapon's 24" 4+ nullification zone and Deny The Witch rolls you already have two protections against Psykers. Yet another chance to prevent something from happening is a luxury and best used as point filler.
Wolf Tooth Necklaces are mostly useless. You are paying 10 points to only need a 3+ to hit. 99% of what is in the game, your Wolf Lord (heck even your Wolf Priest/Rune Priests/
WGBL) are hitting on a 3+ anyways. Enemy
HQs like Chaos Lords and other things with
WS 6+ are the only things it even does anything against, and you are talking a difference of 3+ vs 4+. 50% vs 66%. Generally speaking, you can typically find a better use of 10 points these days.
Xiorell wrote:Dunno if I have enough bits for a whole second squad of fangs but certainly enough to alter the line up.
If missiles are the order of the day I have a terminator with cyclone missile launcher and my dread has missiles...
Long Fangs with Missile Launchers are preferred because its only 140 points for 5 Missile Launchers and you can split fire if needed. It is a bargain, considering Vanilla Space Marines pay a 150 points and can only take 4 Missile Launchers.
Of course, its one of the only sources of Heavy Weapons on our infantry which is why we get the point break, but it makes people grumble.
Your Long Fang load out was made out of a Devastator Kit I see! I purchased 3 in order to get the number of weapons I needed. Really, you want to focus/pair down your weapon options with the Long Fangs. 3 + 2 of different weapons, or at least groupings of weapons that serve the same functions and operate at similar ranges. For example, the Multi-Melta has far shorter range than the other weapons and probably won't do much. The stuff it wants to shoot at is the same stuff the Lascannons want to shoot at, which has double the range. The Plasma Cannon/Heavy Bolter will likely be targeting light vehicles and infantry, which the Multi-Melta is wasted on.
Xiorell wrote:HQ
Wolf Lord (Terminator, Melta Bombs,/wolf tail talisman/wolftooth necklace)
Troops
15x Blood Claws (
CCW and Bolt Pistol)
10x Grey Hunter (8 bolter 2 plasma gun)
Elite
Lone Wolf (Terminator, 2 wolf claw, melta bombs)
Heavy
5x Long Fang + Squad Leader (2x lasconnon, 1 multi melta, 1 plasma cannon, 1 heavy bolter / leader with Bolt pistol and
ccw)
Well, you already admitted to being over the point limit of the game. Generally speaking that is a no-no.

Especially by something like 50 points. The whole point to limits is that you can't go past them!
I would do something like this instead:
HQ
Wolf Lord - 145 points
TDA, Melta Bombs
Troops
Blood Claws - 225 points
x15 w/ Bolt Pistol,
CCW
Grey Hunter - 160 points
x8 w/ Bolter
x2 w/ Plasma Gun
Elite
Lone Wolf - 70 points
TDA, Wolf Claw Pair, Melta Bomb
Heavy
Long Fangs - 150 points
x1 w/ Bolt Pistol,
CCW
x2 w/ Lascannon
x1 w/ Plasma Cannon
x1 w/ Heavy Bolter
Total Points: 750 points
In all honesty, you would be better off with a Wolf Priest leading than the Wolf Lord and sticking him with those Blood Claws. The extra points could be used to flush out the Grey Hunter pack with a Wolf Standard and Mark of the Wulfen, which vastly increases their combat capabilities (to the point where they are far better than 15 Blood Claws; and it only costs you 25 points to do it).